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(Trumpet of Crackling Glory)
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Belenthrond created the Trumpet of Crackling Glory as a weapon for Galosh, a desperate soldier who pleaded with Belenthrond for a way to protect a small village from enemy soldiers; the village happened to be in a strategically valuable location. With the trumpet's power, Galosh singlehandedly defeated all the enemy soldiers that attacked the village. He then set out to become a war hero and made a legend for himself. He quickly became renown as a one-man army, and the rival nation dreaded his arrival on the battlefield. At his height, Galosh challenged an enemy battalion on his own, proclaiming he didn't need the aid of his fellow soldiers. To his horror, when Galosh reached down for the trumpet, he discovered that it was gone. Galosh met his end at the hands of the enemy battalion. The trumpet has since been passed around to any number of individuals, never staying with the same owner for very long.
 
Belenthrond created the Trumpet of Crackling Glory as a weapon for Galosh, a desperate soldier who pleaded with Belenthrond for a way to protect a small village from enemy soldiers; the village happened to be in a strategically valuable location. With the trumpet's power, Galosh singlehandedly defeated all the enemy soldiers that attacked the village. He then set out to become a war hero and made a legend for himself. He quickly became renown as a one-man army, and the rival nation dreaded his arrival on the battlefield. At his height, Galosh challenged an enemy battalion on his own, proclaiming he didn't need the aid of his fellow soldiers. To his horror, when Galosh reached down for the trumpet, he discovered that it was gone. Galosh met his end at the hands of the enemy battalion. The trumpet has since been passed around to any number of individuals, never staying with the same owner for very long.
  
This artifact appears as an elegantly adorned, gold and silver colored, double-spiral trumpet no longer than 1 foot from end to end. The trumpet is encrusted with one ruby, sapphire, emerald, diamond, and topaz around the rim. Each gem glistens with an inner light, making the trumpet obviously magical. The beauty of this trumpet belies its destructive power. When blown, it lets out a thunderous roar that sounds like a mixture of all manner of natural hazards; such as a lightning storm, a volcanic eruption, a hurricane, etc. The possessor of the trumpet gains Energy Resistance 25 (all forms, this does not stack with other resistances, if more than one resistance of the same kind is present, use whichever is higher). The trumpet may generate any one of the following effects each time it is blown. Blowing the horn takes a standard action. The user cannot decide what power will be cast, as it is totally random, but they can be sure the effect will always be destructive. The user must choose a direction or target before they know what is actually being cast. The user is totally immune to all spells cast by the trumpet; however, the user is not immune to any indirect damage caused by the spells cast by the trumpet (example: the user blows the trumpet inside a cave, the trumpet casts earthquake, the user will still suffer damage from the cave in if they cannot get out of the way. example2: the user blows the trumpet and the trumpet casts a whirlwind spell, the whirlwind rips some tree out of the ground, one of the trees smashes into the user, the user still takes damage from getting hit by a tree). The spells cast by the trumpet have a caster level of 20. The trumpet has hardness 10 and 4 hp. If it is destroyed, it erupts as if it were a Hellball, damaging all in the area of effect. The trumpet will reform in a random location 1d6x4 years after it is destroyed. The location is entirely random, it could be anywhere, but it will always reform on the same plane it was destroyed and in a place where it can be found. Belenthrond can choose where it will reform, and/or cause it to reform on a different plane, if he wants to.
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This artifact appears as an elegantly adorned, gold and silver colored, double-spiral trumpet no longer than 1 foot from end to end. The trumpet is encrusted with one ruby, sapphire, emerald, diamond, and topaz around the rim. Each gem glistens with an inner light, making the trumpet obviously magical. The beauty of this trumpet belies its destructive power. When blown, it lets out a thunderous roar that sounds like a mixture of all manner of natural hazards; such as a lightning storm, a volcanic eruption, a hurricane, etc. The possessor of the trumpet gains Energy Resistance 25 (all forms, this does not stack with other resistances, if more than one resistance of the same kind is present, use whichever is higher). The trumpet may generate any one of the following effects each time it is blown. Blowing the horn takes a standard action. The user cannot decide what power will be cast, as it is totally random, but they can be sure the effect will always be destructive. The user must choose a direction or target before they know what is actually being cast. The user is totally immune to all spells cast by the trumpet; however, the user is not immune to any indirect damage caused by the spells cast by the trumpet (example: the user blows the trumpet inside a cave, the trumpet casts earthquake, the user will still suffer damage from the cave in if they cannot get out of the way. example2: the user blows the trumpet and the trumpet casts a whirlwind spell, the whirlwind rips some trees out of the ground, one of the trees smashes into the user, the user still takes damage from getting hit by a tree). The spells cast by the trumpet have a caster level of 20. The trumpet has hardness 10 and 4 hp. If it is destroyed, it erupts as if it were a Hellball, damaging all in the area of effect. The trumpet will reform in a random location 1d6x4 years after it is destroyed. The location is entirely random, it could be anywhere, but it will always reform on the same plane it was destroyed and in a place where it can be found. Belenthrond can choose where it will reform, and/or cause it to reform on a different plane, if he wants to.
  
