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Stealth Ship (3.5e Monster)

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<small> &larr; [[Complete Xeno Codex (3.5e Sourcebook)|Complete Xeno]]</small><small> &larrrarr; [[Nyota Mji Alien Codex (3.5e LocationCampaign Setting)|Alien Codex]]</small><small> &larrrarr; [[Vehicle Star Ships (3.5e SubtypeEquipment)|Star Ships]]</small>
{{Author
|author_name=Franken Kesey
|monster2=II
|size=[[SRD:Table of Creature Size and Scale|HugeLarge]](10x5x5/20 tons)|type=Construct|subtypes=Vehicle|hd=10d12+65|hp=130(+5045[[Shield (3.5e Creature Ability)|shield]])
|init=As Pilot
|speed=30’, 175125' fly (perfect)|ac=2520(10base+(pilot’s Dex)-2size1size+7natural5natural+5[[SRD:Deflection Bonus|deflection]]+5dodge6deflection)|touch=1815|flat=20|bab=+1310/+85/+3-1|grapple=+2114|at=[[XK12 Sniper Battlerifle FT25 Assault System (3.5e Equipment)|FT25 Assault System]], [[FT20 Defense System (3.5e Equipment)|XK12 Sniper BattlerifleFT20 Defense System]]|full_at=[[XK12 Sniper Battlerifle FT25 Assault System (3.5e Equipment)|FT25 Assault System]] or [[FT20 Defense System (3.5e Equipment)|XK12 Sniper BattlerifleFT20 Defense System]]|space=1510'|reach=5' (weights 5 tons)|sa=[[#Sniper Shot|Sniper Shot]]+5d64d6
|sq=[[SRD:Construct Type#Construct Traits|Construct Traits]], [[#Camouflage|Camouflage]], [[SRD:Evasion and Improved Evasion#Evasion|Evasion]], [[#Slight Build|Slight Build]], [[#Vehicle|Vehicle]]
|fort=+13|ref=As Pilot|will=As Pilot
|adv=—
|size2=[[SRD:Table of Creature Size and Scale|Huge]](15x5x5/30 tons)|type2=Construct|subtypes2=Vehicle|hd2=15d12+65|hp2=130(+5045[[Shield (3.5e Creature Ability)|shield]])
|init2=As Pilot
|speed2=30’, 200150' fly (perfect)|ac2=2522(10base+(pilot’s Dex)-2size+7natural8natural+5[[SRD:Deflection Bonus|deflection]]+5dodge6deflection)|touch2=1816|flat2=2022|bab2=+1315/+810/+35|grapple2=+2123|at2=[[XK12 Sniper Battlerifle FT25 Assault System (3.5e Equipment)|XK12 Sniper BattlerifleFT25 Assault System]], [[XK16 Force Gun FT20 Defense System (3.5e Equipment)|XK16 Force GunFT20 Defense System]]|full_at2=[[XK12 Sniper Battlerifle FT25 Assault System (3.5e Equipment)|XK12 Sniper BattlerifleFT25 Assault System]] or [[XK16 Force Gun FT20 Defense System (3.5e Equipment)|XK16 Force GunFT20 Defense System]]|space2=15'|reach2=510' (weights 5 tons)|sa2=[[#Sniper Shot|Sniper Shot]]+8d66d6
|sq2=[[SRD:Construct Type#Construct Traits|Construct Traits]], [[#Camouflage|Camouflage]], [[SRD:Evasion and Improved Evasion#Evasion|Evasion]], [[#Hyperjump|Hyperjump]], [[#Omnivision|Omnivision]], [[#Slight Build|Slight Build]], [[#Vehicle|Vehicle]]
|fort2=+18|ref2=As Pilot|will2=As Pilot
==Features==
[[File:Star Ship Stealth.jpg|thumb|right|300px]]
{{:Template:Standard Ship Features|stealth|7025,000 gp (I), 12040,000 (II)|3025|Build for assassins, spies, and smugglers.}}
'''Stealth Changes:''' Unlike most ships, a stealth ship has the following changes:
*''Slight Build:'' Unlike most ships which have powerful build, a stealth ship has slight build. In some ways a stealth ship is treated as if it were one size category smaller. Whenever a stealth ship is subject to a size modifier or special size modifier for an opposed check (such as Hide), the ship is treated as one size smaller. The ship is also considered to be one size smaller when "squeezing" through a restrictive space. The ship can use weapons designed for a creature one size smaller without penalty. However, its space and reach remain those of a creature of their actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject's size category.
*''Camouflage:'' A stealth ship has a super powerful type of camouflage. The ship can use the [[SRD:Hide Skill|Hide]] skill in any sort of natural terrain, even if the terrain doesn’t grant [[SRD:Cover|cover]] or [[SRD:Concealment|concealment]]. A stealth ship also has a +8 bonus to all Hide checks.
*''{{Anchor|Sniper Shot}} {{Ex}}:'' A snipe attack acts like [[SRD:Rogue#Sneak Attack|sneak attack]], except it is about hitting vulnerable weak points. The sniper shot deals extra damage any time its target would be denied a [[SRD:Dexterity|Dexterity]] bonus to [[SRD:Armor Class|AC]] (whether the target actually has a [[SRD:Dexterity|Dexterity]] bonus or not) and the ship is [[SRD:Concealment|concealed]]. This damage is not multiplied on a critical hit, and can only be applied to range attacks. A Sealth Stealth I does 5d6 extra damage, while a Stealth II does +8d6.
*''Multiple Rooms:'' A stealth ship has the following rooms:
**Each room can be individually quarantined from the rest of the ship at the cockpit or engine room (bridge overrides engine room). Those inside any room have 100% cover from the rest of the ship possessing their own air cycling unit, rendering them immune to gaseous effects (outside the room). If the overall HP of the ship drops below 70%, each room can be attacked separately.
**Gun Room: In rear of ship; has 30 HP.
**Docks: Two large air-lock doors with little space in-between, that connect to a cargo hold; has 30 HP.
*'''Cargo Rooms(2):''' A stealth ship has two cargo rooms with a volume of 5x5x5 (LxWxH). The divider between the two rooms can be removed, to make the dimensions 5x5x55x10x5. The cargo rooms are too internal to be directly targeted. A light load is ≤1 ton, medium 1–4 tons, and max is 7 tons.
'''Stealth II Upgrades:''' The following features only a Stealth II possess:
*''Hyperjump {{Ex}}: '' A Stealth II has the [[Hyperjump (3.5e Creature Ability)|Hyperjump]] ability. This can only be done once per battery. The bridge must be operational to go into a hyper-jump. Unlike other ships, the hyperdrive is within the engine room.
*''Omnivision {{Ex}}:'' A Stealth II has the ability to impart extra vision modes to pilots (treat like [[Omnigoggles (3.5e Equipment)|omnigoggles]]). It requires a standard action to switch between types of vision.
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{{3.5e Monsters Breadcrumb}} [[Category:3.5e]] [[Category:User]] [[Category:Monster]] [[Category:Starship]]
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