Difference between revisions of "User:Dukelzan/Darkblade (3.5e Class)"

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{{author
 
{{author
 
|author_name= Dukelzan
 
|author_name= Dukelzan
|date_created= 8/03/10
+
|date_created= 08/04/10
 
|adopter=
 
|adopter=
 
|date_adopted=  
 
|date_adopted=  
|status= About halfway done.
+
|status= Tweeking
|editing= Please only edit typo's!
+
|editing= PLEASE fix spelling and grammar ONLY!
|balance= Rogue
+
|balance= Fighter
 
}}
 
}}
<div class= Darkblades>
+
<div class="Darkblade">
{{#set:Summary= A warrior of might and shadows
+
{{#set:Summary=A warrior of might and shadows.
|Length= 20
+
|Length=20
|Minimum Level= 0
+
|Minimum Level=0
|Base Attack Bonus Progression=<!-- Choose one of: Good, Moderate, Poor, Other. -->
+
|Base Attack Bonus Progression=Good
|Fortitude Save Progression=<!-- Choose one of: Good, Poor, Other. -->
+
|Fortitude Save Progression=Good
|Reflex Save Progression=<!-- Choose one of: Good, Poor, Other. -->
+
|Reflex Save Progression=Poor
|Will Save Progression=<!-- Choose one of: Good, Poor, Other. -->
+
|Will Save Progression=Good
|Class Ability=<!-- Choose one of: Arcane Spellcasting, Divine Spellcasting, Prepared Spellcasting, Spontaneous Spellcasting, Alternate Magic, Psionics, Invocations, Martial Maneuvers, Sneak Attack, Bardic Music, or Other. If multiple abilities apply, such as Arcane Spellcasting and Prepared Spellcasting would for a wizard, add a new "|Class Ability=" line for each additional ability. -->
+
|Class Ability=Other
|Class Ability Progression=<!-- Choose one of: Full, Partial, Minor, Separate, Other. If the class has multiple abilities with different progressions, choose Other. -->
+
|Class Ability=Prepared Spellcasting
 +
|Class Ability Progression=Other
 
}}
 
}}
<!-- Delete any of the following alignments if they are not allowed in the class -->
 
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
{{#set:Allowed Alignments=Lawful Good}} {{#set:Allowed Alignments=Lawful Neutral}} {{#set:Allowed Alignments=Lawful Evil}} {{#set:Allowed Alignments=Neutral Good}} {{#set:Allowed Alignments=Neutral}} {{#set:Allowed Alignments=Neutral Evil}} {{#set:Allowed Alignments=Chaotic Good}} {{#set:Allowed Alignments=Chaotic Neutral}} {{#set:Allowed Alignments=Chaotic Evil}}
 
</div>
 
</div>
 
<!-- If your page should contain a picture, replace this line with [[File:Picturename.jpg|thumb|right|150px|Insert the caption here.]] -->
 
  
 
==Darkblade==
 
==Darkblade==
  
Warriors of might and shadow
+
These warriors slowly mix their essence with that of the Plane of Shadow, to the point of becoming part shadow themselves!
  
 
===Making a Darkblade===
 
===Making a Darkblade===
  
Whiel they are almost unparreled in dark areas, a Darkblade in sunlight is weakened by it.
+
While they are almost unparalleled in dark areas, a Darkblade in sunlight is weakened by it.
  
'''Abilities:''' Strength, Constitution, and Wisdom are the three most important
+
'''Abilities:''' Strength, Constitution, and Wisdom are the three most important attributes.
  
'''Races:''' Few byond drow would take this race, but there are Darkblades in every race
+
'''Races:''' Few people beyond the Drow would take this class, but there are Darkblades in every race.
  
'''Alignment:''' Any, but ussaly non-lawful
+
'''Alignment:''' Any, but usually non-lawful
  
'''Starting Gold:''' 5d4 times 10 gp  
+
'''Starting Gold:''' 5d4 times 10 gp (125 gp)
  
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex
 
'''[[SRD:Race Descriptions#Starting Age|Starting Age]]:''' Complex
 
{| class="zebra d20"
 
{| class="zebra d20"
 
|+
 
|+
<div>{{Anchor|Table: The Darkblades}}</div>
+
<div>{{Anchor|Table: The Darkblade}}</div>
 
Hit Die: d8
 
Hit Die: d8
 
|-
 
|-
Line 51: Line 49:
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
 
! rowspan="2" | Special
 
! rowspan="2" | Special
 +
! colspan="10" | [[#Spells|Spells per Day]]
 
|-
 
|-
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 +
! 1<sup>st</sup> || 2<sup>nd</sup> || 3<sup>rd</sup> || 4<sup>th</sup>
 
|-
 
|-
|1st||class="left" | + 1|| + 2|| + 0|| +1
+
|1st||class="left" | +1 || +2 || +0 || +1
| class="left" | Shadow Affinity, Shadowmark, Low-light vision, Weakness to Sunlight
+
| class="left" | Shadow Affinity, Shadowmark, Low-light vision, Weakness to Sunlight -4
 +
|—||—||—||—
 
|-
 
|-
|2nd||class="left" | + 2|| + 3|| + 0|| +2
+
|2nd||class="left" | +2 || +3 || +0 || +2
 
| class="left" | Hardened Shadows +1
 
| class="left" | Hardened Shadows +1
 +
|—||—||—||—
 
|-
 
|-
|3rd||class="left" | + 3|| + 3|| + 1|| +3
+
|3rd||class="left" | +3 || +3 || +1 || +3
 
| class="left" | Shadowcall, Shadowrepel
 
| class="left" | Shadowcall, Shadowrepel
 +
|—||—||—||—
 
|-
 
|-
|4th||class="left" | + 4|| + 4|| + 1|| +4
+
|4th||class="left" | +4 || +4 || +1 || +4
| class="left" | Shadowstrike
+
| class="left" | Shadowstrike, Spells Per Day
 +
|0||—||—||—
 
|-
 
|-
|5th||class="left" | + 5|| + 4|| + 1|| +5
+
|5th||class="left" | +5 || +4 || +1 || +5
| class="left" | Shadow Domain
+
| class="left" | Weakness to Sunlight -3
 +
|0||—||—||—
 
|-
 
|-
|6th||class="left" | + 6/+1|| + 5|| + 2|| +5
+
|6th||class="left" | +6/+1 || +5 || +2 || +5
 
| class="left" | Shadowjump
 
| class="left" | Shadowjump
 +
|1||—||—||—
 
|-
 
|-
|7th||class="left" | + 7/+2|| + 5|| + 2|| +5
+
|7th||class="left" | +7/+2 || +5 || +2 || +5
 
