Difference between revisions of "User:Anarril/Organisations (3.5e Other)"

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Revision as of 17:58, 8 June 2013

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Author request, I intend to keep working on this but it might be a long while between edits, so if I cannot be sure my work be will be here when I get back to it I'll work on it elsewhere first


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Author: Anarril (talk)
Date Created: June 2, 2013
Status: In Progress
Editing: Clarity edits only please
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Introduction/Motivation

While looking for inspiration for the (more sandbox-like) follow-up of a Red Hand of Doom campaign I realized that two systems I read about (see Inspiration) could be combined very nicely and even expanded with self written material. Both of these systems gave Organizations and the way PC's interacted with them a little more mechanics which would really help me when populating a world with groups of good and bad guys. So here we are!

Goals

Create a system that allows GM's and players to create organizations that have clearly described game systems for interacting with them, both in a antagonistic and in a support role in relation to the PC's. These organizations should take minimal work to describe when first created but be able to grow in complexity and importance within a campaign as required. GM's should be able to use them as antagonists and in this role they should ease the creation of an adventure or campaign centered around fighting/destroying them. GM's should also be able to use them as groups supportive of PD goals (or even in need of the PC's help) and in this role they should give clear guidelines as to what kind of help such an organization needs, what kind of rewards they would be willing to pay and what kind of favors they could bestow. Players should be able to use them as sources of background flavor and supplemental character power. Partially as a side effect this system could allow people to create homebrew organisations for use in others campaigns.

Inspiration


Design Notes

Things I want to add:

  • explanation of Aff. score
    • ways to increase/decrease that score
      • default ways that can be used to more easily create a new org
  • ranks withing orgs like PHB2
  • the way ranks interact with the social network system
  • randomly determining wheter an org has supporters in a given city
  • usage guides for GM's and players
  • sub-organisations
  • merging/splitting orgs
  • example orgs:
    • the red hand of doom
    • church of 'generic sun god'
    • trade network
    • secret high level wizard cult
    • mage of the arcane order org



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