SRD:Xorn

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Xorn exists in other D&D editions see:

Xorn (disambiguation).

This material is published under the OGL

Xorn[edit]

Minor Xorn Average Xorn Elder Xorn
Size/Type: Small Outsider (Extraplanar, Earth) Medium Outsider (Extraplanar, Earth) Large Outsider (Extraplanar, Earth)
Hit Dice: 3d8+9 (22 hp) 7d8+17 (48 hp) 15d8+63 (130 hp)
Initiative: +0 +0 +0
Speed: 20 ft. (4 squares), burrow 20 ft. 20 ft. (4 squares), burrow 20 ft. 20 ft. (4 squares), burrow 20 ft.
Armor Class: 23 (+1 size, +12 natural), touch 11, flat-footed 23 24 (+14 natural), touch 10, flat-footed 24 25 (–1 size, +16 natural), touch 9, flat-footed 25
Base Attack/Grapple: +3/+1 +7/+10 +15/26
Attack: Bite +6 melee (2d8+2) Bite +10 melee (4d6+3) Bite +21 melee (4d8+7)
Full Attack: Bite +6 melee (2d8+2) and 3 claws +4 melee (1d3+1) Bite +10 melee (4d6+3) and 3 claws +8 melee (1d4+1) Bite +21 melee (4d8+7) and 3 claws +19 melee (1d6+3)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft.
Special Attacks:
Special Qualities: All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, resistance to electricity 10, tremorsense 60 ft. All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, resistance to electricity 10, tremorsense 60 ft. All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, resistance to electricity 10, tremorsense 60 ft.
Saves: Fort +5, Ref +3, Will +3 Fort +7, Ref +5, Will +5 Fort +13, Ref +9, Will +9
Abilities: Str 15, Dex 10, Con 15, Int 10, Wis 11, Cha 10 Str 17, Dex 10, Con 15, Int 10, Wis 11, Cha 10 Str 25, Dex 10, Con 19, Int 10, Wis 11, Cha 10
Skills: Hide +10, Intimidate +3, Knowledge (dungeoneering) +6, Listen +6, Move Silently +3, Search +6, Spot +8, Survival +6 (+8 following tracks or underground) Hide +10, Intimidate +10, Knowledge(dungeoneering) +10, Listen +10, Move Silently +10, Search +10, Spot +10, Survival+10 (+12 following tracks or underground) Hide +14, Intimidate +18, Knowledge (dungeoneering) +18, Listen +18, Move Silently +18, Search +22, Spot +22, Survival+18 (+20 following tracks or underground)
Feats: Multiattack, Toughness CleaveB, Multiattack, Power Attack, Toughness Awesome Blow, CleaveB, Great Cleave, Improved Bull Rush, Multiattack, Power Attack, Toughness
Environment: Elemental Plane of Earth Elemental Plane of Earth Elemental Plane of Earth
Organization: Solitary, pair, or cluster (3–5) Solitary, pair, or cluster (3–5) Solitary, pair, or party (6–11)
Challenge Rating: 3 6 8
Treasure: None None None
Alignment: Usually neutral Usually neutral Usually neutral
Advancement: 4–6 HD (Small) 8–14 HD (Medium) 16–21 HD (Large); 22–45 HD (Huge)
Level Adjustment:

Minor xorns are about 3 feet tall and wide and weigh about 120 pounds. Average xorns are about 5 feet tall and wide, weighing about 600 pounds. Elder xorns are about 8 feet tall and wide and weigh about 9,000 pounds.

Xorns speak Common and Terran.

Combat[edit]

Xorns do not attack fleshly beings except to defend themselves or their property, since they cannot digest meat. Xorns are indifferent to creatures of the Material Plane—with the sole exception of anyone carrying a significant amount of precious metals or minerals, which xorns eat. They can smell food up to 20 feet away. A xorn can be quite aggressive when seeking food, especially on the Material Plane, where such sustenance is harder to find than it is on its native plane.

A xorn’s favorite mode of attack is to wait just beneath a stone surface until a foe comes within reach, then emerge suddenly. Groups of xorns often send one of their number to the surface to negotiate for food while the remainder position themselves for a surprise attack.

All-Around Vision (Ex): A xorn’s symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can’t be flanked.

Earth Glide (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortitude save.




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Facts about "Xorn"
AlignmentUsually neutral +
Challenge Rating3 +, 6 + and 8 +
EnvironmentElemental Plane of Earth +
Level Adjustment+
SizeSmall +, Medium + and Large +
SubtypeExtraplanar + and Earth +
TitleXorn +
TypeOutsider +