User:Ghostwheel/Grimoire

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Mechanical Bits

Monster Stats by Level
Party Level AC Attack HP DPR DCs Saves
1 19 +6 46 6.75 14 +5
2 20 +10 51 9.5 15 +6
3 21 +12 55 12.25 16 +7
4 24 +15 60 15 17 +8
5 25 +15 66 17.75 18 +9
6 25 +17 91 20.5 19 +10
7 26 +19 124 23.25 19 +11
8 29 +21 160 26 20 +12
9 30 +23 200 28.75 21 +13
10 32 +25 236 31.5 21 +14
11 35 +27 276 34.25 22 +15
12 39 +29 308 37 23 +16
13 40 +30 341 39.75 24 +17
14 41 +31 370 42.5 25 +18
15 42 +33 397 45.25 26 +19
16 46 +35 422 48 27 +20
17 47 +35 446 50.75 28 +21
18 48 +37 470 53.5 29 +21
19 49 +39 494 56.25 30 +22
20 53 +41 528 59 31 +23
  • AC is based on a SRD barbarian with only the Weapon Focus feat & 16 base str and +2 racial str mod. Touch AC is normal AC -party level, minimum of 12 + size modifier, and flatfooted AC is normal AC -2.
  • Attack is based on a fighter with only a shield, chainmail (level 1), full plate (level 2), and mithral full plate (level 9)
    • For comparison, a halfling monk/swordsage with a base Dex of 16 before racial mods would have an AC of 57 at level 20
  • HP based on a "standard" combat rogue (no Craven or anything like that) (takes 4 rounds to kill with 50% misses)
  • Damage based on a d8 character with 16 con (takes 8 rounds to kill with 50% misses)
  • Minions should do 40% the damage a normal monster would do to account for the fact that they die faster


Misc thoughts:

  • Make a table of example abilities that DMs could select from on the fly in case they're coming up short on what's good to give monsters. Perhaps give options to various abilities, with scaling numbers in case they do more/less (like treat as dealing level-2 damage if it slows, etc)


Sample Encounters:

One Dwarf Basher + Two Thug Blades

Dwarf Basher (level 6 enemy)
Medium Humanoid
HP: 91
AC: 25
Saves: +12/+10/+8
Speed 20'
Init +1
Attacks:
Menacing Sneer (Swift Action): Whenever an ally damages an enemy, that enemy takes an additional 1d4 damage. Lasts for one round.
Brutal Shove (Standard Action): +18 (1d10+7), target is slid one square, and must make a Reflex save (DC 19) or fall prone.
Great Slash (Standard Action): +18 (2d6+10)
Thug Blade (level 6 enemy)
Medium Humanoid
HP: 91
AC: 24
Saves: +9/+12/+7
Speed 30'
Init +3
Attacks:
Unbalancing Strike (Standard Action): +16 (1d6+6 and 1d6 Sneak Attack), target takes -2 to attacks and AC until the end of Thug's next turn.
Double Stab (Full-round action): +16/+16 (1d6+6 and 1d6 Sneak Attack)