| class="left" | Shadowhealing
 
| class="left" | Shadowhealing
 +
|1||—||—||—
 
|-
 
|-
|8th||class="left" | + 8/+3|| + 6|| + 2|| +6
+
|8th||class="left" | +8/+3 || +6 || +2 || +6
 
| class="left" | Darkvision 10'
 
| class="left" | Darkvision 10'
 +
|1||0||—||—
 +
|-
 +
|9th||class="left" | +9/+4 || +6 || +3 || +5
 +
| class="left" | Improved Shadow Affinity, Darkvision 20'
 +
|1||0||—||—
 
|-
 
|-
|9th||class="left" | + 9/+4|| + 6|| + 3|| +5
+
|10th||class="left" | +10/+5 || +7 || +3 || +7
| class="left" | Improved Shadow Affinity 
+
| class="left" | Hardened Shadows +2, Swiftshadows, Darkvision 30', Weakness to Sunlight -2
 +
|1||1||—||—
 
|-
 
|-
|10th||class="left" | + 10/+5|| + 7|| + 3|| +7
+
|11th||class="left" | +11/+6/+1 || +7 || +3 || +7
| class="left" | Hardened Shadows +2, Swiftshadows
+
| class="left" | Darkvision 40'
 +
|1||1||0||—
 
|-
 
|-
|11th||class="left" | + 11/+1/+6|| + 7|| + 3|| +7
+
|12th||class="left" | +12/+7/+2 || +7 || +3 || +7
| class="left" | <-any class features gained at this level->
+
| class="left" | Shadowblow, Darkvision 50'
 +
|1||1||1||—
 
|-
 
|-
|12th||class="left" | + || + || + || +
+
|13th||class="left" | +13/+8/+3 || +8 || +4 || +8
| class="left" | <-any class features gained at this level->
+
| class="left" | Improved Shadowcall, Darkvision 60'
 +
|1||1||1||—
 
|-
 
|-
|13th||class="left" | + || + || + || +
+
|14th||class="left" | +14/+9/+4 || +9 || +4 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" | Improved Shadowstrike, Darkvision 70'
 +
|2||1||1||0
 
|-
 
|-
|14th||class="left" | + || + || + || +
+
|15th||class="left" | +15/+10/+5 || +9 || +5 || +9
| class="left" | <-any class features gained at this level->
+
| class="left" | Improved Shadowjump, Hardened Shadows +3, Darkvision 80', Weakness to Sunlight -1
 +
|2||1||1||1
 
|-
 
|-
|15th||class="left" | + || + || + || +
+
|16th||class="left" | +16/+11/+6/+1 || +10 || +5 || +10
| class="left" | <-any class features gained at this level->
+
| class="left" | Shadowlife, Blindsense 10'
 +
|2||2||1||1
 
|-
 
|-
|16th||class="left" | + || + || + || +
+
|17th||class="left" | +17/+12/+7/+2 || +10 || +5 || +10
| class="left" | <-any class features gained at this level->
+
| class="left" | Improved Swiftshadows, Blindsense 20'
 +
|2||2||2||1
 
|-
 
|-
|17th||class="left" | + || + || + || +
+
|18th||class="left" | +18/+13/+8/+3 || +11 || +6 || +11
| class="left" | <-any class features gained at this level->
+
| class="left" | Improved Shadowblow, Blindsense 30'
 +
|3||2||2||1
 
|-
 
|-
|18th||class="left" | + || + || + || +
+
|19th||class="left" | +19/+14/+9/+4 || +11 || +6 || +11
| class="left" | <-any class features gained at this level->
+
| class="left" | Improved Shadowlife, Blindsense 40'
 +
|3||3||3||2
 
|-
 
|-
|19th||class="left" | + || + || + || +
+
|20th||class="left" | +20/+15/+10/+5 || +12 || +6 || +12
| class="left" | <-any class features gained at this level->
+
| class="left" | Shadowbeing, Blindsense 50', Weakness to Sunlight -0, Hardened Shadows +5
 +
|3||3||3||3
 
|-
 
|-
|20th||class="left" | + || + || + || +
 
| class="left" | <-any class features gained at this level->
 
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::<-number of skill points->]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
+
'''Class Skills ([[Skill Points::6]] + [[SRD:Intelligence|Int]] modifier per level, &times;4 at 1st level)'''<br/>
<-class skills (and key abilities), simply delete those skills which your class does not have as class skills from the complete list below. ->
+
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),
{{Property Link|Skill|SRD:Appraise Skill|Appraise}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Autohypnosis Skill|Autohypnosis}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Balance Skill|Balance}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Bluff Skill|Bluff}} ([[SRD:Charisma|Cha]]),
 
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Climb Skill|Climb}} ([[SRD:Strength|Str]]),  
{{Property Link|Skill|SRD:Concentration Skill|Concentration}} ([[SRD:Constitution|Con]]),
+
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),
{{Property Link|Skill|SRD:Control Shape Skill|Control Shape}} ([[SRD:Wisdom|Wis]]),
 
{{Property Link|Skill|SRD:Craft Skill|Craft}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Decipher Script Skill|Decipher Script}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Diplomacy Skill|Diplomacy}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Disable Device Skill|Disable Device}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Disguise Skill|Disguise}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Escape Artist Skill|Escape Artist}} ([[SRD:Dexterity|Dex]]),
 
{{Property Link|Skill|SRD:Forgery Skill|Forgery}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Gather Information Skill|Gather Information}} ([[SRD:Charisma|Cha]]),  
{{Property Link|Skill|SRD:Handle Animal Skill|Handle Animal}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Heal Skill|Heal}} ([[SRD:Wisdom|Wis]]),
 
 
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Hide Skill|Hide}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Intimidate Skill|Intimidate}} ([[SRD:Charisma|Cha]]),  
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Jump Skill|Jump}} ([[SRD:Strength|Str]]),  
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge}} ([[SRD:Intelligence|Int]]),  
+
{{Property Link|Skill|SRD:Knowledge Skill|Knowledge: The Planes}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Listen Skill|Listen}} ([[SRD:Wisdom|Wis]])
 
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Move Silently Skill|Move Silently}} ([[SRD:Dexterity|Dex]]),  
{{Property Link|Skill|SRD:Open Lock Skill|Open Lock}} ([[SRD:Dexterity|Dex]]),
+
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),
{{Property Link|Skill|SRD:Perform Skill|Perform}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Psicraft Skill|Psicraft}} ([[SRD:Intelligence|Int]]),
 
{{Property Link|Skill|SRD:Profession Skill|Profession}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Ride Skill|Ride}} ([[SRD:Dexterity|Dex]]),
 
