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Holy, Revised (3.5e Equipment)

25 bytes removed, 18:31, 5 July 2021
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|author_name=Leziad
|date_created=8th October 2016
|status=FinishedComplete}}
<onlyinclude>
==Holy==
[[Summary:: A holy weapon possess innate power which is baneful to evil creatures and undead.]] A holy weapon deal deals an extra 2d6 damage against evil-aligned creature creatures as well as undead and it of all alignment. A holy weapon is permanently under the effect of [[SRD:Bless Weapon|''bless weapon'']] (, which apply applies even if the weapon critical hit has been modified). If a natural 20 is delivered against a evil creature, it must make a [[Will]] save (Dc 10 + 1/2 wielder's Bab + wielder's charisma) or become [[SRD:Dazed|dazed]] for 1 round as it explode into punishing light.
A holy weapon do not function in the hand of an is menacing, causing evil creatures, in fact upon being seized the creature must make a DC 20 [[Will]] save and undead with 4 HD or drop the weapon. In the hand of an evil outsider or evil undead it cause them less to be [[Burning At Bay (3.5e Condition)|burnAt Bay]] as long as they hold itfrom the weapon when readied and drawn.
A holy weapon does not function in the hands of a non-good aligned character. If held by a creature of evil-alignment it start burning as per [[SRD:Heat Metal|''heat metal'']], which deals half fire and half divine damage, until the weapon is discarded and 1 round after. Moderate evocation [good]; CL 7th; [[SRD:Craft Magic Arms and Armor|Craft Magical Arms and Armor]], ''[[SRD:Holy Smite|holy smite]], '', creator must be good; Price [[Cost::+2 bonus]].</onlyinclude>