Difference between revisions of "SRD:Energy Ray"
m (Text replace - "{{Power" to "{{3.5e Power") |
Tarkisflux (talk | contribs) m (descriptors) |
||
Line 3: | Line 3: | ||
| name=Energy Ray | | name=Energy Ray | ||
| disc=Psychokinesis | | disc=Psychokinesis | ||
− | | desc=see text | + | | desc=Cold, Electricity, Fire, or Sonic, (see text) |
| lvl=[[SRD:Psion/Wilder Powers|Psion]]/[[SRD:Psion/Wilder Powers|Wilder]] 1 | | lvl=[[SRD:Psion/Wilder Powers|Psion]]/[[SRD:Psion/Wilder Powers|Wilder]] 1 | ||
| disp=Auditory | | disp=Auditory |
Revision as of 23:56, 23 February 2011
This material is published under the OGL |
Psychokinesis [Cold, Electricity, Fire, or Sonic, (see text)] | |
Level: | Psion/Wilder 1 |
---|---|
Display: | Auditory |
Manifesting Time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target: | Ray |
Duration: | Instantaneous |
Saving Throw: | None |
Power Resistance: | Yes |
Power Points: | 1 |
Upon manifesting this power, you choose cold, electricity, fire, or sonic. You create a ray of energy of the chosen type that shoots forth from your fingertip and strikes a target within range, dealing 1d6 points of damage, if you succeed on a ranged touch attack with the ray.
Cold: A ray of this energy type deals +1 point of damage per die.
Electricity: Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A ray of this energy type deals +1 point of damage per die.
Sonic: A ray of this energy type deals –1 point of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.
Augment: For every additional power point you spend, this power’s damage increases by one die (d6).
Back to Main Page → System Reference Document → Powers