SRD5:Cover

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Disambiguation.png This article is about Cover
For other uses of Cover, see Cover (disambiguation).
This material from the 5th edition (2014) SRD v5.1 is published under the OGL and CC-BY

Walls, trees, creatures, and other obstacles can provide cover during combat, making a target more difficult to harm. A target can benefit from cover only when an attack or other effect originates on the opposite side of the cover.

There are three degrees of cover. If a target is behind multiple sources of cover, only the most protective degree of cover applies; the degrees aren’t added together. For example, if a target is behind a creature that gives half cover and a tree trunk that gives three-­quarters cover, the target has three-­quarters cover.

Half Cover[edit]

A target with half cover has a +2 bonus to AC and Dexterity saving throws. A target has half cover if an obstacle blocks at least half of its body. The obstacle might be a low wall, a large piece of furniture, a narrow tree trunk, or a creature, whether that creature is an enemy or a friend.

Three-Quarters Cover[edit]

A target with three-­quarters cover has a +5 bonus to AC and Dexterity saving throws. A target has three-­quarters cover if about three-­quarters of it is covered by an obstacle. The obstacle might be a portcullis, an arrow slit, or a thick tree trunk.

Total Cover[edit]

A target with total cover can’t be targeted directly by an attack or a spell, although some spells can reach such a target by including it in an area of effect. A target has total cover if it is completely concealed by an obstacle.

Sources[edit]


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Facts about "Cover"
AuthorSRD-CC v5.1 + and SRD-OGL v5.1 +
Canontrue +
PublicationSRD-CC v5.1 + and SRD-OGL v5.1 +
TitleCover +