 
:Roll a d100 to determine the effect:
 
:Roll a d100 to determine the effect:

Revision as of 02:32, 3 January 2011

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Author: FiddleSticks96 (talk)
Date Created: 2007-05-29
Status: In progress...
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Trumpet of Crackling Glory

Belenthrond created the Trumpet of Crackling Glory as a weapon for Galosh, a desperate soldier who pleaded with Belenthrond for a way to protect a small village from enemy soldiers; the village happened to be in a strategically valuable location. With the trumpet's power, Galosh singlehandedly defeated all the enemy soldiers that attacked the village. He then set out to become a war hero and made a legend for himself. He quickly became renown as a one-man army, and the rival nation dreaded his arrival on the battlefield. At his height, Galosh challenged an enemy battalion on his own, proclaiming he didn't need the aid of his fellow soldiers. To his horror, when Galosh reached down for the trumpet, he discovered that it was gone. Galosh met his end at the hands of the enemy battalion. The trumpet has since been passed around to any number of individuals, never staying with the same owner for very long.

This artifact appears as an elegantly adorned, gold and silver colored, double-spiral trumpet no longer than 1 foot from end to end. The trumpet is encrusted with one ruby, sapphire, emerald, diamond, and topaz around the rim. Each gem glistens with an inner light, making the trumpet obviously magical. The beauty of this trumpet belies its destructive power. When blown, it lets out a thunderous roar that sounds like a mixture of all manner of natural hazards; such as a lightning storm, a volcanic eruption, a hurricane, etc. The possessor of the trumpet gains Energy Resistance 25 (all forms, this does not stack with other resistances, if more than one resistance of the same kind is present, use whichever is higher). The trumpet may generate any one of the following effects each time it is blown. Blowing the horn takes a standard action. The user cannot decide what power will be cast, as it is totally random, but they can be sure the effect will always be destructive. The user must choose a direction or target before they know what is actually being cast. The user is totally immune to all spells cast by the trumpet; however, the user is not immune to any indirect damage caused by the spells cast by the trumpet (example: the user blows the trumpet inside a cave, the trumpet casts earthquake, the user will still suffer damage from the cave in if they cannot get out of the way. example2: the user blows the trumpet and the trumpet casts a whirlwind spell, the whirlwind rips some trees out of the ground, one of the trees smashes into the user, the user still takes damage from getting hit by a tree). The spells cast by the trumpet have a caster level of 20. The trumpet has hardness 10 and 4 hp. If it is destroyed, it erupts as if it were a Hellball, damaging all in the area of effect. The trumpet will reform in a random location 1d6x4 years after it is destroyed. The location is entirely random, it could be anywhere, but it will always reform on the same plane it was destroyed and in a place where it can be found. Belenthrond can choose where it will reform, and/or cause it to reform on a different plane, if he wants to.

Roll a d100 to determine the effect:
Table: Trumpet of Cracking Glory
Die Result Effect
1-6 chain lightning
7-12 Fire Storm
13-18 greater shout
19-24 freezing sphere
25-30 acid fog
31-36 Breath weapon of an ancient black dragon.
37-42 incendiary cloud
43-48 ice storm
49-54 call lightning storm
55-60 sunburst
61-66 control weather*
67-72 Meteor Swarm
71-78 storm of vengeance**
79-84 elemental swarm
85-90 whirlwind
91-96 earthquake
97-100 Reroll twice***

<nowiki>*The trumpet automatically creates a weather pattern appropriate for the current season. <nowiki>**This spell will persist for its normal duration even if the user does not concentrate on maintaining it. <nowiki>***The trumpet casts both spells. Reroll in the event that the roll lands on the same spell twice.

  • The Trumpet of Crackling Glory has a mind of its own. It always takes a liking to its current owner, but it is fickle at best. There is a 5% chance that, when blown, the trumpet will either cast an additional spell or not work at all. If an additional spell is cast, roll as normal to determine this extra spell. In the event that the extra spell lands on the Reroll Twice action, reroll only once. The Trumpet will never cast more than 3 spells in one action. To determine whether the trumpet casts an extra spell or does not function, roll a d100. If it lands on 1-50, an extra spell is cast. If it lands on 51-100, it does not function.
  • The trumpet's fickle nature makes it grow bored with its current owner over time. It will disappear after being in the possession of the same owner for 4d8x10 months. It will then reappear in the possession of a random creature (they might open up their sock drawer and find the trumpet...no really), only to move on to a new owner after it grows bored again.