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Search Skill|Search}} ([[SRD:Intelligence|Int]]),  
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Sense Motive Skill|Sense Motive}} ([[SRD:Wisdom|Wis]]),  
{{Property Link|Skill|SRD:Sleight of Hand Skill|Sleight of Hand}} ([[SRD:Dexterity|Dex]]),
+
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),
{{Property Link|Skill|SRD:Speak Language Skill|Speak Language}} (None),  
 
{{Property Link|Skill|SRD:Spellcraft Skill|Spellcraft}} ([[SRD:Intelligence|Int]]),
 
 
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Spot Skill|Spot}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Survival Skill|Survival}} ([[SRD:Wisdom|Wis]]),  
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Swim Skill|Swim}} ([[SRD:Strength|Str]]),  
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),  
 
{{Property Link|Skill|SRD:Tumble Skill|Tumble}} ([[SRD:Dexterity|Dex]]),  
{{Property Link|Skill|SRD:Use Magic Device Skill|Use Magic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Psionic Device Skill|Use Psionic Device}} ([[SRD:Charisma|Cha]]),
 
{{Property Link|Skill|SRD:Use Rope Skill|Use Rope}} ([[SRD:Dexterity|Dex]]).
 
 
|}
 
|}
 +
  
 
====Class Features====
 
====Class Features====
Line 163: Line 162:
 
All of the following are class features of the Darkblade.
 
All of the following are class features of the Darkblade.
  
'''Weapon and Armor Proficiency:''' Proficient in all simple and marital weapons, as well as medium and light armor. They are not, however, proficient with shields.
+
'''Weapon and Armor Proficiency:''' Darkblades are proficient in all simple and martial weapons, as well as medium and light armor. They are not, however, proficient with any shields.
 +
 
 +
'''Shadow Affinity {{Ex}}:''' When a Darkblade is in shadows, they seem to meld around the him, giving the Darkblade a +1 to Hide.
 +
 
 +
'''Low-light Vision {{Ex}}:''' Because of the Darkblade's connection to shadows, he is able to see in the less illumination better than most people can. Treat as a Elf's low-light vision (it also stacks if the Darkblade is an elf [add one to the multiplier, making an elf's low-light vision extend for 3 times the normal distance instead of twice the normal distance]).
 +
 
 +
'''Weakness to Sunlight {{Su}}:''' When in bright areas of illumination, a Darkblade cannot manifest use his skills to the best of his ability. He has trouble seeing and concentrating Due to this he receives a -4 penalty to all skill checks. This penalty lowers by 1 at every 5th level (5, 10, 15, 20). The feat ''Daylight Adaption'' '''''does not''''' remove this penalty.
 +
 
 +
'''Shadowmark {{Su}}:''' This power allows that Darkblade to mark any of his objects with a mark unique to him. This mark will always be apparent to him. He may mark any number of objects that he believes truly belong to him, up to his Constitution score modifier. Removing or adding a Shadowmark is a free action.
 +
 
 +
'''Hardened Shadows {{Su}}:'''By sacrificing a standard action, the Darkblade may cause the shadows around him to harden as if armor. This gives him a bonus to his Armor Class and flat-footed Armor Class. At level 10 it goes up to +2, level 15 it is a +3, and level 20 the bonus is +5. This bonus lasts until the Darkblade decides to use another move action, loses the shadowy illumination, or no longer wishes to power to be active. This functions as a enhancment bonus to AC
 +
 
 +
'''Shadowcall {{Su}}:''' By using this power, a Darkblade may call any object that is up to his class level in Darkblade + (Wis mod+Str. Mod/2) pounds through the Plane of Shadows. Any object he has shadowmarked may be called to him, regardless of weight. '''Note:''' Only objects may be pulled through. The Darkblade must make a Will DC of 20. If the Darkblade fails, the power doesn’t work. The Will DC is not needed for shadowmarked objects. This is a standard action.
 +
 
 +
'''Shadowrepel {{Su}}:'''This power function almost exactly like ''Shadowcall'', only that is pushes things through the Plane of Shadows to any other dark location. May only be used on objects.
 +
 
 +
'''Shadowstrike {{Ex}}:''' This power allows the Darkblade to make a single attack any enemy that is next to an area with shadowy illumination by reaching through low illumanation areas and into the space next to his oppnet. To work, the Darkblade and his target must be in at least shadowy illumination and the Darkblade must be able to see his target.
 +
 
 +
'''Spells per Day {{Su}}:''' By manipulating the shadows around him, and from the Plane of Shadows, The Darkblade may cast spells. ''These spells must come off of the Darkblade spell list (see below)''. To prepare spells, a Darkblade must have a Wisdom score of 10 + the level of the spell (i.e. Wisdom score of at least 14 to cast 4th level spells). These spells are neither Arcane or Divine in nature, so this ability does not help a character enter a prestige class that requires you to be an arcane or divine spell caster. Where the entry states "0", a Darkblade gains no spells per day, except from having a high wisdom score. All spell DCs are calculated as follows: 10 + Spell level + the Darkblade's Wisdom modifier (i.e. for a Darkblade with a 14 in wisdom casting cause fear, the DC is 13 (10 + 1 [the spell's level] + 2 [The Darkblade's wisdom modifier]= 13). A Darkblade must still provide any foci or material components (where a divine focus is required, the Darkbalde substitutes at least shadow illumination). A Darkblade's spell casting talent stops progressing at level 20(hence why it is not listed on the ''Epic Darkblade'' table)
 +
 
 +
'''''Darkblade Spell List:'''''
 +
 
 +
 
 +
'''''1st Level:'''''
 +
 
 +
''Cause Fear'' ([[SRD:Cause Fear]])
 +
 
 +
''Deeper Darkness'' ([[SRD:Deeper Darkness]])
 +
 
 +
''Obscuring Mist'' ([[SRD:Obscuring Mist]])
 +
 
 +
''Ray of Enfeeblement'' ([[SRD:Ray of Enfeeblement]])
 +
 
 +
''Sleep'' ([[SRD:Sleep]])
 +
 
 +
''Endure Elements'' ([[SRD:Endure Elements]])
 +
 
  
'''Shadow Affinity:''' Shadows seem to meld around the Darkblade, giving him +1 to hide.
+
'''''2nd Level:'''''
  
'''Low-light Vision:''' Because of the Darkblade's connection to shadows, he is able to see in the less illumanation better. Treat as a Elf's low-light vison.
+
''Blindness/Deafness'' ([[SRD:Blindness/Deafness]])
  
'''Weakness to Sunlight:''' When in bright areas of illumanation, a darkblade cannot mannifest his full powers. Due to this he recives a -4 penty to all skill checks. This penety lowers by 1 at every 5th level (5,10,15,20).
+
''Fog Cloud'' ([[SRD:Fog Cloud]])
  
