Difference between revisions of "User:Paleomancer/Emerald Sun (3.5e Campaign Setting)/Character Options"

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(Character Options)
(Feats)
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==Feats==
 
==Feats==
:For weapon proficiencies, characters use the variant weapon groups feats from Unearthed Arcana. This applies to feats like Weapon Focus, Weapon Specialization, Rapid Reload, and Improved Critical, since that gives fighter classes an edge in training with weapons and makes those feats more valuable.  Certain regions and cultures favor certain weapon groups, so characters who come from a certain area may have their optiobns slightly restricted.  In addition, I am adding the following feat to Weapon Groups:  
+
:For weapon proficiencies, characters use the [[Publication:Unearthed Arcana/Weapon Group Feats| Weapon Group feats]] variant from Unearthed Arcana. As noted in that work, feats like Weapon Focus, Weapon Specialization, Rapid Reload, and Improved Critical apply to weapon groups, rather than specific weapons, since that gives fighter classes an edge in training with weapons and makes those feats more valuable.  Certain regions and cultures favor certain weapon groups, so characters who come from a certain area may have their options slightly restricted.  In addition, I am adding the following feat to Weapon Groups:  
 
* Weapon Group (Firearms): Allows you to use firearms.
 
* Weapon Group (Firearms): Allows you to use firearms.
 
:I'm still evaluating item creation feats, which don't seem to get a lot of direct game play.
 
:I'm still evaluating item creation feats, which don't seem to get a lot of direct game play.

Revision as of 21:44, 10 October 2012

Character Options

Feats

For weapon proficiencies, characters use the Weapon Group feats variant from Unearthed Arcana. As noted in that work, feats like Weapon Focus, Weapon Specialization, Rapid Reload, and Improved Critical apply to weapon groups, rather than specific weapons, since that gives fighter classes an edge in training with weapons and makes those feats more valuable. Certain regions and cultures favor certain weapon groups, so characters who come from a certain area may have their options slightly restricted. In addition, I am adding the following feat to Weapon Groups:
  • Weapon Group (Firearms): Allows you to use firearms.
I'm still evaluating item creation feats, which don't seem to get a lot of direct game play.

Skills

Certain skills have been changed, to reflect new options or eliminate redundancies.
  • Control Shape (Wis): Now applies to all shapeshifting abilities. For polymorph and the like, gain bonus on Control Shape check equal to 1/2 CL. TBA penalties for extended morphing sessions.
  • Cryptography (Int): Combines Decipher Script (Int) with the ability to manufacture codes, obscure writing, and hidden messages. More TBA on how to make codes.
  • Disable Device (Dex): Now a dexterity-based skill, and now includes all Open Lock uses, with same DCs.
  • Manipulate Device (Cha): Combines the functions of Use Magic Device and Use Psionic Device; can also be used to trigger results from complicated mechanisms without prior knowledge (with similar chances for success, failure, and catastrophe as for a magic item).
  • Stealth (Dex): Combines Hide and Move Silently, otherwise as both skills. Note that size modifiers now apply to Stealth checks.

Flaws

Substitution Levels