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You may be looking for the 3.5e SRD description of alignment.

Alignment is used to determine the basic motivations of a creature. Any creature with a stat block also has an alignment.


Alignment is determined on two axises: Law-Chaos and Good-Evil. The Law-Chaos axis has Lawful, Neutral, and Chaotic. The Good-Evil axis has Good, Neutral, and Evil.

Many spells, such as detect good, blasphemy, and protection from chaos have alignment descriptors or use the alignment of its target in its effect.

Classes, such as monk, paladin, and warlock have alignment restrictions. Furthermore, classes that obtain their spells form dieites must have their members be close in alignment to their deity.


Alignemtn in DnD 4e is simplified greatly from 3.5e. There is only one axis, consisting of five values: Chaotic Evil, Evil, Unaligned, Good, and Lawful Good. Mechanically, the only rules that use alignment are for clerics, matching the same alignment restriction rules that clerics have in 3.5e.

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