Difference between revisions of "Talk:Basic Combat Rogue Guide (3.5e Guide)"
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Revision as of 18:58, 4 July 2011
Long-Run Trick That Saves Feats
I'm pretty sure this discussion has gone on before and you were involved in it, but I think it would be worth mentioning at the very least that a rog10/swa10 can forgo the two-weapon feat tree by picking perfect two-weapon fighting at level 10 rogue. They still get +17 BAB, which is nothing to sneeze at and is 2 levels behind for number of attacks (which is compensated by a lot more feats). Ring of blinking + thrown weapons is also a basic combo worth mentioning. Good basic daring outlaw guide, though! --Andrew Arnott (talk, email) 16:40, September 21, 2009 (UTC)
- Meh, the first is a dirty trick that has no place amongst honest optimizers like us, gov'nah. The second also stinks of cheese. I prefer to keep my builds cheeseless. Cheese just gives us optimizers a bad name, and makes munchkins out of some as they attempt to bend the rules so that RAI/RAW is in their favor.
- Thanks for the compliment though :-) I think it's a decent primer to the basics of the combat rogue :-) --Ghostwheel 16:45, September 21, 2009 (UTC)
Damage sum
Short swords for small creatures (halfling) don't do 1d6. 92.254.200.119 00:46, September 10, 2010 (UTC)TJ