Difference between revisions of "Talk:Monstrous Player Characters (3.5e Variant Rule)"
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Ghostwheel (talk | contribs) (Created page with "How do I solve the problem of even-CR monsters potentially being stronger choices than odd-CR monsters? (Since you take 50% racial levels for even-CR monsters, and more for od...") |
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One thought is to reduce the racial ability score bonuses (+2 to only one ability score? No bonuses to ability scores?), but I'm not sure if that's too hard of a nerf or not. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 03:23, 10 June 2014 (UTC) | One thought is to reduce the racial ability score bonuses (+2 to only one ability score? No bonuses to ability scores?), but I'm not sure if that's too hard of a nerf or not. --[[User:Ghostwheel|Ghostwheel]] ([[User talk:Ghostwheel|talk]]) 03:23, 10 June 2014 (UTC) | ||
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+ | :Monster CR doesn't really translate well to player power anyways. Even look at your Succubus example: is it really fair for players to have access to unlimited teleporting at 6th level? Or being able to have [[SRD:Formian_Taskmaster|four permanent monster lackeys]]? You already know my reservations with the monster CRs in 3.5 anyways though. This variant is just putting that imbalance on the player's side. So, I don't expect some sweeping rule for even or odd CR monsters to make much of a difference to the outcome. Some monsters are going to have grossly overpowered abilities for their CR and some are going to be grossly underpowered. --[[User:Aarnott|Aarnott]] ([[User talk:Aarnott|talk]]) 13:53, 10 June 2014 (UTC) |
Revision as of 13:53, 10 June 2014
How do I solve the problem of even-CR monsters potentially being stronger choices than odd-CR monsters? (Since you take 50% racial levels for even-CR monsters, and more for odd-CR monsters.)
For the most extreme example, a CR 3 and 4 monster have 2 racial HD each, but that's 66% of the CR 3's HD/CR, while it's only 50% o the CR 4's HD/CR.
One thought is to reduce the racial ability score bonuses (+2 to only one ability score? No bonuses to ability scores?), but I'm not sure if that's too hard of a nerf or not. --Ghostwheel (talk) 03:23, 10 June 2014 (UTC)
- Monster CR doesn't really translate well to player power anyways. Even look at your Succubus example: is it really fair for players to have access to unlimited teleporting at 6th level? Or being able to have four permanent monster lackeys? You already know my reservations with the monster CRs in 3.5 anyways though. This variant is just putting that imbalance on the player's side. So, I don't expect some sweeping rule for even or odd CR monsters to make much of a difference to the outcome. Some monsters are going to have grossly overpowered abilities for their CR and some are going to be grossly underpowered. --Aarnott (talk) 13:53, 10 June 2014 (UTC)