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SRD:Ghost

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{{edition|Ghost}}
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=Ghost=
[[SumamrySummary::Ghosts are the spectral remnants of intelligent beings who, for one reason or another, cannot rest easily in their graves.]]
A ghost greatly resembles its corporeal form in life, but in some cases the spiritual form is somewhat altered.
A ghost uses all the base creature’s statistics and [[SRD:Special Abilities Overview|special abilities]] except as noted here.
'''Size and Type:''' The creature’s type changes to [[SRD:Undead Type|undead]]. Do not recalculate the creature’s [[SRD:Base Attack Bonus|base attack bonus]], saves, or [[SRD:Skill Points|skill points]]. It gains the [[SRD:Incorporeal|incorporeal]] subtype. Size is unchanged.[[Type::Undead| ]][[Subtype::Incorporeal| ]]
'''[[SRD:Hit Dice (Creature Statistic)|Hit Dice:]]''' All current and future [[SRD:Hit Dice|Hit Dice]] become d12s.
''Corrupting [[SRD:Gaze|Gaze]] ([[SRD:Su|Su]]):'' A ghost can blast living beings with a glance, at a range of up to 30 feet. Creatures that meet the ghost’s [[SRD:Gaze|gaze]] must succeed on a [[SRD:Saving Throw|Fortitude save]] or take 2d10 points of damage and 1d4 points of [[SRD:Charisma|Charisma]] damage.
''{{Anchor|Corrupting Touch }} ([[SRD:Su|Su]]):'' A ghost that hits a living target with its [[SRD:Incorporeal|incorporeal]] [[SRD:Touch Attack|touch attack]] deals 1d6 points of damage. Against ethereal opponents, it adds its [[SRD:Strength|Strength]] modifier to attack and [[SRD:Attack Damage|damage rolls]]. Against nonethereal opponents, it adds its [[SRD:Dexterity|Dexterity]] modifier to [[SRD:Attack Roll|attack rolls]] only.
''{{Anchor|Draining Touch }} ([[SRD:Su|Su]]):'' A ghost that hits a living target with its [[SRD:Incorporeal|incorporeal]] [[SRD:Touch Attack|touch attack]] drains 1d4 points from any one [[SRD:Ability Scores|ability score]] it selects. On each such successful attack, the ghost heals 5 points of damage to itself. Against ethereal opponents, it adds its [[SRD:Strength|Strength]] modifier to [[SRD:Attack Roll|attack rolls]] only. Against nonethereal opponents, it adds its [[SRD:Dexterity|Dexterity]] modifier to [[SRD:Attack Roll|attack rolls]] only.
''{{Anchor|Frightful Moan }} ([[SRD:Su|Su]]):'' A ghost can emit a frightful moan as a [[SRD:Standard Actions|standard action]]. All living creatures within a 30-foot spread must succeed on a [[SRD:Saving Throw|Will save]] or become [[SRD:Panicked|panicked]] for 2d4 rounds. This is a sonic necromantic mind-affecting [[SRD:Fear|fear]] effect. A creature that successfully saves against the moan cannot be affected by the same ghost’s moan for 24 hours.
''{{Anchor|Horrific Appearance }} ([[SRD:Su|Su]]):'' Any living creature within 60 feet that views a ghost must succeed on a [[SRD:Saving Throw|Fortitude save]] or immediately take 1d4 points of [[SRD:Strength|Strength]] damage, 1d4 points of [[SRD:Dexterity|Dexterity]] damage, and 1d4 points of [[SRD:Constitution|Constitution]] damage. A creature that successfully saves against this effect cannot be affected by the same ghost’s horrific appearance for 24 hours.
''{{Anchor|Malevolence }} ([[SRD:Su|Su]]):'' Once per [[SRD:Round|round]], an ethereal ghost can merge its body with a creature on the [[SRD:Material Plane|Material Plane]]. This ability is similar to a ''[[SRD:Magic Jar|magic jar]]'' spell ([[SRD:Caster Level|caster level]] 10th or the ghost’s [[SRD:Hit Dice|Hit Dice]], whichever is higher), except that it does not require a receptacle. To use this ability, the ghost must be manifested and it must try move into the target’s space; moving into the target’s space to use the malevolence ability does not provoke [[SRD:Attacks of Opportunity|attacks of opportunity]]. The target can resist the attack with a successful [[SRD:Saving Throw|Will save]] ([[SRD:DC|DC]] 15 + ghost’s [[SRD:Charisma|Cha]] modifier). A creature that successfully saves is immune to that same ghost’s malevolence for 24 hours, and the ghost cannot enter the target’s space. If the save fails, the ghost vanishes into the target’s body.
