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SRD5:Cleric

37 bytes added, 05:28, 15 November 2017
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Nature Domain
===Nature Domain===
Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silva nus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). [[SRD5:Druid|Druids ]] revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics might hunt the evil monstrosities that despoil the woodlands, bless the harvest of the faithful, or wither the crops of those who anger their gods.
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====Channel Divinity: Charm Animals and Plants====
Starting at 2nd level, you can use your Channel Divinity to charm animals and plants.
As an action, you present your holy symbol and invoke the name of your deity. Each beast or plant creature that can see you within 30 feet of you must make a [[SRD5:Using_Ability_Scores#Wisdom|Wisdom]] saving throw. If the creature fails its [[SRD5:Saving_Throw|saving throw]], it is charmed by you for 1 minute or until it takes damage. While it is charmed by you, it is friendly to you and other creatures you designate.
====Dampen Elements====
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