Difference between revisions of "User:Ghostwheel/5e Stat Skeleton"

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! Monster Level<br>(1 per party member) || AC || Attack || HP || DPR on hit || DCs (+att) || Saves (def) || Budget Cost
 
! Monster Level<br>(1 per party member) || AC || Attack || HP || DPR on hit || DCs (+att) || Saves (def) || Budget Cost
 
|-
 
|-
| 1/8 || 13 || +2 || 5 || 3 || 13 (+x) || +5/+3/+1 (x) || 1
+
| 1/8 || 13 || +1 || 5 || 3.5 || 13 (+x) || +5/+3/+1 (x) || 1
 
|-
 
|-
 
| 1/4 || 13 || +2 || 5 || 6.5 || 13 (+x) || +5/+3/+1 (x) || 2
 
| 1/4 || 13 || +2 || 5 || 6.5 || 13 (+x) || +5/+3/+1 (x) || 2

Revision as of 02:43, 25 November 2017

Monster Stats by Level
Monster Level
(1 per party member)
AC Attack HP DPR on hit DCs (+att) Saves (def) Budget Cost
1/8 13 +1 5 3.5 13 (+x) +5/+3/+1 (x) 1
1/4 13 +2 5 6.5 13 (+x) +5/+3/+1 (x) 2
1/2 13 +2 11 6.5 13 (+x) +5/+3/+1 (x) 5
1 13 +2 23 6.5 13 (+x) +5/+3/+1 (x) 10
2 13 +3 23 16 13 (+x) +5/+3/+1 (x) 30
3 13 +3 30 21 13 (+x) +5/+3/+1 (x) 45
4 14 +4 32 26 14 (+x) +6/+4/+2 (x) 65
5 16 +5 42 30.5 14 (+x) +8/+6/+4 (x) 125
6 16 +5 42 35.5 14 (+x) +8/+6/+4 (x) 145
7 16 +5 50 40 15 (+x) +8/+6/+4 (x) 190
8 17 +6 51 45 15 (+x) +9/+7/+5 (x) 260
9 18 +6 59 50 15 (+x) +10/+8/+6 (x) 350
10 18 +6 59 54.5 15 (+x) +10/+8/+6 (x) 390
11 19 +7 69 59.5 15 (+x) +11/+9/+7 (x) 580
12 19 +7 69 71.5 15 (+x) +11/+9/+7 (x) 700
13 20 +7 76 77 15 (+x) +12/+10/+8 (x) 900
14 20 +7 77 82 15 (+x) +12/+10/+8 (x) 960
15 20 +7 84 87.5 15 (+x) +12/+10/+8 (x) 1120
16 20 +7 84 102.5 15 (+x) +12/+10/+8 (x) 1300
17 21 +8 91 108.5 16 (+x) +13/+11/+9 (x) 1780
18 22 +8 94 114.5 16 (+x) +14/+12/+10 (x) 2120
19 22 +8 102 132 16 (+x) +14/+12/+10 (x) 2600
20 22 +8 102 138.5 16 (+x) +14/+12/+10 (x) 2750


  • Minions have 1/4 the HP of what's listed on the table, and should do 2/5 (40%) the damage a normal monster would do to account for the fact that they die faster, and automatically have evasion and mettle. Minions don't use hindering, debilitating, or incapacitating effects.
  • Normals don't use debilitating or incapacitating effects.
  • Elites should do +40% extra damage of what a normal monster would do, and multiply the health of a normal by 1.4. Elites are immune to incapacitating effects. Elites don't use debilitating effects.
  • Solos should do x2 extra damage of what a normal monster does, and multiply the health of a normal by 2. Solos are immune to incapacitating and debilitating effects.