Difference between revisions of "Saving throw"

From Dungeons and Dragons Wiki
Jump to: navigation, search
(a wanted page (9 real links))
 
(Removing all content from page)
Line 1: Line 1:
A saving throw represent the chance to avoid an unusual or magical attack. The mechanics is very similar to the one of an [[attack roll]]:
 
[[1d20]] + base save bonus + [[ability modifier]]
 
  
The base save bonus is based on the classes the character has levels in, as well as on the number of levels. The [[DC]] depends on the attack itself (e.g., if it's a saving throw from a [[spell]], the spell's DC is used).
 
 
A [[natural 20]] on [[1d20]] always means success, while a [[natural 1]] is always a failure. In the latter case, if the effect could harm objects too, it damages the exposed ones.
 
 
There are three different kinds of saving throws:
 
* [[Fortitude saving throw]]s
 
* [[Reflex saving throw]]s
 
* [[Will saving throw]]s
 
 
[[Category:Game mechanics]]
 

Revision as of 23:26, 8 January 2009