'''Shadowmark:''' This power allows that Darkblade to mark any of his objects with a mark unique to him. This mark will always be apparent to him. He may mark any number of objects that he believes truly belongs to him equal to his Con. Mod.
+
''Mirror Image'' ([[SRD:Mirror Image]])
  
'''Hardened Shadows:'''By sacrficing a move action, the Darkblade may cause the shadows around him to harden as if armor. This gives him a +1 to to all three ACs. At 10 it gose up to +2, 15 is +3, and 20 is +5.
+
''Obscure Object'' ([[SRD:Obscure Object]])
  
'''Shadowcall:''' By using this power, a Darkblade my call any object that is up to 1 pound + (Wis mod+Str. Mod/2) pounds through shadows. Any object he has shaodwmarked may be called to him, regardless of weight. '''Note:''' Only objects may be pulled through willingly. Any willing creature has to make a Fort DC of 20, while the Darkblade must make a Will DC of 20. If the willing creature fails, he dies and his soul is stuck in the Plane of Shadows. If the Darkblade fails, it simply doesn’t work.
+
''Invisibility'' ([[SRD:Invisibility]])
  
'''Shadowrepel:'''This power function almost exactly like '''''Shadowcall''''', only that is pushes things through shadow-space to any other dark location. May only be used on objects.
+
''Whispering Wind'' ([[SRD:Whispering Wind]])
  
'''Shadowstrike:''' This power allows the Darkblade to attack any enemy that is next to an area with shadowy illumination. To work, the Darkblade must be in at least shadowy illumination and be able to see his target.
 
  
'''Shadow Domain:''' At 5th level, the Darkblade is intuned with shadows enough that he may start casting spells from the shadow domain as if he was a sorcerer of 4 levels lower then his darkblade level. However, the spells can ONLY be from cleric's shadow domain.
+
'''''3rd Level'''''
  
'''Shadowjump:''' This power allows the Darkblade to jump through shadows. The rules of use are exactly as '''''Shadowstrike''''', only that you have to make a Jump DC of 15+distance + 1/3 the distance traveled.
+
''Blacklight'' ([[SRD:Blacklight]])
  
'''Shadowhealing:''' When in complete darkness for one round, the Darkblade may choice to heal all damage done to him. When in shadowy illumination, he gains Regeneration, as if he was a troll.
+
''Deep Slumber'' ([[SRD:Deep Slumber]])
  
'''Darkvision:''' The Darkblade has attuned himself qith shadows enough to see in pure darkness. At 8th level he gains '''''Darkvision''''' 10' and he adds 10' per level after wards, up to a total of  80' at level 15.
+
''Displacement'' ([[SRD:Displacement]])
  
'''Improved Shadow Affinity:''' As '''''Shadow Affinity''''', except it adds +5 instead of +1.
+
''Hold Person'' ([[SRD:Hold Person]])
  
'''Swiftshadows''', It no longer takes a move action to use Hardened Shadows. It now takes the place of 1 attack.
+
''Nondetection'' ([[SRD:Nondetection]])
  
====Ex-<-pluralized class name->====
+
''Phantom Steed'' ([[SRD:Phantom Steed]])
  
<-Describe what happens when a character violates the alignment restrictions of any other class restrictions.  If there are no behavior or alignment restrictions delete this section->.
+
''Vampiric Touch'' ([[SRD:Vampiric Touch]])
  
====Epic <-class name->====
+
 
 +
'''''4th Level'''''
 +
 
 +
''Armor of Darkness'' ([[SRD:Armor of Darkness]])
 +
 
 +
''Black Tentacles'' ([[SRD:Black Tentacles]])
 +
 
 +
''Crushing Despair'' ([[SRD:Crushing Despair]])
 +
 
 +
''Divine Might'' ([[SRD:Divine Might]])
 +
 
 +
''Black Tentacles'' ([[SRD:Black Tentacles]])
 +
 
 +
''Greater Invisibility'' ([[SRD:Greater Invisibility]])
 +
 
 +
''Shadow Conjuration'' ([[SRD:Shadow Conjuration]])
 +
 
 +
''Solid Fog'' ([[SRD:Solid Fog]])
 +
 
 +
 
 +
'''Shadowjump {{Su}}:''' This power allows the Darkblade to jump through shadows. The rules of use are exactly as ''Shadowstrike'', only that you have to make a Jump DC of 15 + 1/3 the distance traveled. The Darkblade gains a bonus equal to 1/2 his Darkblade level to the Jump check.
 +
 
 +
'''Shadowhealing {{Su}}:''' When in complete darkness for one round, as a full round action, the Darkblade may choose to heal all damage done to him. When in shadowy illumination, for a full round action, the Darkblade may heal 1/3 of his HPs.
 +
 
 +
'''Darkvision {{Ex}}:''' The Darkblade has attuned himself with shadows enough to see in pure darkness. At 8th level he gains ''Darkvision'' 10' and he adds 10' per level afterwords, up to a total of 80’ at level 15.
 +
 
 +
'''Improved Shadow Affinity {{Ex}}:''' As ''Shadow Affinity'', except it adds +5 instead of +1.
 +
 
 +
'''Swiftshadows {{Ex}}:''' It no longer takes a move action to use Hardened Shadows. It now takes the place of 1 attack.
 +
 
 +
'''Shadowblow {{Su}}:''' The Darkblade may use a [[SRD:Full-Round Actions|full-round action]] to attack an opponent, dealing negative energy instead of the normal damage for his weapon. This drains one attribute or the levels of the hit by the Darkblade, the Darkblade's choice as to how it drains. The DC is equal to 10 +1/2 the Darkblade's level + Con. Mod.
 +
 
 +
'''Improved Shadowcall {{Su}}:''' You may now pull unwilling creatures thru the Plane of Shadows to damage them. To do this you must see your target and hit it with a range touch attack. The target then makes a Will check equal to the Darkblades attack roll, if the target is a Darkblade, he gains +4 to the Will save to resist being pulled thru the Plane of Shadows. '''You can only pull creatures your size or smaller thru .''' The damage is equal to 10D6 points of damage. Using this takes up a third level spell slot, as if it was under the "Spontaneous  Casting" rule on page 32 of the Player's Handbook. '''''Note:''''' This dose not allow the Darkblade to use the "Spontaneous Casting" Rule for anything else, '''just for this power!'''
 +
 
 +
'''Improved Shadowstrike {{Ex}}:''' This power functions just like ''Shadowstrike'', but you may make all of your attacks as a full round action.
 +
 
 +
'''Improved Shadowjump {{Su}}:''' This allows you to jump through shadows to any location that you know. Rules apply as if it was a basic ''Shadowjump'', but with a DC of 30
 +
 
