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SRD5:Earthquake

388 bytes removed, 01:51, 7 April 2019
m
casters=classes that may use the spell
{{OGL Top5esrd}}
'''{{Title Only|{{BASEPAGENAME}}}}''' is a [[SRD5:Spell|spell]] in 5th edition.
'''Structures.''' The tremor deals 50 {{srd5lc|Bludgeoning}} damage to any structure in contact with the ground in the area when you cast the spell and at the start of each of your turns until the spell ends. If a structure drops to 0 {{srd5lc|Hit Point}}s, it collapses and potentially damages nearby creatures. A creature within half the distance of a structure’s height must make a Dexterity saving throw. On a failed save, the creature takes 5d6 bludgeoning damage, is knocked prone, and is buried in the rubble, requiring a {{SRD5|DC}} 20 {{SRD5|Strength}} ({{SRD5|Athletics}}) check as an {{srd5lc|Action}} to escape. The GM can adjust the DC higher or lower, depending on the nature of the rubble. On a successful save, the creature takes half as much damage and doesn’t fall prone or become buried. <!-- main spell desc -->
|higherlevels=
|casters=Cleric, Druid, Sorcerer
|canon=true
}}
{{SRD5 Footer|Spell}}
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[[Category:5e|{{Title Only|{{PAGENAME}}}} SRD5]][[Category:SRD5|{{Title Only|{{PAGENAME}}}} SRD5]][[Category:Spell|{{Title Only|{{PAGENAME}}}} SRD5]][[Category:SRD5 Spells|{{Title Only|{{PAGENAME}}}} SRD5]][[Category:5e Spells|{{Title Only|{{PAGENAME}}}} SRD5]][[Category:5e Cleric Spells|{{Title Only|{{PAGENAME}}}} SRD5]][[Category:5e Druid Spells|{{Title Only|{{PAGENAME}}}} SRD5]][[Category:5e Sorcerer Spells|{{Title Only|{{PAGENAME}}}} SRD5]]
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