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- #redirect [[SRD:Standard Actions#Melee Attacks]]48 bytes (6 words) - 22:31, 11 August 2009
- #redirect: [[SRD5:Making an Attack#Melee Attacks]]50 bytes (7 words) - 03:16, 16 October 2016
- #redirect: [[SRD5:Attack Type#Melee Spell Attack]]50 bytes (7 words) - 01:49, 20 April 2018
- #redirect: [[SRD5:Attack Type#Melee Weapon Attack]]51 bytes (7 words) - 00:00, 23 April 2018
Page text matches
- ...other attack the character has, using his highest [[SRD:Melee Attack|melee attack]] bonus. The wearer can release his arms from the cloak without sacrificing1 KB (201 words) - 05:38, 13 February 2011
- ...of its own. In such cases, contact is established by making a melee touch attack roll. Upon draining three items, the rod becomes brittle and useless. Drain1 KB (177 words) - 06:37, 11 August 2009
- ...r and then succeed with a melee touch attack to activate the power. If the attack fails, the effect is lost. ..., the rod deals 10d8 points of damage to an opponent on a successful touch attack and cures the wielder of a like amount of damage ([[SRD:Will Save|Will]] sa3 KB (600 words) - 06:37, 11 August 2009
- Blood Frenzy: The shark has advantage on melee Attack rolls against any creature that doesn't have all its Hit Points. Actions Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 4) piercing damage.1 KB (159 words) - 02:07, 19 April 2020
- ...ature she touches with the rod (by making a melee [[SRD:Touch Attack|touch attack]]). If she scores a [[SRD:Critical Hit|critical hit]], the damage from that891 bytes (142 words) - 08:58, 21 February 2011
- ...on a melee [[SRD:Touch Attack|touch attack]] to activate the power. If the attack fails, the effect is lost. ...points]] of damage to an opponent on a successful [[SRD:Touch Attack|touch attack]] ([[SRD:Saving Throw|Will]] [[SRD:DC|DC]] 17 half ) and cure the wielder o4 KB (631 words) - 07:45, 19 February 2011
- ...In such cases, contact is made by making a melee [[SRD:Touch Attack|touch attack]] roll. Upon draining an item, the rod itself becomes brittle and cannot be1,007 bytes (174 words) - 06:36, 11 August 2009
- ...ll was good enough to count as a successful melee [[SRD:Touch Attack|touch attack]] hit, then the 2d6 points of electricity damage still applies. The wielder3 KB (426 words) - 01:46, 21 February 2011
- ...upon a [[SRD:Fire Effect|fire creature]] (a melee [[SRD:Touch Attack|touch attack]]), it deals 6d6 points of damage to the creature. This use requires 3 char2 KB (254 words) - 06:36, 11 August 2009
- ...ged weapons. The wearer takes a –15 penalty to [[SRD:AC|AC]] against any attack by a [[SRD:Ranged Weapon|ranged weapon]]. The true nature of the armor does836 bytes (126 words) - 06:36, 11 August 2009
- ...'but each time it is used in melee against a foe and the [[SRD:Attack Roll|attack roll]] is a natural 1, it damages its wielder instead of her intended targe741 bytes (120 words) - 07:44, 19 February 2011
- ...at it touches, as the spell but requiring a melee [[SRD:Touch Attack|touch attack]].627 bytes (88 words) - 06:36, 11 August 2009
- ...negates). Use of ''contagion ''requires a normal [[SRD:Melee Attack|melee attack]] with the claws. The “claws” are built into the armor’s vambraces an1 KB (215 words) - 01:15, 4 March 2011
- ...rwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. ...d weapons. In this case, their enhancement bonus applies to either type of attack.6 KB (821 words) - 16:08, 2 June 2019
- ...f Opportunity|attack of opportunity]]. No initial [[SRD:Touch Attack|touch attack]] is required. ...ack, it pulls the opponent into its space. This act does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]]. It can even move (possibly carryin2 KB (290 words) - 06:36, 11 August 2009
- ...ure’s descriptive text gives the ability and the amount of damage. If an attack that causes [[SRD:Ability Damage|ability damage]] scores a [[SRD:Critical H ...ature’s descriptive text gives the ability and the amount drained. If an attack that causes [[SRD:Ability Drain|ability drain]] scores a [[SRD:Critical Hit4 KB (682 words) - 06:35, 11 August 2009
- ...e negative levels (the creature’s description specifies how many). If an attack that includes an [[SRD:Energy Drained|energy drain]] scores a [[SRD:Critica ...skill checks]] and [[SRD:Ability Check|ability checks]], [[SRD:Attack Roll|attack rolls]], and [[SRD:Saving Throw|saving throws]], and loses 5 [[SRD:Hit Poin4 KB (627 words) - 19:42, 16 January 2011
- ...tagion|contagion]] ''(heightened to 4th level) as [[SRD:Touch Attack|touch attack]] ||+56,000 gp ...n (Spell)|poison]] ''(heightened to 4th level) as [[SRD:Touch Attack|touch attack]] ||+56,000 gp42 KB (6,340 words) - 16:37, 30 November 2015
- * '''[[SRD:Base Attack Bonus|Base Attack Bonus]]:''' +23. ...''' A divine emissary gains a +2 luck bonus on his or her attack and [[SRD:Attack Damage|damage rolls]] for 10 rounds, once per day at 1st level, plus one ad7 KB (1,054 words) - 19:34, 1 March 2011
- * '''Special:''' Sneak attack +10d6. ...on. If the attack is successful, the victim is dealt the appropriate sneak attack damage despite the fact that the perfect wight and his or her weapon do not8 KB (1,158 words) - 19:15, 1 March 2011