Soldier (3.5e Class)

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Soldier

The soldier is similar to the fighter in that he is a specialist in close-quarters weapon combat.

Making a Soldier

Soldiers specialize in up close and personal fights, where they can use their superior fighting skills or one of their special abilities to help them gain the upper hand.

Abilities: Strength is the soldier's most important attribute, as it is the basis of his combat style. Wisdom is also important as it is the basis of many of his special abilities. Constitution is as important as always for a melee class, as he needs the hit points to stay alive on the front lines. Dexterity helps the soldier's initiative and his armor class should he choose to wear a lighter type armor. Intelligence and Charisma are relatively unimportant to the soldier on the whole.

Races: Any race can become a soldier, thought the majority of soldiers tend to be human.

Alignment: Any.

Starting Gold: 5d6 ×10 gp (125 gp).

Starting Age: As fighter.

Table: The Soldier

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Bonus Feat, Fighting Aptitude
2nd +2 +3 +0 +0 First Aid
3rd +3 +3 +1 +1 ---
4th +4 +4 +1 +1 Bonus Feat
5th +5 +4 +1 +1 Provoke
6th +6/+1 +5 +2 +2 ---
7th +7/+2 +5 +2 +2 Bonus Feat
8th +8/+3 +6 +2 +2 Rend Power
9th +9/+4 +6 +3 +3 ---
10th +10/+5 +7 +3 +3 Bonus Feat
11th +11/+6/+1 +7 +3 +3 Rend Magic
12th +12/+7/+2 +8 +4 +4 ---
13th +13/+8/+3 +8 +4 +4 Bonus Feat
14th +14/+9/+4 +9 +4 +4 Rend Speed
15th +15/+10/+5 +9 +5 +5 ---
16th +16/+11/+6/+1 +10 +5 +5 Bonus Feat
17th +17/+12/+7/+2 +10 +5 +5 Improved Rend Magic
18th +18/+13/+8/+3 +11 +6 +6 ---
19th +19/+14/+9/+4 +11 +6 +6 Bonus Feat
20th +20/+15/+10/+5 +12 +6 +6 Lifetap

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Intimidate (Cha), Jump (Str), Knowledge (local) (Int), Listen (Wis), Profession (Wis), Search (Int), Spot (Wis), and Swim (Str).

Class Features

All of the following are class features of the True Archer.

Weapon and Armor Proficiency: A soldier is proficient with all simple and martial weapons and with all armor (heavy, medium, and light) and shields (including tower shields).

Bonus Feats}: At 1st level, a soldier gets a bonus combat-oriented feat in addition to the feat that any 1st-level character gets and the bonus feat granted to a human character. The soldier gains an additional bonus feat at 4nd level and every three soldier levels thereafter (7th, 10th, 13th, 16th, 19th). These bonus feats must be drawn from the feats noted as fighter bonus feats. A soldier must still meet all prerequisites for a bonus feat, including ability score and base attack bonus minimums. These bonus feats are in addition to the feat that a character of any class gets from advancing levels. A soldier is not limited to the list of fighter bonus feats when choosing these feats.

Fighting Aptitude (Ex): Your martial training gives you great skill in a variety of fighting styles. You qualify for feats that usually require a minimum number of fighter levels (such as weapon specialization) as if you had a fighter level equal to your soldier level -2. These effective fighter levels stack with any actual fighter levels you may have.

First Aid (Ex): A 2nd level soldier is adept at closing his wounds quickly during battle. Once per encounter you can take a standard action that does not provoke attacks of opportunity to heal yourself for 1d8 damage per two soldier levels (minimum 1d8). This healing cannot bring you above half your normal maximum hit points.

Provoke (Ex): At 5th level a soldier can egg an opponent on in battle. He selects one intelligent creature within 30ft of him as his target. As a swift action he may force an opponent to make a will saving throw (DC 10+soldier level+soldier's Wis modifier). If he succeeds, the target must attack the soldier on his next turn if able. If the target is unable to reach the soldier then it gets as close as possible before ending its turn. Using this ability repeatedly on the same creature in a single encounter grants that creature a cumulative +2 on will saves against this ability for each time it is successfully affected.

Rend Power (Ex): An 8th level soldier is knowledgeable of the body's weak points. Against any creature not immune to critical hits he may take a standard action to make a single attack. If the attack hits, the creature must make a fortitude saving throw (DC 10+soldier level+soldier's Wis modifier) or take a penalty to Strength equal to the soldier's Wisdom modifier for one minute. This does not stack with other strength penalties, and this cannot reduce a creature's strength below 1.

Rend Magic (Su): An 11th level soldier can tear into the very essence of a magic user. The soldier may take a standard action to make a single attack against any creature that has a spellcasting ability. If the attack hits the creature must make a will saving throw (DC 10+soldier level+soldier's Wis modifier) or take a penalty to its caster level equal to one-half the soldier's Wisdom modifier for one minute. This does not stack with other penalties to caster level, and a creature that has its caster level reduced lower than what is normally necessary to cast some of its spells is still able to do so (EX: a lv 5 wizard has his caster level reduced to 4, but he is still able to cast 3rd level spells even though he would normally need caster level 5). All other penalties resulting from a lowered caster level still apply (reduced duration, reduced range, reduced damage, etc).

Rend Speed (Ex): A 14th level soldier is able to slow an opponent's movements. The soldier may take a standard action to make a single attack against any creature. If the attack hits the creature must make a fortitude saving throw (DC 10+soldier level+soldier's Wis modifier) or be slowed as the spell for one minute.

Improved Rend Magic (Su): Upon reaching 17th level a soldier's Rend Magic ability becomes more potent. Whenever a creature fails its will saving throw against the soldier's Rend Magic ability, it also loses loses one spell slot from the highest level of spells it can cast (or one prepared spell at random if the caster prepares spells).

Lifetap (Ex): A 20th level soldier is so efficient at mowing down his foes that he can make a special attack to attempt to reduce their current hit points by half. A soldier can force a fortitude saving throw as a standard action against any foe within his threatened radius (DC 10+soldier level+soldier's Wis modifier). If the creature fails its save then it takes damage equal to half of its current hit point total.