''{{Anchor|Manifestation }} ([[SRD:Su|Su]]):'' Every ghost has this ability. A ghost dwells on the [[SRD:Ethereal Plane|Ethereal Plane]] and, as an ethereal creature, it cannot affect or be affected by anything in the material world. When a ghost manifests, it partly enters the [[SRD:Material Plane|Material Plane]] and becomes visible but [[SRD:Incorporeal|incorporeal]] on the [[SRD:Material Plane|Material Plane]]. A manifested ghost can be harmed only by other [[SRD:Incorporeal|incorporeal]] creatures, [[SRD:Magic Weapon|magic weapon]]s, or [[SRD:Creature Spells and Powers#Spells|spells]], with a 50% chance to ignore any damage from a corporeal source. A manifested ghost can pass through solid objects at will, and its own attacks pass through armor. A manifested ghost always moves silently. A manifested ghost can strike with its [[SRD:Touch Attack|touch attack]] or with a ghost touch weapon (see Ghostly Equipment, below). A manifested ghost remains partially on the [[SRD:Ethereal Plane|Ethereal Plane]], where is it not [[SRD:Incorporeal|incorporeal]]. A manifested ghost can be attacked by opponents on either the [[SRD:Material Plane|Material Plane]] or the [[SRD:Ethereal Plane|Ethereal Plane]]. The ghost’s [[SRD:Incorporeal|incorporeal]]ity helps protect it from foes on the [[SRD:Material Plane|Material Plane]], but not from foes on the [[SRD:Ethereal Plane|Ethereal Plane]]. [[Subtype::Incorporeal| ]]
When a spellcasting ghost is not manifested and is on the [[SRD:Ethereal Plane|Ethereal Plane]], its [[SRD:Creature Spells and Powers#Spells|spells]] cannot affect targets on the [[SRD:Material Plane|Material Plane]], but they work normally against ethereal targets. When a spellcasting ghost manifests, its [[SRD:Creature Spells and Powers#Spells|spells]] continue to affect ethereal targets and can affect targets on the [[SRD:Material Plane|Material Plane]] normally unless the [[SRD:Creature Spells and Powers#Spells|spells]] rely on touch. A manifested ghost’s touch [[SRD:Creature Spells and Powers#Spells|spells]] don’t work on nonethereal targets.
'''[[SRD:Special Attacks and Special Qualities (Creature Statistic)|Special Qualities:]]''' A ghost has all the special qualities of the base creature as well as those described below.
''{{Anchor|Rejuvenation }} ([[SRD:Su|Su]]):'' In most cases, it’s difficult to destroy a ghost through simple combat: The “destroyed” spirit will often restore itself in 2d4 days. Even the most powerful spells are usually only temporary solutions. A ghost that would otherwise be destroyed returns to its old haunts with a successful level check (1d20 + ghost’s [[SRD:Hit Dice|HD]]) against [[SRD:DC|DC]] 16. As a rule, the only way to get rid of a ghost for sure is to determine the reason for its existence and set right whatever prevents it from resting in peace. The exact means varies with each spirit and may require a good deal of research.
''[[SRD:Turn Resistance|Turn Resistance]] ([[SRD:Ex|Ex]]):'' A ghost has +4 [[SRD:Turn Resistance|turn resistance]].
'''[[SRD:Organization (Creature Statistic)|Organization:]]''' Solitary, gang (2–4), or mob (7–12).
'''[[SRD:Challenge Rating (Creature Statistic)|Challenge Rating:]]''' Same as the base creature [[Challenge Rating::as the base creature +2]].
'''[[SRD:Treasure (Creature Statistic)|Treasure:]]''' None.
'''[[SRD:Alignment (Creature Statistic)|Alignment:]]''' Any.
'''[[SRD:Level Adjustment (Creature Statistic)|Level Adjustment:]]''' Same as the base creature +[[Level Adjustment::+5]].
===Ghostly Equipment===
The original material items remain behind, just as the ghost’s physical remains do. If another creature seizes the original, the ethereal copy fades away. This loss invariably angers the ghost, who stops at nothing to return the item to its original resting place.
'''SEE WIKIPEDIA ENTRYSee Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Ghost Ghost]
{{SRD Creature Template Footer}}[[Category:Lawful Alignment|{{BASEPAGENAME}}]][[Category:Neutral (Law-Chaos) Alignment|{{BASEPAGENAME}}]][[Category:Chaotic Alignment|{{BASEPAGENAME}}]][[Category:Good Alignment|{{BASEPAGENAME}}]][[Category:Neutral (Good-Evil) Alignment|{{BASEPAGENAME}}]][[Category:Evil Alignment|{{BASEPAGENAME}}]][[Category:Any Environment|{{BASEPAGENAME}}]][[Category:Incorporeal Subtype|{{BASEPAGENAME}}]][[Category:Template|{{BASEPAGENAME}}]][[Category:Undead Type|{{BASEPAGENAME}}]][[Category:LA5|{{BASEPAGENAME}}]]
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