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Talk:Force Conduit (3.5e Class)

3,869 bytes added, 02:06, 26 March 2019
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Ratings
::Thankyou again. Please let me know of any other monstrosity's. Good Night and Good Luck --[[User:Franken Kesey|Franken Kesey]] 16:55, September 30, 2010 (UTC)
== Rating Ratings ==
{{RC FavorRating|rater=Ghostwheel|pointsrating=0dislike|block=NewVersion
|reason=Where to start? First of all, this looks barely finished. For example, under the "Making a Padawan" section there's a whole blurb missing with only "<>" pointers. The incomplete template should probably be applied at the top. Then there's the fact that there are three classes here, not one. They should all have their own pages. Thus one can't even begin to rate which is where. Lastly, the title looks retarded. You have a space after the slash, but not before it. It should be consistent--have one before AND after, or not at all. As is the "class" (it's not even one!) looks terribly incomplete.}}
::How have the [[Sith/Jedi (3.5e Class)#Sith Corruption|Sith Corruption]], and [[Sith/Jedi (3.5e Class)#Jedi Virtue|Jedi Virtue]] abilities been working out? Are there any abilities that are giving you problems? --[[User:Franken Kesey|Franken Kesey]] 06:19, 15 January 2011 (UTC)
:::Before I start, I'd like to point out that no one (amazingly) has made a PC of this class, so I can't say ''exactly'' how it would work, but I would think that the [[Sith/Jedi (3.5e Class)#Jedi Virtue|Jedi Virtue]] ability would work out fine, the [[Sith/Jedi (3.5e Class)#Sith Corruption|Sith Corruption]], however, when it comes to its robotic limbs, would be a bit of a problem. However, golems are almost robots to me. So the Sith have a secret temple or some-such that only they can get to where they have learned how to manipulate the art of golem-crafting to where it uses the electrical signals from our nerves to power a mechanical limb. Just a suggestion. --[[User: Dukelzan|Dukelzan]]
 
==Problems and solutions==
 
Split up into 3 different pages. What other issues does this page still posses? --[[User:Franken Kesey|Franken Kesey]] 07:29, 10 October 2011 (UTC)
 
== Reviewers Remarks ==
 
Very flavorful with abilities to match flavor. There are issues:
#As a 10 level class that forces a choice between good and evil, I would like to see two subclasses for Sith and Jedi, especially since there were separate degrees of both.
#Not sure if this was intentional, but throw lightsaber does not specify if it counts as a returning weapon. It would be helpful to make that distinction.
#Finally, it would be great to have more background info on this class. Jedi and Sith both have a very rich background that should be detailed, if maybe a bit more vague to allow cross campaign use.
 
--Change=Chaos. Period. [[User:Spazalicious Chaos| SC]] 22:25, 16 October 2011 (UTC)
 
Questions:
:#How do you imagine the sub-paths should be done? By lawful/chaotic (no sith or jedi was only one)? By demeanor, or focus (fighter, or range (making electric shock into one path; while maneuvers would be in the other))?
:#It was not meant to be a return weapon, Force Hand is used to get them back.
:#Here, here. Please pardon the poor fluff - I will work on it indeed. If you would like to help with this habitual error of mine you are welcome to. I can also add you as a co-author if you would like. --[[User:Franken Kesey|Franken Kesey]] 01:30, 17 October 2011 (UTC)
::The subpaths should be written up as focusing on life v death. From what I can tell, Jedi are all about good and neutrality, but most importantly about peace and health across the galaxy. The Sith are selfish by comparison, dealing out death and judgement as it suits them. As far as powers... stick to the cannon.--Change=Chaos. Period. [[User:Spazalicious Chaos| SC]] 01:41, 17 October 2011 (UTC)
 
:::I disagree with SC. I'd go with the SW D20 idea and for both the Sith and Jedi sides have a lightsaber brawler sub-path, and then a more mentally powerful battlefield controller sub-path. I also have a second idea, though: What if you made the Sith/Jedi powers as more along the lines of Warlock-style invocations? That seems flavor-wise more consistent with growing stronger in the force. I'm thinking of the Force Unleashed games where you could learn force choke, then later could Force choke more quickly, then learn a mass force choke, etc.. IMO, most of the non-passive Jedi powers are all at-will SLA's. To me that seems to grant the most freedom to your budding Jedi/Sith. By this I mean you can pick and choose what focus trees of Jedi powers appeal most to you rather than being locked into the tighter regimen of a sub-path. You just need three categories of force power invocations: Jedi, Sith, and Universal. Just an idea I just had.-- [[User:Spanambula|Spanambula]] 04:11, 17 October 2011 (UTC)
 
::::... And how is this different from "stick to the cannon?" Sometimes I wonder if people on here can even read...--Change=Chaos. Period. [[User:Spazalicious Chaos| SC]] 04:23, 18 October 2011 (UTC)
 
:::::Mechanically and philosophically speaking I am a bit confused, Spaz. I was under the impression that you wanted me to have 4 paths, did I grok wrongly? Also the sith and jedi, in cannon, are not very clean cut. I would argue that the first 3 (4-6), and the second 3 (1-3), have many conflicting philosophical definitions. Perhaps an underlying message of the saga is that dichotomies are falsies. That there are degrees of each, and the galaxy must have balance.
 
:::::I like the idea of invocations, yet am not fully sold. I have never made an invocation class, and have no books, what do they entail? What is a SLA? If I transfer, into new formating, should I keep the padawan untouched? --[[User:Franken Kesey|Franken Kesey]] 04:28, 18 October 2011 (UTC)
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