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Spellbender (3.5e Class)

235 bytes added, 05:04, 29 May 2010
incorporated some suggestions
|status=Needs testing
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|balance=WizardUnquantifiable
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{{#set:Summary=A Although a spellbenders does not cast spells, she is a master of metamagic, the spellbender and sculpts the flow of magic around her to her own will.
|Length=20
|Minimum Level=1
==Spellbender==
A master of metamagic, the spellbender sculpts the flow of magic around her to her own will. Possessing no spellcasting abilities of her own, she modified and enhances the spells cast by her allies and dissipates or redirects those of her enemies.
===Making a Spellbender===
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|6th||class="left" | +3 || +2 || +5 || +5
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Negate Invert Spell|Negate Invert Spell]]
| 80 || 3
|-
Treat level 0 spells as if they were 1/2 level when calculating the bending point costs of bending 0 level spells. Bending point costs are rounded up. Many bends have prices that are per spell level. The price of the bend can be calculated by multiplying the target spell's level by the price per level.
If a spellbender has a high charisma, she may combine apply multiple bends into to the same spell in a single act of bending. She may combine a number of bends equal to 1 + her charisma modifier. The bends combined must have point prices per spell level. The total price for the combined bend is the total price per level of the individual bends times the spell's level.The total of the spell's level and the prices/level must be no more than four more than her maximum bent spell level. If any component bend does not have a saving throw it that component succeeds even if the combined bend is saved.
'''{{Anchor|Spell resistance}}:''' A spellbender has [[SRD:Spell Resistance and Spell Immunity|Spell Resistance]] equal to her level plus her charisma modifier. Her spell resistance gained in this way is never more than twice her level.
'''{{Anchor|Warp Spell}} (Su):''' At 20th level a spellbender may use her bends to modify an ongoing spell.
====Spell Bends====
'''{{Anchor|Modify Spell}}:''' A spellbender may bend a spell by adding a metamagic feat that she knows to the spell, provided the following are met:
'''{{Anchor|Admit Spell}}:''' From 4th level on, a spellbender may bend a spell to ignore her spell resistance. Admitting a spell does not cost any bending points, but does use up the spellbender's focus. '''0/level'''.
'''{{Anchor|Negate Invert Spell}}:''' At 6th level, a spellbender learns to invert a spell that channels positive energy to instead channel negative energy or ''vice versa''. She must spend bending points equal to three times the spell's level to negate it. '''3/level'''.
'''{{Anchor|Clone Spell}}:''' At 8th level, a spellbender can duplicate a spell to affect additional targets as if she cast the spell herself. The new spell is not affected by any metamagic applied to the original spell. The new targets must be legal targets from the point of view of the spellbender. She may not clone a spell with XP or costly material components. She must spend bending points equal to four times a spell's level to clone it. '''4/level'''.
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