 +
'''Shadowlife {{Su}}:''' By becoming so connected to the Plane of Shadows, a Darkblade is able to place part of his soul in a bubble in the Plane of Shadows. When a Darkblade dies, he may choose to sacrifice a level to be revived at 1 HP with no other penalty.
 +
 
 +
'''Blindsense {{Ex}}:''' A Darkblade is intuned with shadows enough that he can sense things thru them. He gains ''Blindsense'' 10' and adds 10' to it at every level put into Darkblade after this, up to a maximum of 150' at level 30.
 +
 
 +
'''Improved Swiftshadows {{Ex}}:''' Swiftshadows are even faster! A Darkblade may now use ''Hardened Shadows'' as a free action.
 +
 
 +
'''Improved Shadowblow {{Su}}:''' A Darkblade may use all of his attacks using the ''Shadowblow'' ability or he may chose to add twice his Darkblade level to the DC of his next ''Shadowblow'' attack.
 +
 
 +
'''Improved Shadowlife {{Su}}:'''A Darkblade now has his entire soul in the Plane of Shadows. When he dies he may chose to be rivived by sacrificing one level at full HPs with no other penalty.
 +
 
 +
'''Shadowbeing {{Su}}:''' A Darkblade at this level is part shadow. Natives of the Plane of Shadows see the Darkblade as an ally and the Darkblade becomes immune to poison, disease, sneak attacks, critical hits, and (as long as he wills it) aging. As long as a Darkblade has a Constitution score of at least 20, he no longer needs to eat, sleep, or breathe. At the same time, he is not undead, so he cannot be rebuked or controlled by a cleric.
 +
 
 +
====Ex-Darkblades====
 +
 
 +
There are no Ex-Darkblades, only those that do not accept their powers anymore.
 +
 
 +
====Epic Darkblade====
  
 
{| class="zebra d20"
 
{| class="zebra d20"
 
|+ class="epic" |
 
|+ class="epic" |
<div>{{Anchor|Table: The Epic <-class name->}}</div>
+
<div>{{Anchor|Table: The Epic Darkblade}}</div>
Hit Die: d<-Die size for Hit Die->
+
Hit Die: d8
 
|-
 
|-
 
! Level !! Special
 
! Level !! Special
 
|-  
 
|-  
| 21st || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 21st || class="left" | Blindsense 60'
 
|-  
 
|-  
| 22nd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 22nd || class="left" | Bonus Feat, Blindsense 70'
 
|-  
 
|-  
| 23rd || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 23rd || class="left" | Blindsense 80'
 
|-  
 
|-  
| 24th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 24th || class="left" | Bonus Feat, Blindsense 90'
 
|-  
 
|-  
| 25th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 25th || class="left" | Blindsense 100'
 
|-  
 
|-  
| 26th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 26th || class="left" | Bonus Feat, Blindsense 110'
 
|-  
 
|-  
| 27th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 27th || class="left" | Blindsense 120'
 
|- class
 
|- class
| 28th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 28th || class="left" | Bonus Feat, Blindsense 130'
 
|- class
 
|- class
| 29th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 29th || class="left" | Blindsense 140'
 
|- class=
 
|- class=
| 30th || class="left" | <-any improvements to class features gained at this level, including any bonus feats->
+
| 30th || class="left" | Bonus Feat, Blindsense 150'
 
|- class="noalt"
 
|- class="noalt"
 
| colspan="42" class="skill" |
 
| colspan="42" class="skill" |
<-number of skill points-> + [[SRD:Intelligence|Int]] modifier skill points per level.
+
6 + [[SRD:Intelligence|Int]] modifier skill points per level.
 
|}
 
|}
  
 +
'''{{Anchor|Bonus Feats }}:''' Because of the fact a Darkblade cannot become more of a shadow without ''being'' a shadow, he knows better then to meld his esseance with the Plane of Shadows anymore. However, he never stop his physical traning. Every even level the Darkblade may chose a bonus feat at his choce,  as long as he meets the prerequisites.
  
  
'''Shadow Domain:''' At 5th level, the Darkblade is intuned with shadows enough that he may start casting spells from the shadow domain as if he was a sorcerer of 4 levels lower then his darkblade level. However, the spells can ONLY be from cleric's shadow domain
+
====Human Darkblade Starting Package====
 
 
 
 
 
 
'''{{Anchor|Bonus Feats }}:''' The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
 
 
 
''Epic <-class name-> Bonus Feat List:'' <-list of bonus epic feats->.
 
  
====<-Sample race of your choice-> <-class name-> Starting Package====
+
'''Weapons:''' Longsowrd, Shortbow, and Flail.
 
 
'''Weapons:''' <-Weapon selection for starting at 1st level with this class.->.
 
  
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
 
'''Skill Selection:''' Pick a number of skills equal to 4 + [[Int]] modifier.
Line 250: Line 331:
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
! class="left" | Skill || Ranks || Ability || Armor<br/>Check<br/>Penalty
 
|- class=
 
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
+
| class="left" | Hide || 4 || Dex || -2
 
|- class=
 
|- class=
| class="left" | <-Skill name-> || <-4 for class skills and 2 for cross-class skills-> || <-Abbrieviated key ability-> || <-armor check penalty based on starting armor.  If innapplicable put "&mdash;"->
+
| class="left" | Spot || 4 || Wis || -
<-copy and paste the rows as necessary.->
 
 
|}
 
|}
  
'''Feat:''' <-1st-level feat selection->.
+
'''Feat:''' Quick Draw
  
'''Bonus Feats:''' <-1st-level feat bonus feats due to class or sample race.  remove this section if this sample doesn't get any bonus feats at 1st level. ->.
+
'''Bonus Feats:''' Weapon Focus (Longsword)
  
'''Gear:''' <-Starting armor and other equipment outside of weapons.->.
+
'''Gear:''' Studded Leather Armor, Backpack, Bedroll, Belt Pouch, Torch (x3), Explorer’s Outfit, Buckler, Arrows (x20)
  
'''Gold:''' <-Starting gold using this package.->.
+
'''Gold:''' 3D6.
  
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW
 
 
===Campaign Information===
 
===Campaign Information===
REMOVE THIS LINE WHEN YOU HAVE COMPLETED AT LEAST ONE OF THE SECTIONS BELOW -->
+
Darkblades tend to be shunned by people when they are found out to be Darkblades. Darkblades should always be fearful of revealing themselves, or they may be killed by the town just for what they are.
  
