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SRD:Nightmare

336 bytes removed, 23:41, 6 January 2021
Nightmare
{{OGL Top}}
=NIGHTMARE=Nightmare==
{{3.5e Monster Classic
|init=+6
|speed=40 ft. (8 squares), fly 90 ft. (good)
|ac=24 (–1 size, +2 [[SRD:Dexterity|Dex]], +13 natural), |touch=11 |flat=22
|bab=+6 |grapple=+14
|at=Hoof +9 melee (1d8+4 plus 1d4 fire)
|space=10 ft. |reach=5 ft.
|sa=Flaming hooves, smoke
|sq=''[[SRD:Astral Projection|Astral projection]]'', [[SRD:Darkvision|darkvision]] 60 ft., ''[[SRD:Etherealness (Spell)|etherealness]] ''
|fort=+8 |ref=+7 |will=+6
|str=18 |dex=15 |con=16 |int=13 |wis=13 |cha=12
|skills=[[SRD:Concentration Skill|Concentration]] +12, [[SRD:Diplomacy Skill|Diplomacy]] +3, [[SRD:Intimidate Skill|Intimidate]] +10, [[SRD:Knowledge Skill|Knowledge]] (the planes) +10, [[SRD:Listen Skill|Listen]] +12, [[SRD:Move Silently Skill|Move Silently]] +11, [[SRD:Search Skill|Search]] +10, [[SRD:Sense Motive Skill|Sense Motive]] +10, [[SRD:Spot Skill|Spot]] +12, [[SRD:Survival Skill|Survival]] +10 (+12 on other planes and following tracks)
|feats=[[SRD:Alertness|Alertness]], [[SRD:Improved Initiative|Improved Initiative]], [[SRD:Run|Run]]
|env=A An evil-aligned plane
|org=Solitary Solitary
|cr=5
|la=+4 (cohort)
}}
A [[SRD:Nightmare (Spell)|nightmare]] is about the size of a light war horse.
===COMBATCombat===
A [[SRD:Nightmare (Spell)|nightmare]] can fight while carrying a rider, but the rider cannot also fight unless he or she succeeds on a [[SRD:Ride Skill|Ride]] check.
A [[SRD:Nightmare (Spell)|nightmare]]’s nightmare’s [[SRD:Natural Weapons|natural weapons]], as well as any weapons it wields, are treated as evil-aligned for the purpose of overcoming [[SRD:Damage Reduction|damage reduction]].
'''Flaming Hooves ([[SRD:{{Su|Su]])}}:''' A blow from a [[SRD:Nightmare (Spell)|nightmare]]’s nightmare’s hooves sets combustible materials alight.
'''Smoke ([[SRD:{{Su|Su]])}}:''' During the excitement of battle, a [[SRD:Nightmare (Spell)|nightmare]] snorts and neighs with rage. This snorting fills a 15-foot cone with a hot, sulfurous smoke that chokes and blinds opponents. Anyone in the cone must succeed on a [[SRD:DC|DC]] 16 [[SRD:Saving Throw|Fortitude save]] or take a –2 penalty on all attack and [[SRD:Attack Damage|damage rolls]] until 1d6 minutes after leaving the cone. The cone lasts 1 [[SRD:Round|round]], and the [[SRD:Nightmare (Spell)|nightmare]] uses it once as a [[SRD:Free Actions|free action]] during its turn each [[SRD:Round|round]]. The save [[SRD:DC|DC]] is [[SRD:Constitution|Constitution]]-based.
Because of the smoke it gives off, a [[SRD:Nightmare (Spell)|nightmare]] has [[SRD:Concealment|concealment]] against creatures 5 feet away and total [[SRD:Concealment|concealment]] against creatures 10 feet or farther away. The smoke does not obscure the [[SRD:Nightmare (Spell)|nightmare]]’s nightmare’s vision at all.
'''Astral Projection and Etherealness ([[SRD:Su|{{Su]])}}:''' These abilities function just like the [[SRD:Creature Spells and Powers#Spells|spells]] of the same names ([[SRD:Caster Level|caster level]] 20th); a [[SRD:Nightmare (Spell)|nightmare]] can use either at will.
'''Carrying Capacity:''' A light load for a [[SRD:Nightmare (Spell)|nightmare]] is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.
'''SEE WIKIPEDIA ENTRYSee Wikipedia Entry:''' [http://en.wikipedia.org/wiki/Nightmare Nightmare]
[[Category:SRD]]
[[Category:OGL]]
[[Category:Monster]][[Category:Evil-Aligned Plane|{{BASEPAGENAME}}]][[Category:Fiend|{{BASEPAGENAME}}]]
[[Category:Cohort|{{BASEPAGENAME}}]]
[[Category:Mount|{{BASEPAGENAME}}]]
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