Difference between revisions of "Legacy of Darkness (3.5e Campaign Setting)/Geography/Helsinsid"

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(Helisinsid)
(Helisinsid)
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* '''Religious Beliefs:''' Various tribal beliefs, Amurali   
 
* '''Religious Beliefs:''' Various tribal beliefs, Amurali   
  
* '''History and Background:'''
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* '''History and Background:'''{{Sidebar
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|Amurali and the Noa Herders
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|Body text.
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Now a desolate desert, the shard of Helsinsid was once a cutural and spiritual mecca where those of any shard could come to reflect in the grand temples of the its' holy cities.
 
Now a desolate desert, the shard of Helsinsid was once a cutural and spiritual mecca where those of any shard could come to reflect in the grand temples of the its' holy cities.
  
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Today, about twenty-three years later, the shard is roamed by the remenants of the Il'noa and a few sand giant and human tribes. The Empire never left the shard, building a massive naval outpost over the ruins of Enumpera, a warning to all that no one goes against the absolute rule of the Potenate
 
Today, about twenty-three years later, the shard is roamed by the remenants of the Il'noa and a few sand giant and human tribes. The Empire never left the shard, building a massive naval outpost over the ruins of Enumpera, a warning to all that no one goes against the absolute rule of the Potenate
{{Sidebar
 
|Amurali and the Noa Herders
 
|Body text.
 
}}
 
 
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{{3.5e Legacy of Darkness Breadcrumb/Geography}}
 
{{3.5e Legacy of Darkness Breadcrumb/Geography}}

Revision as of 15:53, 19 November 2010

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Author: Risek (talk)
Date Created: August 3rd, 2010
Status: Complete
Editing: Clarity edits only please
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Helisinsid

  • Size: Large
  • Shape: Sphere
  • Location: Inner Ring
  • Climate: Warm
  • Terrain: Desert
  • Race:
60% Mane
35% Sand Giant
5% Others (Imperial)
  • Civilization Traits
  • Owner: Independent
  • Dominant Alignment: Neutral, Lawful Neutral, Lawful Good (citizen)
  • Civilization State: Scattered nomad tribes.
  • Religious Beliefs: Various tribal beliefs, Amurali
  • History and Background:
Amurali and the Noa Herders

Body text.


Now a desolate desert, the shard of Helsinsid was once a cutural and spiritual mecca where those of any shard could come to reflect in the grand temples of the its' holy cities.

Governed by a powerful desert goddess, Palantium's sister shard held churches and schools of hundreds of beliefs and traditions, untampered with by the Imperial Union. On an average day, one might see Sayatamese witches mingling with tattooed monks of Biel-Sharab, shops selling plants and herbs from the deadly jungle shard of Uvifluen, even archons from the celestial planes attending the strange bazaars of the capital of Enumpera. Fighting was rare here, since the peace was kept by a mounted police force known as the Il'noa, the sacred knights of the desert goddess Amurali, patron of Helsinsid.

But all good things, as they say, must come to an end.

Descending upon the shard like a dark pestilence, the Imperial Navy attacked Enumpera and it's surrounding cities, penning their inhabitants in with magic as their mages conjured terrible energies to tear the cities apart. In a battle that last merely three days, the population was nearly wiped out, the cities destroyed, and the goddess slain by none other then Madae Abbas.

Today, about twenty-three years later, the shard is roamed by the remenants of the Il'noa and a few sand giant and human tribes. The Empire never left the shard, building a massive naval outpost over the ruins of Enumpera, a warning to all that no one goes against the absolute rule of the Potenate


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The Undead are a plague to all what is good and civilized, we must destroy them.
—Thomas Harrington, Shining Crusader
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