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Expanded Armor (3.5e Variant Rule)

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=== Expanded Armor in the World ===
 
Unlike regular types of armor, expanded armors are generally made for an express purpose. Some expanded armors belong to long-forgotten orders who interwove minor charms within the underchain to protect against demons. Others may be emblazoned with the holy symbol of a deity, allowing simple cloth or mundane steel to be endowed with a slight divine blessing. Though some armors may harness some simple magic within, the methods of forging and crafting are mundane and able to be replicated by blacksmiths and craftspeople of certain skill.
 
Crafting an expanded armor requires two distinct [[SRD:Craft Skill|Craft]] skills; armorsmithing, and a secondary crafting skill that is specific to the armor in question, such as hide, metalworking, natural materials and fibres, or even sculpting or alchemy.
 
Expanded armor cannot be made of a specific material; the materials involved in its creation are already determined and can be considered part of the armor's statistics. Adding the properties of another material to an expanded armor, such as making an [[SRD:Adamantine|adamantine]] [[Black Knight Armor (3.5e Equipment)|black knight armor]], requires the [[Material Composite (3.5e Equipment)|material composite]] quality.