Difference between revisions of "Talk:Combat Reflexes, Improved (3.5e Feat)"

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::: Investing a few skill points is far different from 2 out of your 7 feats. --[[User:Ghostwheel|Ghostwheel]] 05:06, 3 August 2011 (UTC)
 
::: Investing a few skill points is far different from 2 out of your 7 feats. --[[User:Ghostwheel|Ghostwheel]] 05:06, 3 August 2011 (UTC)
 
::::Yes, but those feats should not invalidate those skill points, which are also a scarce reasource with the current 3.5 skill system. Make it harder, not gone.--Change=Chaos. Period. [[User:Spazalicious Chaos| SC]] 22:54, 3 August 2011 (UTC)
 
::::Yes, but those feats should not invalidate those skill points, which are also a scarce reasource with the current 3.5 skill system. Make it harder, not gone.--Change=Chaos. Period. [[User:Spazalicious Chaos| SC]] 22:54, 3 August 2011 (UTC)
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:::::I am tempted to agree on Spaz on this one. Also, why isn't there a Base Attack Bonus prerequisite? Any character could simply take it on Level 1? [[User:HarrowedMind|-HarrowedMind]] ([[User talk:HarrowedMind|talk]]) 23:08, 27 November 2012 (UTC)

Revision as of 23:08, 27 November 2012

Ratings

RatedLike.png Foxwarrior likes this article and rated it 3 of 4.
A nice way to stop people from simply walking away from you.

The name isn't great, though, and I'm not sure I approve of the teleportation exclusion.

Why the Nix?

Nixing involuntary movement seems like an odd choice for exclusion. It also eliminates teamwork build with one character shoving and throwing enemies to this guy who has this feat, and a monster with this feat would be impossible to by pass without an ally that could toss you. I would increase the tumble DC and have involuntary movement provoke AOOs.--Change=Chaos. Period. SC 02:04, 2 August 2011 (UTC)

Because that would be unbalanced. A party made to provoke tons of AoOs through forced movement or monsters that synergize to force movement would almost always make combats less of a challenge. --Ghostwheel 03:15, 2 August 2011 (UTC)
Fine, it's not balanced, but why the negation of tumble as an option? Doesn't that invalidate several character builds and erase tumbling as an evasive manuever?--Change=Chaos. Period. SC 04:44, 3 August 2011 (UTC)
Investing a few skill points is far different from 2 out of your 7 feats. --Ghostwheel 05:06, 3 August 2011 (UTC)
Yes, but those feats should not invalidate those skill points, which are also a scarce reasource with the current 3.5 skill system. Make it harder, not gone.--Change=Chaos. Period. SC 22:54, 3 August 2011 (UTC)
I am tempted to agree on Spaz on this one. Also, why isn't there a Base Attack Bonus prerequisite? Any character could simply take it on Level 1? -HarrowedMind (talk) 23:08, 27 November 2012 (UTC)