Changes

Jump to: navigation, search

Word Warrior (3.5e Class)

512 bytes added, 19:08, 13 October 2010
m
Fixing things 1
}}
<div class="blank">
{{#set:Summary=A melee An otherwise martial warrior whose strikes are empowered by Wordcasting[[Wordcasting_(3.5e_Variant_Rule)|wordcasting]] effects.
|Length=20|Base Attack Bonus Progression=Good
|Fortitude Save Progression=Poor
'''Weapon and Armor Proficiency:''' A Word Warrior is proficient with all simple and martial weapons, with light and medium armor, and shields (excluding tower shields).
'''{{Anchor|Combative Wordcasting}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' A Word Warrior preforms a variant on Wordcasting, using most of the same rules. However, instead of wordcasting spells as [[Wordcasting_(3.5e_Variant_Rule)#Casting_Time|actions]] using [[Wordcasting_(3.5e_Variant_Rule)#Shape_Words|shape words]], a Word Warrior is able to utter [[Wordcasting_(3.5e_Variant_Rule)#Effect_Words|effect words]] while swinging attacking with a weapon, or shooting a projectile. In fact, this is the only way the that Word Warrior knows how to direct his word magic. Fortunately, directing magic using weapon swings lends to simplicity, and the Word Warrior does not need to make [[Wordcasting_(3.5e_Variant_Rule)#Wordcasting_Check|Wordcasting Checks]]. The number of words the Word Warrior can use in a single attack is limited to the length of the action of that attack: 2 effect words for an AoO, 10 for a standard action style attack, and 20 for a full round attack. (The when he uses Word Warrior learns [[Wordcasting_(3.5e_Variant_Rule)#Tungtwist|Tungtwist]] at level 11, which helps with Magic this allway.)
While the inability of the Word Warrior to use apply shape words like [[Wordcasting_(3.5e_Variant_Rule)#Burs|Burs]] or [[Wordcasting_(3.5e_Variant_Rule)#Bang|Bang]] or even [[Wordcasting_(3.5e_Variant_Rule)#Ayl|Ayl]] severely hampers her power--and this is worsened by limitations on which effect words the Word Warrior can use--the Word Warrior's constant practice and drilling using both word and blade leaves her with the ability to use effect words every round - up to her level worth of words, in fact. She starts with two effect words at first level, and gains another word of her choice each odd level (3rd, 5th, etc.) until all words are known.
 
Additionally, the number of words the Word Warrior can use in a single attack is limited to the length of the action of that attack: 2 effect words for an AoO, 10 for a standard action style attack, and a full 20--every word that a level 20 wordcaster could utter in a round--for a full round attack. (The Word Warrior learns [[Wordcasting_(3.5e_Variant_Rule)#Tungtwist|Tungtwist]] at level 11, which helps with this all considerably.)
The words the Word Warrior can use in this physical manner from are limited to [[Wordcasting_(3.5e_Variant_Rule)#Pyr|Pyr]], [[Wordcasting_(3.5e_Variant_Rule)#Lek|Lek]], [[Wordcasting_(3.5e_Variant_Rule)#Forch|Forch]], [[Wordcasting_(3.5e_Variant_Rule)#Saun|Saun]], [[Wordcasting_(3.5e_Variant_Rule)#Aci|Aci]], [[Wordcasting_(3.5e_Variant_Rule)#Deth|Deth]], [[Wordcasting_(3.5e_Variant_Rule)#Min|Min]], [[Wordcasting_(3.5e_Variant_Rule)#Terr|Terr]], [[Wordcasting_(3.5e_Variant_Rule)#Thro|Thro]], and [[Wordcasting_(3.5e_Variant_Rule)#Disp|Disp]], as summarized in the appropriate list: [[#Combative Wordcasting Effect Words List|"Combative Wordcasting Effect Words List"]]
 
Lastly, while the Word Warrior cannot do true touch attack (he needs to land a solid blow to convey the magic), the power inherent in his magic causes enemies to treat his unarmed attacks as if he were armed (No O. (He still deals non-lethal damage, though the magic is often not non-lethal.)
'''{{Anchor|Supplemental Wordcasting}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 2, the Word Warrior gains the ability to use specific effect words on themselves: The Word Warrior may pick one of: [[Wordcasting_(3.5e_Variant_Rule)#Avis|Avis]], [[Wordcasting_(3.5e_Variant_Rule)#Lyf|Lyf]], [[Wordcasting_(3.5e_Variant_Rule)#Arm|Arm]], [[[[Wordcasting_(3.5e_Variant_Rule)#Inv|Inv]], [[Wordcasting_(3.5e_Variant_Rule)#Excel|Excel]], [[Wordcasting_(3.5e_Variant_Rule)#Sir|Sir]], [[Wordcasting_(3.5e_Variant_Rule)#Port|Port]], [[Wordcasting_(3.5e_Variant_Rule)#Al|Al]], [[Wordcasting_(3.5e_Variant_Rule)#Lift|Lift]]. (Summarized on [[#Supplemental Wordcasting Effect Words List|Supplemental Wordcasting Effect Words List]].) The Word Warrior gains uses of that effect word equal to her level per day, and can only cast them on herself (no shape word needed). Except for the lack of shape words, and the forced self-target, the usages of these words is as normal wordcasting. (Provokes AoOs, time dependent on words, needs hand free, etc., etc.)
At level 4, level 6, and all other even levels, the Word Warrior can choose another supplemental word. He may choose a different word, and gain level-per-day usage of that new word, or he can choose the same word again, gaining an extra level-per-day number of usages in that word.
 
'''{{Anchor|Natural Tungtwisting}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 11, when a Word Warrior first finds that he has more effect words than he can say during the swing of his ax (or spear, etc), most word warriors intuitively make the leap of necessity to using the [[Wordcasting_(3.5e_Variant_Rule)#Tungtwist|Tungtwist]] modifier word. At level 11, the Word Warrior gains the use of [[Wordcasting_(3.5e_Variant_Rule)#Tungtwist|Tungtwist]] for use in [[#Combative Wordcasting|Combative Wordcasting]]
 
'''{{Anchor|Supplemental Wordcasting Pool}} ([[SRD:Special Abilities Overview#Supernatural|Su]]):''' At level 19, the Word Warrior discovers something that most Wordmasters and Word Wizards know intuitively: That wordcasting really doesn't care which words you focus on. Subsequently, the Word Warrior no longer has uses per day for his [[#Supplemental Wordcasting|Supplemental Wordcasting]], but rather a total pool of uses of each level-per-day set of uses combined.
0
edits

Navigation menu