From Dungeons and Dragons Wiki
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− | A saving throw represent the chance to avoid an unusual or magical attack. The mechanics is very similar to the one of an [[attack roll]]:
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− | [[1d20]] + base save bonus + [[ability modifier]]
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− | The base save bonus is based on the classes the character has levels in, as well as on the number of levels. The [[DC]] depends on the attack itself (e.g., if it's a saving throw from a [[spell]], the spell's DC is used).
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− | A [[natural 20]] on [[1d20]] always means success, while a [[natural 1]] is always a failure. In the latter case, if the effect could harm objects too, it damages the exposed ones.
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− | There are three different kinds of saving throws:
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− | * [[Fortitude saving throw]]s
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− | * [[Reflex saving throw]]s
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− | * [[Will saving throw]]s
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− | [[Category:Game mechanics]]
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Revision as of 23:26, 8 January 2009