Open main menu

Dungeons and Dragons Wiki β

Changes

Talk:Tome of Prowess (3.5e Sourcebook)

3 bytes added, 23:26, 16 August 2012
m
Text replace - "|rating=love" to "|rating=favor"
}}
{{Rating |rater=Undead Knave
|rating=lovefavor
|reason=I only just found out that I haven't rated this yet. It's being used in several games I'm in, both as a player and as a DM, and I really enjoy it.
}}
{{Rating|OldRating=True |rater=Parakee|rating=like |reason=This makes skills matter. No one really cares about there skills without this once they've 5th level. Now they do. Now mundane characters can actually compete with arcane spell casters. I do think skill feats should be made for this, but besides that I'll give it a thumbs up. }}
{{Rating|rater=MisterSinister |rating=love favor |reason=Finally, a reason to play a skill monkey, and also good, balanced abilities that make skill-users suck less cock. When combined with the fact that these uses aren't just 'combat, numbers, combat, numbers' in a million different flavours, it has my firm thumbs-up.}}
{{Rating|OldRating=True |rater=Wildmage |rating=like |reason=Making skills more part of the main game, rather then just a little bonus thing for people without magic.}}
{{Rating|OldRating=True |rater=TK-Squared|rating=like |reason=It's pretty cool up in here. Someone said some good stuff about it and I'd just be repeating that. oh and omg he said cock}}
{{Rating |rater=Foxwarrior|rating=love favor |reason=As I was reading the Scion rulebook recently, I came to the realization that the only skill system I've ever seen that's better and more fleshed out than 3.5's is Tome of Prowess. A tightened RNG also helps for those (unencountered, but assuredly extant) times when the DM needs to pull a DC out of the air for some action not specifically covered by any listed ability; a DC range from 10 to 35 is much nicer for arbitrary numbers than a DC range of 10 to 100. My only regret is that not all of the skills are as handy as Affability, Intimidation, Stealth, and Legerdemain.}}
== Comment on Skill Point Assignment ==