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User:ThunderGod Cid/Kobold

570 bytes added, 18:48, 21 July 2010
Duergar
==Duergar==
[[SummaryDuergar Traits:These traits are in addition to the hill dwarf traits, except wherenoted. –4 Charisma instead of –2.—Darkvision out to 120 feet.—Immunity to paralysis, phantasms, and poison. This trait replaces the hill dwarf’s +2 racial bonus on saving throws against poison.— +2 racial bonus on saves against spells and spell-like abilities.—Spell-Like Abilities:An LA +0 1/day—enlarge person and invisibility as a wizard of twice the duergar’s class level (minimum caster level 3rd); these abilities affect only the duergar that basically shares most of and whatever it carries.—Light Sensitivity: Duergar are dazzled in bright sunlight or within the traits radius of a surface daylight spell.— +4 racial bonus on Move Silently checks. — +1 racial bonus on Listen and Spot checks. —Automatic Languages: Common, Dwarven, Undercommon.Bonus Languages: Draconic, Giant, Goblin, Orc, Terran. This trait replaces the hill dwarf’s automatic and bonus languages.—Favored Class: Fighter. —Level adjustment +1 —Unlike other dwarves, duergar do not have weapon familiarity with the dwarven waraxe and dwarven urgrosh.]] 
As with the [[SRD:Drow|drow]], [[SRD:Duergar|duergar]] have a crapload of generally insignificant abilities that no one really cares about. This variant seeks to correct that mistake, making duergar more like regular dwarves while still establishing that they're a bunch of cold-hearted bastards who live underground and feast on the flesh of young children (actually, the last part has yet to be confirmed but deep down you know it's true).
===Personality===
Anonymous user

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