Search results

Jump to: navigation, search

Page title matches

  • #redirect [[SRD:Standard Actions#Melee Attacks]]
    48 bytes (6 words) - 22:31, 11 August 2009
  • #redirect: [[SRD5:Making an Attack#Melee Attacks]]
    50 bytes (7 words) - 03:16, 16 October 2016
  • #redirect: [[SRD5:Attack Type#Melee Spell Attack]]
    50 bytes (7 words) - 01:49, 20 April 2018
  • #redirect: [[SRD5:Attack Type#Melee Weapon Attack]]
    51 bytes (7 words) - 00:00, 23 April 2018

Page text matches

  • ...other attack the character has, using his highest [[SRD:Melee Attack|melee attack]] bonus. The wearer can release his arms from the cloak without sacrificing
    1 KB (201 words) - 05:38, 13 February 2011
  • ...of its own. In such cases, contact is established by making a melee touch attack roll. Upon draining three items, the rod becomes brittle and useless. Drain
    1 KB (177 words) - 06:37, 11 August 2009
  • ...r and then succeed with a melee touch attack to activate the power. If the attack fails, the effect is lost. ..., the rod deals 10d8 points of damage to an opponent on a successful touch attack and cures the wielder of a like amount of damage ([[SRD:Will Save|Will]] sa
    3 KB (600 words) - 06:37, 11 August 2009
  • Blood Frenzy: The shark has advantage on melee Attack rolls against any creature that doesn't have all its Hit Points. Actions Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d10 + 4) piercing damage.
    1 KB (159 words) - 02:07, 19 April 2020
  • ...ature she touches with the rod (by making a melee [[SRD:Touch Attack|touch attack]]). If she scores a [[SRD:Critical Hit|critical hit]], the damage from that
    891 bytes (142 words) - 08:58, 21 February 2011
  • ...on a melee [[SRD:Touch Attack|touch attack]] to activate the power. If the attack fails, the effect is lost. ...points]] of damage to an opponent on a successful [[SRD:Touch Attack|touch attack]] ([[SRD:Saving Throw|Will]] [[SRD:DC|DC]] 17 half ) and cure the wielder o
    4 KB (631 words) - 07:45, 19 February 2011
  • ...In such cases, contact is made by making a melee [[SRD:Touch Attack|touch attack]] roll. Upon draining an item, the rod itself becomes brittle and cannot be
    1,007 bytes (174 words) - 06:36, 11 August 2009
  • ...ll was good enough to count as a successful melee [[SRD:Touch Attack|touch attack]] hit, then the 2d6 points of electricity damage still applies. The wielder
    3 KB (426 words) - 01:46, 21 February 2011
  • ...upon a [[SRD:Fire Effect|fire creature]] (a melee [[SRD:Touch Attack|touch attack]]), it deals 6d6 points of damage to the creature. This use requires 3 char
    2 KB (254 words) - 06:36, 11 August 2009
  • ...ged weapons. The wearer takes a –15 penalty to [[SRD:AC|AC]] against any attack by a [[SRD:Ranged Weapon|ranged weapon]]. The true nature of the armor does
    836 bytes (126 words) - 06:36, 11 August 2009
  • ...'but each time it is used in melee against a foe and the [[SRD:Attack Roll|attack roll]] is a natural 1, it damages its wielder instead of her intended targe
    741 bytes (120 words) - 07:44, 19 February 2011
  • ...at it touches, as the spell but requiring a melee [[SRD:Touch Attack|touch attack]].
    627 bytes (88 words) - 06:36, 11 August 2009
  • ...negates). Use of ''contagion ''requires a normal [[SRD:Melee Attack|melee attack]] with the claws. The “claws” are built into the armor’s vambraces an
    1 KB (215 words) - 01:15, 4 March 2011
  • ...rwork bonus on attack rolls does not stack with their enhancement bonus on attack rolls. ...d weapons. In this case, their enhancement bonus applies to either type of attack.
    6 KB (821 words) - 16:08, 2 June 2019
  • ...f Opportunity|attack of opportunity]]. No initial [[SRD:Touch Attack|touch attack]] is required. ...ack, it pulls the opponent into its space. This act does not provoke [[SRD:Attack of Opportunity|attacks of opportunity]]. It can even move (possibly carryin
    2 KB (290 words) - 06:36, 11 August 2009
  • ...ure’s descriptive text gives the ability and the amount of damage. If an attack that causes [[SRD:Ability Damage|ability damage]] scores a [[SRD:Critical H ...ature’s descriptive text gives the ability and the amount drained. If an attack that causes [[SRD:Ability Drain|ability drain]] scores a [[SRD:Critical Hit
    4 KB (682 words) - 06:35, 11 August 2009
  • ...e negative levels (the creature’s description specifies how many). If an attack that includes an [[SRD:Energy Drained|energy drain]] scores a [[SRD:Critica ...skill checks]] and [[SRD:Ability Check|ability checks]], [[SRD:Attack Roll|attack rolls]], and [[SRD:Saving Throw|saving throws]], and loses 5 [[SRD:Hit Poin
    4 KB (627 words) - 19:42, 16 January 2011
  • ...tagion|contagion]] ''(heightened to 4th level) as [[SRD:Touch Attack|touch attack]] ||+56,000 gp ...n (Spell)|poison]] ''(heightened to 4th level) as [[SRD:Touch Attack|touch attack]] ||+56,000 gp
    42 KB (6,340 words) - 16:37, 30 November 2015
  • * '''[[SRD:Base Attack Bonus|Base Attack Bonus]]:''' +23. ...''' A divine emissary gains a +2 luck bonus on his or her attack and [[SRD:Attack Damage|damage rolls]] for 10 rounds, once per day at 1st level, plus one ad
    7 KB (1,054 words) - 19:34, 1 March 2011
  • * '''Special:''' Sneak attack +10d6. ...on. If the attack is successful, the victim is dealt the appropriate sneak attack damage despite the fact that the perfect wight and his or her weapon do not
    8 KB (1,158 words) - 19:15, 1 March 2011

View (previous 20 | next 20) (20 | 50 | 100 | 250 | 500)