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Grimoire Tenken (3.5e Alternate Class Feature)

276 bytes added, 19:51, 3 April 2021
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'''Class Skills:''' Add the following skills to the Tenken's class skills: Hide, Listen, Move Silently, Spot
'''Weapon and Armor Proficiency:''' Gain The tenken gains proficiency with Light all simple and martial weapons. They are also proficient with light armor in addition to the normal proficiencies the Tenken receives.
'''{{Anchor|Fast Movement}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' A tenken is fast. Very fast. He gains an enhancement bonus to his [[SRD:Movement Speed|speed]], as shown on [[#Table: The Grimoire Tenken|Table: The Grimoire Tenken]]. A tenken in medium or heavy armor, wielding a shield, or carrying a medium or heavy load loses this extra speed.
'''{{Anchor|Weapon Focus}}:''' At first level, the tenken chooses a one-handed melee weapon which deals slashing damage and which that he is proficient with; he gains [[SRD:Weapon Focus|Weapon Focus]] with that weapon.
'''{{Anchor|Tojutsu}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' When unarmored or in light armorand using a melee or special monk weapon, a tenken may strike with the Tojutsu—-a flurry of ridiculously fast strikes—at the expense of accuracy. When doing so, he may make one extra attack in a full attack at his highest base attack bonus, but this attack takes a –2 penalty, as does each other attack made until the start of his next round. The resulting modified base attack bonuses are shown in the Tojutsu Attack Bonus column on [[#Table: The Grimoire Tenken|Table: The Grimoire Tenken]]. When a tenken reaches 5th level, the penalty lessens to –1, and at 9th level it disappears.
The tenken's ability to use the Tojutsu improves at 11th level. In addition to the standard extra attack he receives, he also gains another extra attack at his highest base attack bonus.
'''{{Anchor|Shunpo}} ([[SRD:Special_Abilities_Overview#Psi-Like|Ps]]):''' The tenken's speed quickly reaches incredibly heights, allowing him to move from place to place in only the blink of an eye, confusing his enemies as he reaches places he isn't expected to be. At fourth level, the Tenken may use [[SRD:Dimension_Slide|Dimension Slide]] once per encounter, and gains one more use of this ability every three levels hence (twice at 7th level, thrice at 11th level, and so on). His effective manifester level for the use of this ability is equal to his class level. Unlike other Psi-Like abilities, the use of this ability does not provoke an Attack of Opportunity.
'''{{Anchor|Iaido}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' Swiftness is what the tenken is all about; swiftness of movement, swiftness of body, swiftness of the mind--and yes, even swiftness of blade. Once per round at fifth level, when the Tenken draws the weapon which he chose Weapon Focus for at first level, he made may add his [[Dexterity]] modifier to damage on the first attack made with that weapon. At level 15 this ability improves, allowing him to add the damage on all attacks made in that round.
'''{{Anchor|Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 5th level, a tenken retains his [[Dexterity]] bonus to AC (if any) even if he is caught flat-footed or struck by an [[SRD:Invisible|invisible]] attacker. However, he still loses his [[Dexterity]] bonus to AC if immobilized. If he already has the uncanny dodge class feature from another class, he automatically gains improved uncanny dodge (see below) instead. If he is wearing armor or encumbered, the tenken does not receive the benefits of uncanny dodge or improved uncanny dodge.
At 17th level, the tenken's quickstep ability improves to the point where another being's eyes are unable to follow his movement, making him appear several feet away from his actual location. He now gains the effects of a ''[[SRD:Displacement|displacement]]'' spell when he moves more than 10 feet in a turn.
'''{{Anchor|Haste}} ([[SRD:Special_Abilities_Overview#Supernatural|Su]]):''' At level 10, as a free swift action, the Tenken may [[SRD:Haste|Haste]] himself for one round once per encounter. For every six levels he possesses, he may haste himself for one once more round per encounter (two rounds twice at level 12, three rounds times at level 18, and so on). The extra attack granted by this effect stacks with any additional attacks granted by the Tojutsu, but does not stack with any attack provided by a weapon with the speed enchantment.
'''{{Anchor|Improved Evasion}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' The tenken's ability to dodge attacks with miraculous speed increases. This ability functions like evasion (see above) but the tenken only takes half damage even if he fails his Reflex save. A helpless tenken does not gain the benefit of improved evasion.
'''{{Anchor|Improved Uncanny Dodge}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 13th level and higher, a tenken can no longer be flanked. This defense denies a rogue the ability to sneak attack the tenken by flanking him unless the attacker has at least four more rogue levels than the target has tenken levels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
'''{{Anchor|Unbounded}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' There is no way the tenken could have survived as long as he has without being able to get out of sticky situations. Once per encounter as a swift action at 14th level, a tenken acts as if he is permanently under the effect of a ''[[SRD:Freedom of Movement|freedom of movement]]'' spell for three rounds.
'''{{Anchor|Leap of the Clouds}} ([[SRD:Special Abilities Overview#Extraordinary|Ex]]):''' At 16th level, a tenken’s jumping distance (vertical or horizontal) is no longer limited according to his height. This ability only functions if the tenken is unarmored or in light armor and unencumbered.
For a more monk-like tenken, do the following:
#Remove Light Armor Proficiency. This does not mean that the Unarmed Grimoire Tenken is unable to benefit from class abilities while in light armor, simply that he takes the appropriate penalty when wearing armor, which can be remedied by taking Light Armor Proficiency.
#Add the [[SRD:Monk|monk's]] unarmed damage progression.
#Make [[#Weapon Focus|Weapon Focus]] be forced to be taken with Unarmed Strikes.
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