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Thaumaturge (3.5e Class)

2,308 bytes added, 22:24, 31 January 2017
Hex
Special Qualities Granted:
: I - Any class ability you use that deals damage deals an additional amount of damage to enemies equal to half your Path Rating for every Hex Path Ability they are affected with (minimum one). If multiple enemies are affected by a single damaging effect, this bonus only applies to one.
: II -Once per encounter when a creature within Medium range activates a spell, spell-like ability, or supernatural ability, you may force them to make a Will save. On a failed save, they are unable to use that ability for an additional 1d4+1 rounds. You may use this ability twice per encounter upon reaching level V of this path.: III -Once per encounter when a creature makes a melee attack, you may force them to make a Will save. On a failed save, treat their attack roll as a one on the die, and they take 1d6 points of damage. Increase this damage by a number equal to your Path Rating. You may use this ability twice per encounter upon reaching level VI of this path.: IV -Once per encounter as a swift action, you may curse an enemy who must make a Will save. On a failed save, the target takes 1d6 damage whenever they make an attack roll. Increase this damage by a number equal to your Path Rating. You may use this ability twice per encounter upon reaching level VII of this path.: V -Once per encounter as a standard action, you may siphon a creature's spells or spell-like abilities to heal yourself. The target must make a Will save, or randomly lose one of their highest level spell slots, spells prepared, or spell-like abilities, and you heal 1d6 damage equal to the level of the spell.: VI -Once per encounter as a standard action, you can cause a creature to believe they carry a heavy burden. The target must make a Will save, and on a failed save if they are carrying a light load it becomes a medium load, while a medium load becomes a heavy load, and the heavy load causes them to be overencumbered and [[Immobilized (3.5e Condition)|immobilized]]. The target may make another saving throw at the end of each round to throw off the effect of this ability, and it can last for a maximum of three rounds.: VII -Once per encounter as a standard action, you may curse a creature, slowing their casting time. The target must make a Will save; on a failed saving throw, swift casting spells require a standard action to cast, and spells that require a standard or full-round action to cast require one round to cast. Spells that require longer to cast are unaffected. The target may make another saving throw at the end of each round to throw off the effect of this ability, and it can last for a maximum of three rounds.
=====Illusion=====

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