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Thermalsight (3.5e Creature Ability)

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==Thermalsight==
[[Summary::Thermalsight gives creatures the ability to sense heat sources.]] Creatures with thermalsight see a slight glow around heat sources. This exists even without a light source. Thermalsight is accurate enough to determine tells only the rough direction of heat, '''not''' exact position . The creature usually does not need to make Spot check to notice creatures within range of its listed area. This thermalsight ability makes invisibility and concealment (even magical darkness) irrelevant to the creature (though it still can’t see ethereal creatures and must have line of effect to a creature or object to discern that creature or object). The creature usually does not need to make Spot check to notice creatures within range of its thermalsight ability.
Unless noted otherwise, thermalsight is continuous, and the creature need do nothing to use it. Some forms of thermalsight, however, must be triggered as a free action. If so, this is noted in the creature’s description. If a creature must trigger its thermalsight ability, the creature gains the benefits of thermalsight only during its turn.
 
This sense can be blocked with a foot of stone, or two feet of earth. However, in water the range increases by 25%; and if touching metal that connects to the heat source, range also increases the same amount.
*Thermalsight never allows a creature to distinguish color or visual contrast. A creature cannot read with thermalsight.
*Thermalsight sees through visual [[SRD:Figment Subschool|figments]] and [[SRD:Glamer Subschool|glamers]] that do not incorporate heat (i.e., can see through [[SRD:Minor Image|''minor image'']] but not [[SRD:Major Image|''major'']] image) and [[SRD:Invisibility|invisibility]]. However, creatures with thermalsight are still vulnerable to illusions that do not rely on vision (like ventriloquism).
*Thermalsight can only see creatures with heat signatures. Thus, Constructs, Ooze, and Undeadtype, Air and Earth ElementalsIncorporeal, Ethereal, and Air , Cold and Earth Outsiders subtype creatures are invisible to this ability. However, Cold and Fire subtypes can be seen. *Magical darkness negates this effect.
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