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(Simplified D20 Class Structure)
(Simplified D20 Class Structure)
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==Simplified D20 Class Structure==
 
==Simplified D20 Class Structure==
  
A breakdown of the system potentially collapsing all base classes into just three (four if you count the commoner) that can be freely multi-classed building up just how the player wants to.
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A breakdown of the system potentially collapsing all base classes into just three (four if you count the commoner) that can be freely multi-classed building up just how the player wants to.  No tables instead a very straightforward base line that all the classes add on.
  
===The Baseline===
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===The Baseline===  
Stuff that absolutely everyone gets that the classes add upon: poor BAB, poor saves, a class appropriate feat at every even level, a signature class ability (in each base class that they take) that improves with class level and no skill points.  (+1 BAB every even character level and +1 saves every 3rd character level)
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Stuff that EVERYONE gets based on character level
 +
 
 +
+1 BAB every even character level, +1 saves every 3rd character level, a class appropriate feat at every even level, a signature class ability (in each base class that they take) that improves with class level and 2 skill points per lvl
  
 
'''ALL class abilities become class specific feats'''
 
'''ALL class abilities become class specific feats'''
 
====The Commoner====
 
====The Commoner====
A commoner spends his entire life toiling away at a single sort of task so while he is limited in class skills and skill points (2/lvl) his signature class ability is his choice of craft, perform, or profession in which he get five bonus ranks every level that he can add to and a measly d4 for hit points.  Proficient with all simple weapons and no armor.
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A commoner spends his entire life toiling away at a single sort of task
  
 +
D4, all simple weapons
 +
 +
Signature class ability: a craft, perform, or profession - 5 bonus ranks every level.
 +
 
 
{{3.5e Skills|Balance, Climb, Craft, Gather Information, Handle Animal, Heal, Hide, Jump, Listen, Perform, Profession, Ride, Search, Spot, Swim, Use Rope}}
 
{{3.5e Skills|Balance, Climb, Craft, Gather Information, Handle Animal, Heal, Hide, Jump, Listen, Perform, Profession, Ride, Search, Spot, Swim, Use Rope}}
  
 
====The Fighter====
 
====The Fighter====
D10 for hit points, good BAB (+1 every odd class level) and good fortitude save (+2 at lvl 1,+3 at lvls 2-8, +4 at lvls 9-14, etc relative to poor saves) and 2 skill points per level.  Proficient with all simple, all martial weapons, and all armors
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The fighter covers all the normal swinging and shooting types
  
For his signature class ability he can choose from rage, a feat chain (TWF, archery, trip, grapple etc) flurry of blows, etc.
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D10, BAB +1 every odd class level, fort save bonus (+2 at lvl 1,+3 at lvls 2-8, +4 at lvls 9-14, etc), all simple and martial weapons, all armors and shields
 +
 
 +
Signature class ability: rage, a feat chain (TWF, archery, trip, grapple etc) flurry of blows, etc.
  
 
{{3.5e Skills| Craft, Handle Animal, Iaijutsu Focus, Intimidate, Jump, Listen, Martial Lore, Perform, Ride, Survival}}
 
{{3.5e Skills| Craft, Handle Animal, Iaijutsu Focus, Intimidate, Jump, Listen, Martial Lore, Perform, Ride, Survival}}
  
 
====The Sneak====
 
====The Sneak====
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The sneak covers all the skill monkeys and the precision damage types
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 +
D8, BAB +1 every other odd lvl, dex save bonus, +6 skill points per lvl, light armor, simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword
  
 
{{3.5e Skills|Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Knowledge, Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Survival, Swim, Tumble, Use Magic Device, Use Psionic Device, Use Rope}}
 
{{3.5e Skills|Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Knowledge, Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Survival, Swim, Tumble, Use Magic Device, Use Psionic Device, Use Rope}}
  
 
====The Caster====
 
====The Caster====
D6 hit points (average of wizards and clerics which are both covered by this class) and good will saves.
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The caster encompasses all the magic and supernatural ability bases
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 +
D6 and will save bonus
  
His signature class feature can be any one of many things: a single category of spells, psionics, shapeshifting, undead turning (it is possible to approximate standard classes by taking the casting as the signature and the rest of the class abilities as the even level feats)
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Signature class ability: a single category of spells, psionics, shapeshifting, undead turning
  
 
{{3.5e Skills|Appraise, Autohypnosis, Balance, Bluff, Climb, Concentration, Control Shape, Craft, Decipher Script, Diplomacy, Gather Information, Handle Animal, Heal, Hide, Jump, Knowledge, Listen, Perform, Profession, Psicraft, Search, Speak Language, Spellcraft, Spot,  
 
{{3.5e Skills|Appraise, Autohypnosis, Balance, Bluff, Climb, Concentration, Control Shape, Craft, Decipher Script, Diplomacy, Gather Information, Handle Animal, Heal, Hide, Jump, Knowledge, Listen, Perform, Profession, Psicraft, Search, Speak Language, Spellcraft, Spot,  

Revision as of 17:11, 9 July 2017


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Author: ubergeek63 (talk)
Date Created: 07/07/17
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Simplified D20 Class Structure

A breakdown of the system potentially collapsing all base classes into just three (four if you count the commoner) that can be freely multi-classed building up just how the player wants to. No tables instead a very straightforward base line that all the classes add on.

The Baseline

Stuff that EVERYONE gets based on character level

+1 BAB every even character level, +1 saves every 3rd character level, a class appropriate feat at every even level, a signature class ability (in each base class that they take) that improves with class level and 2 skill points per lvl

ALL class abilities become class specific feats

The Commoner

A commoner spends his entire life toiling away at a single sort of task

D4, all simple weapons

Signature class ability: a craft, perform, or profession - 5 bonus ranks every level.

Balance (Dex), Climb (Str), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex).

The Fighter

The fighter covers all the normal swinging and shooting types

D10, BAB +1 every odd class level, fort save bonus (+2 at lvl 1,+3 at lvls 2-8, +4 at lvls 9-14, etc), all simple and martial weapons, all armors and shields

Signature class ability: rage, a feat chain (TWF, archery, trip, grapple etc) flurry of blows, etc.

Craft (Int), Handle Animal (Cha), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Martial Lore (Int), Perform (Cha), Ride (Dex), Survival (Wis).

The Sneak

The sneak covers all the skill monkeys and the precision damage types

D8, BAB +1 every other odd lvl, dex save bonus, +6 skill points per lvl, light armor, simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword

Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).

The Caster

The caster encompasses all the magic and supernatural ability bases

D6 and will save bonus

Signature class ability: a single category of spells, psionics, shapeshifting, undead turning

Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Perform (Cha), Profession (Wis), Psicraft (Int), Search (Int), Speak Language (None), Spellcraft (Int), Spot (Wis), Swim (Str), Truespeak (Int), Use Rope (Dex).



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