Difference between revisions of "SRD:Strength"

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Any [[SRD:Creature|creature]] that can physically manipulate other objects has at least 1 point of Strength. A [[SRD:Creature|creature]] with no Strength score can’t exert force, usually because it has no physical body or because it doesn’t move. The creature automatically fails [[SRD:Strength Check|Strength checks]]. If the creature can attack, it applies its [[SRD:Dexterity|Dexterity]] modifier to its [[SRD:Base Attack Bonus|base attack bonus]] instead of a Strength modifier.
 
Any [[SRD:Creature|creature]] that can physically manipulate other objects has at least 1 point of Strength. A [[SRD:Creature|creature]] with no Strength score can’t exert force, usually because it has no physical body or because it doesn’t move. The creature automatically fails [[SRD:Strength Check|Strength checks]]. If the creature can attack, it applies its [[SRD:Dexterity|Dexterity]] modifier to its [[SRD:Base Attack Bonus|base attack bonus]] instead of a Strength modifier.
  
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Latest revision as of 23:56, 2 October 2014

This material is published under the OGL

Strength (Str)[edit]

Strength measures your character’s muscle and physical power. This ability is especially important for Fighters, barbarians, paladins, rangers, and monks because it helps them prevail in combat. Strength also limits the amount of equipment your character can carry.

You apply your character’s Strength modifier to:

Any creature that can physically manipulate other objects has at least 1 point of Strength. A creature with no Strength score can’t exert force, usually because it has no physical body or because it doesn’t move. The creature automatically fails Strength checks. If the creature can attack, it applies its Dexterity modifier to its base attack bonus instead of a Strength modifier.


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Facts about "Strength"
TitleStrength +