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Author: Guygantor‎ (talk)
Date Created: June 23 2010
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Ardent Pacifist

The Ardent Pacifist is so devoted to the idea of peace that she feels compelled to force others to behave in an orderly, peaceful manner. There is to be no fighting around an Ardent Pacifist, and her skills and abilities are designed to prevent, mitigate, or reverse any harm that foolishly aggressive individuals might cause.

Making an Ardent Pacifist

Ardent Pacifists are very good at avoiding and preventing combat. This can annoy party members who like to get their swords wet, since the Ardent Pacifist does not make exceptions for friends - everyone, and she means EVERYONE, is going to BEHAVE, understand?

Abilities: The Ardent Pacifist radiates an Aura of Peace which reduces the likelihood and severity of combat. She also has a small selection of spells relating to healing or preventing injury which she can cast spontaneously.

Races: Ardent Pacifists can be of any race that at least entertains the idea that warfare is a Bad Idea.

Alignment: Good.

Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).

Starting Age: As wizard

Table: The Ardent Pacifist

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st + 2 2 2 Aura of Peace, Peaceful Spells 5 3 2nd + 3 3 3 Attribute Bonus 6 4
3rd + 3 3 3 Weakness 6 5
4th + 4 4 4 Attribute Bonus 6 6 3
5th + 4 4 4 Clumsiness 6 6 4
6th + 5 5 5 Attribute Bonus 6 6 5 3
7th + 5 5 5 Hardiness 6 6 6 4
8th + 6 6 6 Attribute Bonus 6 6 6 5 3
9th + 6 6 6 Resistance 6 6 6 6 4
10th + 7 7 7 Attribute Bonus 6 6 6 6 5 3
11th + 7 7 7 Prudence 6 6 6 6 6 4
12th + 8 8 8 Attribute Bonus 6 6 6 6 6 5 3
13th + 8 8 8 Brotherhood 6 6 6 6 6 6 4
14th + 9 9 9 Attribute Bonus 6 6 6 6 6 6 5 3
15th + 9 9 9 Shared Saves 6 6 6 6 6 6 6 4
16th + 10 10 10 Attribute Bonus 6 6 6 6 6 6 6 5 3
17th + 10 10 10 6 6 6 6 6 6 6 6 4
18th + 11 11 11 Attribute Bonus 6 6 6 6 6 6 6 6 5 3
19th + 11 11 11 Untouchable 6 6 6 6 6 6 6 6 6 4
20th + 12 12 12 Attribute Bonus 6 6 6 6 6 6 6 6 6 6

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff (Cha), Concentration (Con), Diplomacy (Cha), Heal (Wis), Knowledge (Int), Sense Motive (Wis), Speak Language (None), Tumble (Dex),

Class Features

All of the following are class features of the Ardent Pacifist.

Weapon and Armor Proficiency: Ardent Pacifists are not proficient in any weapons or armor.

Spells: Ardent Pacifists cast spells spontaneously with spells per day equivalent to the Sorcerer, but unlike the Sorcerer they know all spells on their spell list. Spells which can be used for non-pacifistic purposes (such as Limited Wish) must be used for peaceful reasons by the Ardent Pacifist or the spell will fail and she may risk losing her Ardent Pacifist abilities. NOTE: Unlike other spellcasting classes, the Ardent Pacifist does NOT gain bonus spells per day!

Ardent Pacifists cast spells from the following list with Wisdom as the controlling attribute:

0— Cure Minor Wounds, Daze, Detect Poison, Flare, Lullaby, Mending, Resistance, Touch of Fatigue

1st— Calm Animals, Charm Person, Command, Cure Light Wounds, Deathwatch, Detect Snares and Pits, Expeditious Retreat, Hypnotism, Mage Armor, Restoration (Lesser), Sanctuary, Shield, Sleep

2nd— Blur, Calm Emotions, Cure Moderate Wounds, Delay Poison, Enthrall, Find Traps, Gentle Repose, Hold Animal, Hold Person, Hypnotic Pattern, Make Whole, Remove Paralysis, Rope Trick, Suggestion