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION
+
====Playing a Darkblade====
====Playing a <-class name->====
 
  
'''Religion:''' <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
+
'''Religion:''' Many Darkblades only give lip-service to deities. However, the few that actually do have a patron deity usually worships a deity of darkness and/or death, such as Vecna. The one thing that seems to be a sin to all Darkblades is someone using the title "Master Darkblade" when they are not a Master Darkblade. These people seem to disappear quite often and without a trace. A charcter is considered a Master Darkblade when he reaches level 20 in Drakblade.
  
'''Other Classes:''' <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
+
'''Other Classes:''' Few others trust Darkblades, themselves included. Paladins hate them because of their source of power, but can't kill them because of their code of honor. Barbarians see them as wizards with darker magic. The only class that may trust a Darkblade is a cleric, and then only if the cleric's deity is of darkness or death. Sorcerers also are willing to give Darkblades a chance, but they won't trust them.
  
'''Combat:''' <-Typical role in combat->.
+
'''Combat:''' Most Darkblades are in the front line with fighters, or in back with the archers.
  
'''Advancement:''' <-Typical advancement options for characters with this class. Include desirable multiclass options->.
+
'''Advancement:''' Darkblades rarly multi-class, but when they do it is ussaly to the cleric class.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "PLAYING A..." SECTION -->
 
  
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION
+
====Darkblades in the World====
====<-pluralized class name-> in the World====
 
  
{{quote|<-Some quote from a character of this class->|orig=<-NPC name->, <-race-> <-class->}}
+
{{quote|Darkblades? Oh, we're the ones you don't want to make mad. After all, we can travel from point a to point b in a single second and should you kill us, we can just keep coming back.|orig=Newrok Shadowblade, Saint of creation of Shadowgate and Master Darkblade}}
  
<-Where characters of this class fit in a d20 world.->
+
Darkblades really don't "fit into" anything. They are loners, always wandering.
  
'''Daily Life:''' <-day in the life of a character of this class->.
+
'''Daily Life:''' Many Darkblades are wanders. They really feel any connection to any one place, so they never really have a home.
  
'''Notables:''' <-notable NPCs of this class->.
+
'''Notables:''' Newrok Shadowblade, Saint of Creation
  
'''Organizations:''' <-info on what, where, when, and how characters of this class congregate and assemble->.
+
'''Organizations:''' Darkblades rarely trust each other, so there is no organizations for them. However Atra Moonwooer, an elf Darkblade, hopes to one day make a school to teach other Darkblades like himself.
  
'''NPC Reactions:''' <-How NPCs react to PCs of this class->.
+
'''NPC Reactions:''' Many NPCs don't even know that Darkblades exist. They are ussaly mistaken for ranger or fighters. The few that do know of Darkblades treat them worse then they would a Drow.
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE WORLD" SECTION -->
 
  
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION
+
====Darkblade Lore====
====<-class name-> Lore====
 
  
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
+
Characters with ranks in Knowlegde The Planes can research Darkblades to learn more about them.  When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
  
 
{| class="zebra d20"
 
{| class="zebra d20"
|+ <-the appropriate skills->
+
|+ Knowlegde The Planes
 
! DC || class="left" | Result
 
! DC || class="left" | Result
 
|-  
 
|-  
| 5 || class="left" | <-common knowledge->.
+
| 15 || class="left" | Darkblades are seen as evil beings.
 
|-  
 
|-  
| 10 || class="left" | <-not so common knowledge->.
+
| 20 || class="left" | They draw their power by melding their essence with the Plane of Shadows.
 
|-  
 
|-  
| 15 || class="left" | <-rare information->.
+
| 25 || class="left" | Drows are even cautious around Darkblades.
 
|-  
 
|-  
| 20 || class="left" | <-very rare information->.
+
| 30 || class="left" | A Master Darkblade is part shadow.
 
|}
 
|}
  REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... LORE" SECTION -->
+
   
 
 
<!-- REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION
 
====<-pluralized class name-> in the Game====
 
 
 
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
 
 
 
'''Adaptation:''' <-Possible variant conceptions of this class.->.
 
  
'''Sample Encounter:''' <-DM placement for NPCs of this class.->.
+
====Darkblades in the Game====
  
''EL <- EL Number ->:'' <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
+
Many Darkblades are mercenaries, thugs, or wanderers. A few join the military and are put into the special forces.
  
REMOVE THIS LINE WHEN YOU HAVE COMPLETED THE "... IN THE GAME" SECTION -->
+
'''Adaptation:''' You may need to tweek them here and there, and please do if you want to use them in your game.
  
<!-- REMOVE THIS LINE BEFORE YOU SAVE! --> <nowiki>
 
 
----
 
----
 
{{3.5e Base Classes Breadcrumb}}
 
{{3.5e Base Classes Breadcrumb}}

Latest revision as of 23:37, 18 August 2012

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Author: Dukelzan (talk)
Date Created: 08/04/10
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Darkblade[edit]

These warriors slowly mix their essence with that of the Plane of Shadow, to the point of becoming part shadow themselves!

Making a Darkblade[edit]

While they are almost unparalleled in dark areas, a Darkblade in sunlight is weakened by it.

Abilities: Strength, Constitution, and Wisdom are the three most important attributes.

Races: Few people beyond the Drow would take this class, but there are Darkblades in every race.

Alignment: Any, but usually non-lawful

Starting Gold: 5d4 times 10 gp (125 gp)

Starting Age: Complex

Table: The Darkblade

Hit Die: d8

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 1st 2nd 3rd 4th
1st +1 +2 +0 +1 Shadow Affinity, Shadowmark, Low-light vision, Weakness to Sunlight -4
2nd +2 +3 +0 +2 Hardened Shadows +1
3rd +3 +3 +1 +3 Shadowcall, Shadowrepel
4th +4 +4 +1 +4 Shadowstrike, Spells Per Day 0
5th +5 +4 +1 +5 Weakness to Sunlight -3 0
6th +6/+1 +5 +2 +5 Shadowjump 1
7th +7/+2 +5 +2 +5 Shadowhealing 1
8th +8/+3 +6 +2 +6 Darkvision 10' 1 0
9th +9/+4 +6 +3 +5 Improved Shadow Affinity, Darkvision 20' 1 0
10th +10/+5 +7 +3 +7 Hardened Shadows +2, Swiftshadows, Darkvision 30', Weakness to Sunlight -2 1 1
11th +11/+6/+1 +7 +3 +7 Darkvision 40' 1 1 0
12th +12/+7/+2 +7 +3 +7 Shadowblow, Darkvision 50' 1 1 1
13th +13/+8/+3 +8 +4 +8 Improved Shadowcall, Darkvision 60' 1 1 1
14th +14/+9/+4 +9 +4 +9 Improved Shadowstrike, Darkvision 70' 2 1 1 0
15th +15/+10/+5 +9 +5 +9 Improved Shadowjump, Hardened Shadows +3, Darkvision 80', Weakness to Sunlight -1 2 1 1 1
16th +16/+11/+6/+1 +10 +5 +10 Shadowlife, Blindsense 10' 2 2 1 1
17th +17/+12/+7/+2 +10 +5 +10 Improved Swiftshadows, Blindsense 20' 2 2 2 1
18th +18/+13/+8/+3 +11 +6 +11 Improved Shadowblow, Blindsense 30' 3 2 2 1
19th +19/+14/+9/+4 +11 +6 +11 Improved Shadowlife, Blindsense 40' 3 3 3 2
20th +20/+15/+10/+5 +12 +6 +12 Shadowbeing, Blindsense 50', Weakness to Sunlight -0, Hardened Shadows +5 3 3 3 3

