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An obviously min-max choice that doesn't fit with traits IMO as the downside doesn't really hurt whatsoever.
If you want to fix it but keep them smart, given them a +2 bonus to all trained knowledge skills (or maybe 3-4 chosen at character creation?), and a -2 penalty on Bluff, Sense Motive, Intimidate, and Diplomacy. Still pretty min-max-y, but not to the point where it offends the senses.
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{{Rating |rater=MisterSinister