3rd— Cure Serious Wounds, Deep Slumber, Dispel Magic, Displacement, Geas (Lesser), Protection from Energy, Ray of Exhaustion, Remove Blindness/Deafness, Remove Curse, Remove Disease

4th— Break Enchantment, Charm Monster, Cure Critical Wounds, Death Ward, Globe of Invulnerability (Lesser), Hold Monster, Neutralize Poison, Reincarnate, Resilient Sphere, Restoration

5th— Break Enchantment, Cure Light Wounds (Mass), Dismissal, Dispel Magic (Greater), Dominate Person, Mark of Justice, Raise Dead, Suggestion (Mass), Symbol of Sleep, Wall of Force, Waves of Fatigue

6th— Charm Monster (Mass), Cure Moderate Wounds (Mass), Geas/Quest, Globe of Invulnerability, Heal, Suggestion (Mass), Symbol of Persuasion

7th— Cure Serious Wounds (Mass), Forcecage, Hold Person (Mass), Limited Wish, Regenerate, Restoration (Greater), Resurrection, Symbol of Stunning

8th— Cure Critical Wounds (Mass), Temporal Stasis

9th— Foresight, Freedom, Heal (Mass), Hold Monster (Mass), Mage's Disjunction, Miracle, Time Stop, True Resurrection


Aura of Peace (Su): At 1st level the Ardent Pacifist radiates an Aura of Peace with a radius of 20' + 5' per class level. Any creature within this radius must succeed on an opposed Will check against the Ardent Pacifist or be incapable of attacking for 1 round. The check must be made each round.

Ability Bonus (Ex): Starting at 2nd level and every even-numbered level thereafter the Ardent Pacifist may gain one ability point in the ability of her choice. This is an innate bonus such as is gained every four levels by all characters. The same ability need not be chosen every time.

Weakness (Su): Any creature within the Ardent Pacifist's Aura of Peace suffers a damage penalty on all attacks equal to the Ardent Pacifist's Strength bonus.

Clumsiness (Su): Any creature within the Ardent Pacifist's Aura of Peace suffers an attack penalty on all attacks equal to the Ardent Pacifist's Dexterity bonus.

Hardiness (Su): Any creature within the Ardent Pacifist's Aura of Peace gains a damage reduction bonus equal to the Ardent Pacifist's Constitution bonus. This DR stacks with any existing DR.

Resistance (Su): Any creature within the Ardent Pacifist's Aura of Peace gains a spell resistance bonus equal to twice the Ardent Pacifist's Intelligence bonus.

Prudence (Su): Any creature within the Ardent Pacifist's Aura of Peace ...

Brotherhood (Su): Any creature within the Ardent Pacifist's Aura of Peace ...

Shared Saves (Su): All creature within the Ardent Pacifist's Aura of Peace have the same saving throws as the creature with the highest saving throw of each type.


Untouchable (Su): At 19th level the Ardent Pacifist is affected by a permanent Sanctuary effect as per the spell at a CL equal to the Ardent Pacifist's class level. The Ardent Pacifist cannot lower this effect, and if it is dispelled it will resume operation at the beginning of the next round.

Ex-Ardent Pacifists

An Ardent Pacifist who engages in combat or intentionally supports a violent action loses all of her class abilities until she atones for her transgression.

Epic Ardent Pacifist

<span id="Table: The Epic <-class name->">Table: The Epic <-class name-></span>

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-Lather, rinse...->

<-... repeat.->

Bonus Feats : The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.

<-Sample race of your choice-> <-class name-> Starting Package

Weapons: <-Weapon selection for starting at 1st level with this class.->.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->
<-Skill name-> <-4 for class skills and 2 for cross-class skills-> <-Abbrieviated key ability-> <-armor check penalty based on starting armor. If innapplicable put "—"->

<-copy and paste the rows as necessary.->

Feat: <-1st-level feat selection->.

Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.

Gear: <-Starting armor and other equipment outside of weapons.->.

Gold: <-Starting gold using this package.->.




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