Class Skills (6 + Int modifier per level, ×4 at 1st level)
Balance (Dex), Climb (Str), Craft (Int), Gather Information (Cha), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge: The Planes (Int), Listen (Wis) Move Silently (Dex), Profession (Wis), Search (Int), Sense Motive (Wis), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str), Tumble (Dex),


Class Features[edit]

All of the following are class features of the Darkblade.

Weapon and Armor Proficiency: Darkblades are proficient in all simple and martial weapons, as well as medium and light armor. They are not, however, proficient with any shields.

Shadow Affinity (Ex): When a Darkblade is in shadows, they seem to meld around the him, giving the Darkblade a +1 to Hide.

Low-light Vision (Ex): Because of the Darkblade's connection to shadows, he is able to see in the less illumination better than most people can. Treat as a Elf's low-light vision (it also stacks if the Darkblade is an elf [add one to the multiplier, making an elf's low-light vision extend for 3 times the normal distance instead of twice the normal distance]).

Weakness to Sunlight (Su): When in bright areas of illumination, a Darkblade cannot manifest use his skills to the best of his ability. He has trouble seeing and concentrating Due to this he receives a -4 penalty to all skill checks. This penalty lowers by 1 at every 5th level (5, 10, 15, 20). The feat Daylight Adaption does not remove this penalty.

Shadowmark (Su): This power allows that Darkblade to mark any of his objects with a mark unique to him. This mark will always be apparent to him. He may mark any number of objects that he believes truly belong to him, up to his Constitution score modifier. Removing or adding a Shadowmark is a free action.

Hardened Shadows (Su):By sacrificing a standard action, the Darkblade may cause the shadows around him to harden as if armor. This gives him a bonus to his Armor Class and flat-footed Armor Class. At level 10 it goes up to +2, level 15 it is a +3, and level 20 the bonus is +5. This bonus lasts until the Darkblade decides to use another move action, loses the shadowy illumination, or no longer wishes to power to be active. This functions as a enhancment bonus to AC

Shadowcall (Su): By using this power, a Darkblade may call any object that is up to his class level in Darkblade + (Wis mod+Str. Mod/2) pounds through the Plane of Shadows. Any object he has shadowmarked may be called to him, regardless of weight. Note: Only objects may be pulled through. The Darkblade must make a Will DC of 20. If the Darkblade fails, the power doesn’t work. The Will DC is not needed for shadowmarked objects. This is a standard action.

Shadowrepel (Su):This power function almost exactly like Shadowcall, only that is pushes things through the Plane of Shadows to any other dark location. May only be used on objects.

Shadowstrike (Ex): This power allows the Darkblade to make a single attack any enemy that is next to an area with shadowy illumination by reaching through low illumanation areas and into the space next to his oppnet. To work, the Darkblade and his target must be in at least shadowy illumination and the Darkblade must be able to see his target.

Spells per Day (Su): By manipulating the shadows around him, and from the Plane of Shadows, The Darkblade may cast spells. These spells must come off of the Darkblade spell list (see below). To prepare spells, a Darkblade must have a Wisdom score of 10 + the level of the spell (i.e. Wisdom score of at least 14 to cast 4th level spells). These spells are neither Arcane or Divine in nature, so this ability does not help a character enter a prestige class that requires you to be an arcane or divine spell caster. Where the entry states "0", a Darkblade gains no spells per day, except from having a high wisdom score. All spell DCs are calculated as follows: 10 + Spell level + the Darkblade's Wisdom modifier (i.e. for a Darkblade with a 14 in wisdom casting cause fear, the DC is 13 (10 + 1 [the spell's level] + 2 [The Darkblade's wisdom modifier]= 13). A Darkblade must still provide any foci or material components (where a divine focus is required, the Darkbalde substitutes at least shadow illumination). A Darkblade's spell casting talent stops progressing at level 20(hence why it is not listed on the Epic Darkblade table)

Darkblade Spell List:


1st Level:

Cause Fear (SRD:Cause Fear)

Deeper Darkness (SRD:Deeper Darkness)

Obscuring Mist (SRD:Obscuring Mist)

Ray of Enfeeblement (SRD:Ray of Enfeeblement)

Sleep (SRD:Sleep)

Endure Elements (SRD:Endure Elements)


2nd Level:

Blindness/Deafness (SRD:Blindness/Deafness)

Fog Cloud (SRD:Fog Cloud)

Mirror Image (SRD:Mirror Image)

Obscure Object (SRD:Obscure Object)

Invisibility (SRD:Invisibility)

Whispering Wind (SRD:Whispering Wind)


3rd Level

Blacklight (SRD:Blacklight)

Deep Slumber (SRD:Deep Slumber)

Displacement (SRD:Displacement)

Hold Person (SRD:Hold Person)

Nondetection (SRD:Nondetection)

Phantom Steed (SRD:Phantom Steed)

Vampiric Touch (SRD:Vampiric Touch)


4th Level

Armor of Darkness (SRD:Armor of Darkness)

Black Tentacles (SRD:Black Tentacles)

Crushing Despair (SRD:Crushing Despair)

Divine Might (SRD:Divine Might)

Black Tentacles (SRD:Black Tentacles)

Greater Invisibility (SRD:Greater Invisibility)

Shadow Conjuration (SRD:Shadow Conjuration)

Solid Fog (SRD:Solid Fog)


Shadowjump (Su): This power allows the Darkblade to jump through shadows. The rules of use are exactly as Shadowstrike, only that you have to make a Jump DC of 15 + 1/3 the distance traveled. The Darkblade gains a bonus equal to 1/2 his Darkblade level to the Jump check.

Shadowhealing (Su): When in complete darkness for one round, as a full round action, the Darkblade may choose to heal all damage done to him. When in shadowy illumination, for a full round action, the Darkblade may heal 1/3 of his HPs.

