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TerrorBear (3.5e Monster)

29 bytes added, 01:03, 27 August 2016
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'''Burning Trail ([[Su]]):''' Everywhere it walks, it leaves twenty-inch-long flaming footprints. The fires within each impression don't seem to die. Any place walked over by the TerrorBear becomes lit with infernal fire, dealing 1d10 points of fire damage each round. The TerrorBear is immune to its own Burning Trail. The burning effect only goes out if the TerrorBear leaves the plane it is currently on, or 1 week has passed. Thus when a TerrorBear is in the area, all know it. Forest fires as a result of TerrorBears are common.
'''Destroy ([[Ex]]):''' Once every 1d4 rounds as a standard action a TerrorBear can choose to utterly destroy something within its reach. With a roar and a swipe of its claw, it bends reality to its whim. Against creatures, this deals 40d6 damage as a melee touch attack, and forces a [[Fortitude]] save DC 35 or be utterly destroyed or mutilated beyond repair at the TerrorBear's option. A successful save negates the destruction but not the damage, and if the damage kills the creature the body is destroyed or mutilated. This is a form-altering attack, not a death effect and so works on undead and constructs. Damage from Destroy counts as a force effect for the purposes of harming incorporeal and ethereal creatures, and for destroying ''[[SRD:Wall of Force|walls of force]]'', and it immediately destroys any ''[[SRD:Prismatic Wall|prismatic wall]]'' and ''[[SRD:Prismatic Sphere|prismatic sphere]]'' type effects. Destroy can even effect things would shouldn't concievably BE destroyed , hitting a object or concept up to 1000 ft radius. A TerrorBear can destroy a waterfall, and the water will simply cease to flow in spite what gravity and sanity would otherwise suggest. Only the effect of a ''[[SRD:Remove Curse|remove curse]]'' of caster level higher than 40 or a ''[[SRD:Limited Wish|limited wish]]''. ''[[SRD:Miracle|miracle]]'', or ''[[SRD:Wish|wish]]'' spell can undo the damage done to objects in this way. Attended objects get a [[Fortitude]] similar to creatures to resist destruction.
'''Frightful Presence ([[Ex]]):''' A TerrorBear can unsettle foes with its mere presence. The ability takes effect automatically whenever the TerrorBear attacks, charges, or makes an intimidating action. Creatures within a radius of 500 feet are subject to the effect if they have fewer HD than the TerrorBear. A potentially affected creature that succeeds on a Will save (DC 35) remains immune to that TerrorBear's frightful presence for 24 hours. On a failure, creatures with 20 or less HD become panicked for 4d6 rounds and those with 21 or more HD become shaken for 4d6 rounds. TerrorBear ignore the frightful presence of other TerrorBears.