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  • ...us feats]] from the list of [[SRD:Feats|feats]] available to [[SRD:Fighter|fighters]]. This is in addition to the [[SRD:Feats|feats]] that a character of any [ If a character had more than one arcane spellcasting [[SRD:Class|class]] before she became an eldritch knigh
    7 KB (993 words) - 16:55, 1 October 2023
  • ...shoot every living henchmen they see. Secret agents make good infiltrator, fighters and have the social grace and combat skills to pull it off. In combat the s ...pull. She know all her minor tricks of the trade, but she can only prepare one per class level. Preparing her minor trick however only take 10 minutes of
    14 KB (2,258 words) - 01:56, 14 March 2017
  • ! colspan="8" |''One-Handed Melee Weapons''
    5 KB (574 words) - 21:06, 25 February 2014
  • ! colspan="8" |''One-Handed Melee Weapons''
    6 KB (790 words) - 21:06, 25 February 2014
  • ! colspan="8" |''One-Handed Melee Weapons''
    5 KB (618 words) - 21:06, 25 February 2014
  • ...udes both thrown and projectile weapons), its relative encumbrance (light, one-handed, or two-handed), and its size (Small, Medium, or Large). ...iated with two-weapon combat, just as though the character were wielding a one-handed weapon and a [[SRD:Light Weapon|light weapon]].
    10 KB (1,635 words) - 19:31, 24 February 2011
  • ...RD:Attack Damage#Wielding a Weapon Two-Handed|two-handed attacks]] receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, a
    2 KB (289 words) - 23:56, 2 October 2014
  • ...ctice any "real" martial art, we call those people "[[Fighter (3.5e Class)|Fighters]]" – a Monk practices an entirely magical martial art that only works in ...ing style requires a [[SRD:Swift Actions|Swift Action]] to activate, lasts one round, and is usable at will. Each Fighting Style must have a name (see [[#
    22 KB (3,320 words) - 19:53, 10 February 2017
  • ...e combatant who is able to actively disrupt the activities of his enemies. Fighters represent plucky heroes and grizzled veterans, but they always appear to su Fighters are often handed to beginning players in order to help them learn the ropes
    14 KB (2,052 words) - 02:05, 19 September 2012
  • ...ond mere magical power: it is a transformation into a form that most suits one’s evil. For some fiends, physical power is the route by which they work t '''{{Anchor|Natural Weapons}}:''' A Fiendish Brute has 2 claw attacks, one attached to each arm (or its two front legs if it is a quadruped, if it has
    14 KB (2,266 words) - 15:11, 22 June 2022
  • ...to come in here and be the big man, just broke all the bottles. Except the one in my hand... ''*Dook...dook...dook*'' ...Ready f'...f'...f'...for yer whip ...ers, the monks and warriors who fight better when they've had a few. Being one is a strange way of life, and it's hard for a man to sustain it. Someday, m
    25 KB (4,256 words) - 06:08, 15 November 2016
  • ...ng noticeably stronger than the normal SRD material, most particularly for fighters and other con-combat classes. If one uses a scaling Tome feat for a character, that feat will give a character m
    9 KB (1,440 words) - 03:42, 19 September 2012
  • ...when you consider the implications of the fact that ''every'' group has at one time or another been at war with any other race you care to name. So the fa ...Orcs, the Giants, and the Goblins than their opponents. That's because no one else really has the perspective to see that it ''is'' an ongoing conflict.
    41 KB (7,197 words) - 21:49, 17 November 2017
  • ...n the world, how many of them are ''Wizards''? Now, how many of them are ''Fighters''? The truth is, that everyone who is 15th level is actually of roughly equ ...isn't because a 20th level Fighter isn't a hardcore dude, it's because NPC Fighters rarely survive in the environment required to become 20th level, while NPC
    12 KB (2,009 words) - 15:40, 30 June 2020
  • ...controlled lots of characters, and it was deemed impractical for more than one or two of those characters to be any good or in any fashion important. So y ...they are in the rules. The basic setup of the game has changed a lot, but Fighters have changed only a little. In a very real way, the Player's Handbook hands
    7 KB (1,045 words) - 03:02, 10 March 2014
  • [[SRD:Dragon Type|Dragon]] turtles are fierce [[SRD:Fighter|fighters]] and generally attack any creature that threatens their territory or looks ...ce to capsize a vessel from 20 to 60 feet long and a 20% chance to capsize one over 60 feet long.
    3 KB (523 words) - 01:00, 30 January 2024
  • Sahuagin are savage [[SRD:Fighter|fighters]], asking for and giving no quarter. When swimming, a sahuagin tears with i About one in two hundred sahuagin has four arms. Such creatures can make four claw at
    6 KB (951 words) - 15:23, 18 February 2024
  • ...:Intimidate Skill|Intimidate]] +16, [[SRD:Knowledge Skill|Knowledge]] (any one) +15, [[SRD:Listen Skill|Listen]] +24, [[SRD:Move Silently Skill|Move Silen ...g Throw|Reflex]] [[SRD:DC|DC]] 18 half ). Stunning, paralyzing, or slaying one of the vrocks stops the dance. The save [[SRD:DC|DC]] is [[SRD:Charisma|Cha
    5 KB (750 words) - 05:36, 18 October 2012
  • ...dditional nonlethal hits have no effect on the character. When he recovers one nonlethal hit, he becomes conscious. ...as [[SRD:Barbarian|barbarians]], [[SRD:Cleric|clerics]], and [[SRD:Fighter|fighters]], and classes with poor [[SRD:Saving Throw|Fortitude saves]], such as [[SR
    16 KB (2,571 words) - 22:00, 9 April 2011
  • ...is to have been exposed to (that is, targeted by or otherwise affected by) one of the spells associated with the feat. If the spell allows a save, you mus ...your game, and even characters who rely on their martial prowess, such as fighters, sometimes manifest a magical effect.
    7 KB (1,044 words) - 00:13, 10 April 2011

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