Difference between revisions of "SRD:Deep Slumber"
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− | {{Spell | + | {{3.5e Spell |
| name=Deep Slumber | | name=Deep Slumber | ||
− | | school= | + | | school=Enchantment |
+ | | subschool=Compulsion | ||
| desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]] | | desc=[[SRD:Mind-Affecting Effect|Mind-Affecting]] | ||
| lvl=Ass 3, [[SRD:Bard Spell List|Brd]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3 | | lvl=Ass 3, [[SRD:Bard Spell List|Brd]] 3, [[SRD:Sorcerer/Wizard Spell List|Sor/Wiz]] 3 |
Revision as of 02:51, 9 January 2010
This material is published under the OGL |
Enchantment (Compulsion) [Mind-Affecting] | |
Level: | Ass 3, Brd 3, Sor/Wiz 3 |
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Components: | V, S, M |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Area: | One or more living creatures within a 10-ft.-radius burst |
Duration: | 1 min./level |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
A sleep spell causes a magical slumber to come upon 10 Hit Dice of creatures. Creatures with the fewest HD are affected first.
Among creatures with equal HD, those who are closest to the spell’s point of origin are affected first. Hit Dice that are not sufficient to affect a creature are wasted.
Sleeping creatures are helpless. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action).
Sleep does not target unconscious creatures, constructs, or undead creatures.
Material Component: A pinch of fine sand, rose petals, or a live cricket.
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