Darkvision (Ex): The Darkblade has attuned himself with shadows enough to see in pure darkness. At 8th level he gains Darkvision 10' and he adds 10' per level afterwords, up to a total of 80’ at level 15.

Improved Shadow Affinity (Ex): As Shadow Affinity, except it adds +5 instead of +1.

Swiftshadows (Ex): It no longer takes a move action to use Hardened Shadows. It now takes the place of 1 attack.

Shadowblow (Su): The Darkblade may use a full-round action to attack an opponent, dealing negative energy instead of the normal damage for his weapon. This drains one attribute or the levels of the hit by the Darkblade, the Darkblade's choice as to how it drains. The DC is equal to 10 +1/2 the Darkblade's level + Con. Mod.

Improved Shadowcall (Su): You may now pull unwilling creatures thru the Plane of Shadows to damage them. To do this you must see your target and hit it with a range touch attack. The target then makes a Will check equal to the Darkblades attack roll, if the target is a Darkblade, he gains +4 to the Will save to resist being pulled thru the Plane of Shadows. You can only pull creatures your size or smaller thru . The damage is equal to 10D6 points of damage. Using this takes up a third level spell slot, as if it was under the "Spontaneous Casting" rule on page 32 of the Player's Handbook. Note: This dose not allow the Darkblade to use the "Spontaneous Casting" Rule for anything else, just for this power!

Improved Shadowstrike (Ex): This power functions just like Shadowstrike, but you may make all of your attacks as a full round action.

Improved Shadowjump (Su): This allows you to jump through shadows to any location that you know. Rules apply as if it was a basic Shadowjump, but with a DC of 30

Shadowlife (Su): By becoming so connected to the Plane of Shadows, a Darkblade is able to place part of his soul in a bubble in the Plane of Shadows. When a Darkblade dies, he may choose to sacrifice a level to be revived at 1 HP with no other penalty.

Blindsense (Ex): A Darkblade is intuned with shadows enough that he can sense things thru them. He gains Blindsense 10' and adds 10' to it at every level put into Darkblade after this, up to a maximum of 150' at level 30.

Improved Swiftshadows (Ex): Swiftshadows are even faster! A Darkblade may now use Hardened Shadows as a free action.

Improved Shadowblow (Su): A Darkblade may use all of his attacks using the Shadowblow ability or he may chose to add twice his Darkblade level to the DC of his next Shadowblow attack.

Improved Shadowlife (Su):A Darkblade now has his entire soul in the Plane of Shadows. When he dies he may chose to be rivived by sacrificing one level at full HPs with no other penalty.

Shadowbeing (Su): A Darkblade at this level is part shadow. Natives of the Plane of Shadows see the Darkblade as an ally and the Darkblade becomes immune to poison, disease, sneak attacks, critical hits, and (as long as he wills it) aging. As long as a Darkblade has a Constitution score of at least 20, he no longer needs to eat, sleep, or breathe. At the same time, he is not undead, so he cannot be rebuked or controlled by a cleric.

Ex-Darkblades[edit]

There are no Ex-Darkblades, only those that do not accept their powers anymore.

Epic Darkblade[edit]

Table: The Epic Darkblade

Hit Die: d8

Level Special
21st Blindsense 60'
22nd Bonus Feat, Blindsense 70'
23rd Blindsense 80'
24th Bonus Feat, Blindsense 90'
25th Blindsense 100'
26th Bonus Feat, Blindsense 110'
27th Blindsense 120'
28th Bonus Feat, Blindsense 130'
29th Blindsense 140'
30th Bonus Feat, Blindsense 150'

6 + Int modifier skill points per level.

Bonus Feats : Because of the fact a Darkblade cannot become more of a shadow without being a shadow, he knows better then to meld his esseance with the Plane of Shadows anymore. However, he never stop his physical traning. Every even level the Darkblade may chose a bonus feat at his choce, as long as he meets the prerequisites.


Human Darkblade Starting Package[edit]

Weapons: Longsowrd, Shortbow, and Flail.

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Hide 4 Dex -2
Spot 4 Wis -

Feat: Quick Draw

Bonus Feats: Weapon Focus (Longsword)

Gear: Studded Leather Armor, Backpack, Bedroll, Belt Pouch, Torch (x3), Explorer’s Outfit, Buckler, Arrows (x20)

Gold: 3D6.

Campaign Information[edit]

Darkblades tend to be shunned by people when they are found out to be Darkblades. Darkblades should always be fearful of revealing themselves, or they may be killed by the town just for what they are.

Playing a Darkblade[edit]

Religion: Many Darkblades only give lip-service to deities. However, the few that actually do have a patron deity usually worships a deity of darkness and/or death, such as Vecna. The one thing that seems to be a sin to all Darkblades is someone using the title "Master Darkblade" when they are not a Master Darkblade. These people seem to disappear quite often and without a trace. A charcter is considered a Master Darkblade when he reaches level 20 in Drakblade.

Other Classes: Few others trust Darkblades, themselves included. Paladins hate them because of their source of power, but can't kill them because of their code of honor. Barbarians see them as wizards with darker magic. The only class that may trust a Darkblade is a cleric, and then only if the cleric's deity is of darkness or death. Sorcerers also are willing to give Darkblades a chance, but they won't trust them.

Combat: Most Darkblades are in the front line with fighters, or in back with the archers.

Advancement: Darkblades rarly multi-class, but when they do it is ussaly to the cleric class.

Darkblades in the World[edit]

Darkblades? Oh, we're the ones you don't want to make mad. After all, we can travel from point a to point b in a single second and should you kill us, we can just keep coming back.
—Newrok Shadowblade, Saint of creation of Shadowgate and Master Darkblade

Darkblades really don't "fit into" anything. They are loners, always wandering.

Daily Life: Many Darkblades are wanders. They really feel any connection to any one place, so they never really have a home.

Notables: Newrok Shadowblade, Saint of Creation

Organizations: Darkblades rarely trust each other, so there is no organizations for them. However Atra Moonwooer, an elf Darkblade, hopes to one day make a school to teach other Darkblades like himself.

NPC Reactions: Many NPCs don't even know that Darkblades exist. They are ussaly mistaken for ranger or fighters. The few that do know of Darkblades treat them worse then they would a Drow.

Darkblade Lore[edit]

Characters with ranks in Knowlegde The Planes can research Darkblades to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowlegde The Planes
DC Result
15 Darkblades are seen as evil beings.
20 They draw their power by melding their essence with the Plane of Shadows.
25 Drows are even cautious around Darkblades.
30 A Master Darkblade is part shadow.


Darkblades in the Game[edit]

Many Darkblades are mercenaries, thugs, or wanderers. A few join the military and are put into the special forces.

Adaptation: You may need to tweek them here and there, and please do if you want to use them in your game.


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