Difference between revisions of "User:Ubergeek63/Simplified D20 Class Structure"
Ubergeek63 (talk | contribs) (→Simplified D20 Class Structure) |
Ubergeek63 (talk | contribs) (→Simplified D20 Class Structure) |
||
Line 28: | Line 28: | ||
==Simplified D20 Class Structure== | ==Simplified D20 Class Structure== | ||
− | A breakdown of the system potentially collapsing all base classes into just three (four if you count the commoner) that can be freely multi-classed building up just how the player wants to. | + | A breakdown of the system potentially collapsing all base classes into just three (four if you count the commoner) that can be freely multi-classed building up just how the player wants to. No tables instead a very straightforward base line that all the classes add on. |
− | ===The Baseline=== | + | ===The Baseline=== |
− | Stuff that | + | Stuff that EVERYONE gets based on character level |
+ | |||
+ | +1 BAB every even character level, +1 saves every 3rd character level, a class appropriate feat at every even level, a signature class ability (in each base class that they take) that improves with class level and 2 skill points per lvl | ||
'''ALL class abilities become class specific feats''' | '''ALL class abilities become class specific feats''' | ||
====The Commoner==== | ====The Commoner==== | ||
− | A commoner spends his entire life toiling away at a single sort of task | + | A commoner spends his entire life toiling away at a single sort of task |
+ | D4, all simple weapons | ||
+ | |||
+ | Signature class ability: a craft, perform, or profession - 5 bonus ranks every level. | ||
+ | |||
{{3.5e Skills|Balance, Climb, Craft, Gather Information, Handle Animal, Heal, Hide, Jump, Listen, Perform, Profession, Ride, Search, Spot, Swim, Use Rope}} | {{3.5e Skills|Balance, Climb, Craft, Gather Information, Handle Animal, Heal, Hide, Jump, Listen, Perform, Profession, Ride, Search, Spot, Swim, Use Rope}} | ||
====The Fighter==== | ====The Fighter==== | ||
− | + | The fighter covers all the normal swinging and shooting types | |
− | + | D10, BAB +1 every odd class level, fort save bonus (+2 at lvl 1,+3 at lvls 2-8, +4 at lvls 9-14, etc), all simple and martial weapons, all armors and shields | |
+ | |||
+ | Signature class ability: rage, a feat chain (TWF, archery, trip, grapple etc) flurry of blows, etc. | ||
{{3.5e Skills| Craft, Handle Animal, Iaijutsu Focus, Intimidate, Jump, Listen, Martial Lore, Perform, Ride, Survival}} | {{3.5e Skills| Craft, Handle Animal, Iaijutsu Focus, Intimidate, Jump, Listen, Martial Lore, Perform, Ride, Survival}} | ||
====The Sneak==== | ====The Sneak==== | ||
+ | The sneak covers all the skill monkeys and the precision damage types | ||
+ | |||
+ | D8, BAB +1 every other odd lvl, dex save bonus, +6 skill points per lvl, light armor, simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword | ||
{{3.5e Skills|Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Knowledge, Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Survival, Swim, Tumble, Use Magic Device, Use Psionic Device, Use Rope}} | {{3.5e Skills|Appraise, Balance, Bluff, Climb, Craft, Decipher Script, Diplomacy, Disable Device, Disguise, Escape Artist, Forgery, Gather Information, Hide, Jump, Knowledge, Listen, Move Silently, Open Lock, Perform, Profession, Search, Sense Motive, Sleight of Hand, Speak Language, Spot, Survival, Swim, Tumble, Use Magic Device, Use Psionic Device, Use Rope}} | ||
====The Caster==== | ====The Caster==== | ||
− | D6 | + | The caster encompasses all the magic and supernatural ability bases |
+ | |||
+ | D6 and will save bonus | ||
− | + | Signature class ability: a single category of spells, psionics, shapeshifting, undead turning | |
{{3.5e Skills|Appraise, Autohypnosis, Balance, Bluff, Climb, Concentration, Control Shape, Craft, Decipher Script, Diplomacy, Gather Information, Handle Animal, Heal, Hide, Jump, Knowledge, Listen, Perform, Profession, Psicraft, Search, Speak Language, Spellcraft, Spot, | {{3.5e Skills|Appraise, Autohypnosis, Balance, Bluff, Climb, Concentration, Control Shape, Craft, Decipher Script, Diplomacy, Gather Information, Handle Animal, Heal, Hide, Jump, Knowledge, Listen, Perform, Profession, Psicraft, Search, Speak Language, Spellcraft, Spot, |
Revision as of 17:11, 9 July 2017
| |||||||||
Rating box not supported outside of the main namespace. | |||||||||
Rate this article Discuss this article |
Contents
Simplified D20 Class Structure
A breakdown of the system potentially collapsing all base classes into just three (four if you count the commoner) that can be freely multi-classed building up just how the player wants to. No tables instead a very straightforward base line that all the classes add on.
The Baseline
Stuff that EVERYONE gets based on character level
+1 BAB every even character level, +1 saves every 3rd character level, a class appropriate feat at every even level, a signature class ability (in each base class that they take) that improves with class level and 2 skill points per lvl
ALL class abilities become class specific feats
The Commoner
A commoner spends his entire life toiling away at a single sort of task
D4, all simple weapons
Signature class ability: a craft, perform, or profession - 5 bonus ranks every level.
Balance (Dex), Climb (Str), Craft (Int), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Listen (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Search (Int), Spot (Wis), Swim (Str), Use Rope (Dex).
The Fighter
The fighter covers all the normal swinging and shooting types
D10, BAB +1 every odd class level, fort save bonus (+2 at lvl 1,+3 at lvls 2-8, +4 at lvls 9-14, etc), all simple and martial weapons, all armors and shields
Signature class ability: rage, a feat chain (TWF, archery, trip, grapple etc) flurry of blows, etc.
Craft (Int), Handle Animal (Cha), Iaijutsu Focus (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Martial Lore (Int), Perform (Cha), Ride (Dex), Survival (Wis).
The Sneak
The sneak covers all the skill monkeys and the precision damage types
D8, BAB +1 every other odd lvl, dex save bonus, +6 skill points per lvl, light armor, simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword
Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Disable Device (Int), Disguise (Cha), Escape Artist (Dex), Forgery (Int), Gather Information (Cha), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Perform (Cha), Profession (Wis), Search (Int), Sense Motive (Wis), Sleight of Hand (Dex), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex), Use Magic Device (Cha), Use Psionic Device (Cha), Use Rope (Dex).
The Caster
The caster encompasses all the magic and supernatural ability bases
D6 and will save bonus
Signature class ability: a single category of spells, psionics, shapeshifting, undead turning
Appraise (Int), Autohypnosis (Wis), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Control Shape (Wis), Craft (Int), Decipher Script (Int), Diplomacy (Cha), Gather Information (Cha), Handle Animal (Cha), Heal (Wis), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Perform (Cha), Profession (Wis), Psicraft (Int), Search (Int), Speak Language (None), Spellcraft (Int), Spot (Wis), Swim (Str), Truespeak (Int), Use Rope (Dex).
Back to Main Page → 3.5e Homebrew → Classes → Base Classes