Difference between revisions of "User:Paleomancer/Emerald Sun (3.5e Campaign Setting)/Character Options"

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(Skill Modifications)
m (Paleomancer moved page Emerald Sun (3.5e Campaign Setting)/Character Options to User:Paleomancer/Emerald Sun (3.5e Campaign Setting)/Character Options: I haven't worked on it for a while, and I am not satisfied with my approach and organization...)
 
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==Feats==
 
==Feats==
For weapon proficiencies, characters use the [[Publication:Unearthed Arcana/Weapon Group Feats| Weapon Group feats]] variant from Unearthed Arcana. As noted in that work, feats like [[SRD:Weapon Focus|Weapon Focus]], [[SRD:Weapon Specialization|Weapon Specialization]], [[SRD:Rapid Reload|Rapid Reload]], and [[SRD:Improved Critical|Improved Critical]] apply to weapon groups, rather than specific weapons, since that gives fighter classes an edge in training with weapons and makes those feats more valuable.  Certain regions and cultures favor certain weapon groups, so characters who come from a certain area may have their options slightly restricted.  In addition, I am adding the following feat for Weapon Groups:
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For weapon proficiencies, characters use the [[Publication:Unearthed Arcana/Weapon Group Feats| Weapon Group feats]] variant from Unearthed Arcana. As noted in that work, feats like [[SRD:Weapon Focus|Weapon Focus]], [[SRD:Weapon Specialization|Weapon Specialization]], [[SRD:Rapid Reload|Rapid Reload]], and [[SRD:Improved Critical|Improved Critical]] apply to weapon groups, rather than specific weapons, since that gives fighter classes an edge in training with weapons and makes those feats more valuable.  Certain regions and cultures favor certain weapon groups, so characters who come from a certain area may have their options slightly restricted.  In addition, the following Weapon Group feat is also available:
  
 
<onlyinclude>{{3.5e Feat
 
<onlyinclude>{{3.5e Feat
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A [[fighter]] may select Weapon Group (firearms) as one of his [[fighter bonus feats]].[[Type::Fighter| ]]}}</onlyinclude>
 
A [[fighter]] may select Weapon Group (firearms) as one of his [[fighter bonus feats]].[[Type::Fighter| ]]}}</onlyinclude>
  
 
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In line with the Tome of Prowess system, the following feat replaces feats like Alertness, Nimble Fingers, and so on.
:In line with the Tome of Prowess system, the following feat replaces feats like Alertness, Nimble Fingers, and so on.
 
  
 
<onlyinclude>{{3.5e Feat
 
<onlyinclude>{{3.5e Feat
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|types=
 
|types=
 
|summary=You have gained unusual mastery with a particular skill set.
 
|summary=You have gained unusual mastery with a particular skill set.
|benefit=Select two skills that either are usable untrained or in which you possess at least four skill ranks. You gain a +2 competence bonus on checks made with those skills.  
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|benefit=Select two skills that either are usable untrained or in which you possess at least one skill rank. You gain a +2 competence bonus on checks made with those skills.  
 
|special=Only the highest competence bonus applies to any skill or ability.}}  
 
|special=Only the highest competence bonus applies to any skill or ability.}}  
 
</onlyinclude>
 
</onlyinclude>
  
:The following feat is also available:
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The following feat is also available:
 
<onlyinclude>{{3.5e Feat
 
<onlyinclude>{{3.5e Feat
 
|name=Jack-of-all-Trades
 
|name=Jack-of-all-Trades
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===Skill Modifications===
 
===Skill Modifications===
* Legerdemain: Used by some spellcasters to conceal their spellcasting abilities a la Athasian wizards (base DC 20 + spell level).  Opposed by Perception (Legerdemain result is the DC).
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* Arcana: Yields monster information for aberration-type monsters and the Fremd.
* Psychology: Add use for treatment of insanity. Maybe speeds up healing of mental ability damage?
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* Thaumaturgy: Religious studies regarding the Elder Fremd star cults is covered here.
* Thaumaturgy: All studies related to the Great Old Ones is covered here.
 

Latest revision as of 02:18, 12 November 2014

Character Options[edit]

Feats[edit]

For weapon proficiencies, characters use the Weapon Group feats variant from Unearthed Arcana. As noted in that work, feats like Weapon Focus, Weapon Specialization, Rapid Reload, and Improved Critical apply to weapon groups, rather than specific weapons, since that gives fighter classes an edge in training with weapons and makes those feats more valuable. Certain regions and cultures favor certain weapon groups, so characters who come from a certain area may have their options slightly restricted. In addition, the following Weapon Group feat is also available:


Weapon Group (firearms) [General] Benefit: You make attack rolls with the following weapons normally: hand cannon, handgun, rifle, rocket. Normal: When using a weapon with which you are not proficient, you take a −4 penalty on attack rolls.Special: All classes may select Weapon Group (firearms) as one of their 1st-level Weapon Group proficiencies.

A fighter may select Weapon Group (firearms) as one of his fighter bonus feats.

In line with the Tome of Prowess system, the following feat replaces feats like Alertness, Nimble Fingers, and so on.


Skill Specialist [General] Benefit: Select two skills that either are usable untrained or in which you possess at least one skill rank. You gain a +2 competence bonus on checks made with those skills. Special: Only the highest competence bonus applies to any skill or ability.


The following feat is also available:

Jack-of-all-Trades [Prowess] Prerequisites: Character level 6th.Benefit: When using the Adventurer's knack ability, you gain a +2 competence bonus on checks. Special: Only the highest competence bonus applies to any skill or ability.


Skills[edit]

For this setting, the Tome of Prowess skill system is used. In additional to its relative simplicity, it opens options for characters, especially those of non-spellcasting classes.

Skill Modifications[edit]

  • Arcana: Yields monster information for aberration-type monsters and the Fremd.
  • Thaumaturgy: Religious studies regarding the Elder Fremd star cults is covered here.