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{{3.5e Monster Classic | {{3.5e Monster Classic | ||
− | |monster= | + | |monster=Cheerful Chime |
|size=Diminuitive |type=Construct |subtypes= | |size=Diminuitive |type=Construct |subtypes= | ||
|hd=3d10 |hp=26 | |hd=3d10 |hp=26 | ||
− | |init= | + | |init=+2 |
− | |speed= | + | |speed=Hover 25 ft. (Max height = 5 ft., average maneuverability) |
− | |ac= |touch= |flat= | + | |ac=19 (Dex +2, size +4, natural +3)|touch=16 |flat=17 |
− | |bab= |grapple= | + | |bab=+2 |grapple= |
− | |at= | + | |at=Slam +1 melee (1 damage) |
− | |full_at= | + | |full_at=Slam +1 melee (1 damage) |
− | |space= |reach= | + | |space= |reach=0 ft. |
− | |sa= | + | |sa=Soothing Melody |
|sq= | |sq= | ||
|fort=— |ref= |will= | |fort=— |ref= |will= | ||
Line 26: | Line 26: | ||
|org=Solitary or pack (4-6 cheerful chimes) | |org=Solitary or pack (4-6 cheerful chimes) | ||
|cr=3 | |cr=3 | ||
− | |treas= | + | |treas=Standard |
|align=Usually chaotic neutral | |align=Usually chaotic neutral | ||
|adv= | |adv= | ||
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}} | }} | ||
− | '' | + | ''You encounter a bell floating through the air, ringing all by itself.'' |
− | + | Cheerful Chimes are bells or other wind instruments animated by a force that enjoys music for music's sake. They travel wantonly, playing their song wherever they go. | |
=== Combat === | === Combat === | ||
− | + | Cheerful Chimes dislike combat — it goes against their nature, and they're not particularly good at it, either. | |
− | ''' | + | ''Skills'': A Cheerful Chime takes a −8 racial penalty on [[SRD:Move Silently Skill|Move Silently]] checks. |
+ | |||
+ | '''{{Anchor|Soothing Melody}} {{Ex}}:''' A Cheerful Chime constantly makes pleasant sounds as it moves. All creatures that can hear the Cheerful Chime (other than the Cheerful Chime itself) take a −1 morale penalty on attack rolls, as it's hard for them to muster up enough aggression to fight, but gain a +1 morale bonus to saving throws, as the pleasant melody encourages them to power through adverse conditions. The constant racket also imposes a −4 penalty to Listen checks (this does affect the Cheerful Chime). Soothing Melody stops working on any round in which the Cheerful Chime does not take at least a 5-foot step. Soothing Melody is a [Sonic] effect. | ||
'''<!--Another special ability (tagged with {{Su}}, {{Ex}}, {{Sp}}, or {{Ps}} if applicable)-->:''' <!--Special ability description.--> | '''<!--Another special ability (tagged with {{Su}}, {{Ex}}, {{Sp}}, or {{Ps}} if applicable)-->:''' <!--Special ability description.--> | ||
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[[Category:3.5e]] | [[Category:3.5e]] | ||
[[Category:User]] | [[Category:User]] | ||
− | [[Category:Monster]] | + | <nowiki>[[Category:Monster]]</nowiki> |
{{Navboxes}} | {{Navboxes}} |
Latest revision as of 18:18, 25 November 2017
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Cheerful Chime | |
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Size/Type: | Diminuitive Construct |
Hit Dice: | 3d10 (26 hp) |
Initiative: | +2 |
Speed: | Hover 25 ft. (Max height = 5 ft., average maneuverability) |
Armor Class: | 19 (Dex +2, size +4, natural +3), touch 16, flat-footed 17 |
Base Attack/Grapple: | +2/ |
Attack: | Slam +1 melee (1 damage) |
Full Attack: | Slam +1 melee (1 damage) |
Space/Reach: | /0 ft. |
Special Attacks: | Soothing Melody |
Special Qualities: | |
Saves: | Fort —, Ref , Will |
Abilities: | Str 7, Dex 15, Con —, Int 12, Wis 8, Cha 16 |
Skills: | |
Feats: | |
Environment: | Anywhere with lots of music |
Organization: | Solitary or pack (4-6 cheerful chimes) |
Challenge Rating: | 3 |
Treasure: | Standard |
Alignment: | Usually chaotic neutral |
Advancement: | |
Level Adjustment: |
You encounter a bell floating through the air, ringing all by itself.
Cheerful Chimes are bells or other wind instruments animated by a force that enjoys music for music's sake. They travel wantonly, playing their song wherever they go.
Combat[edit]
Cheerful Chimes dislike combat — it goes against their nature, and they're not particularly good at it, either.
Skills: A Cheerful Chime takes a −8 racial penalty on Move Silently checks.
Soothing Melody (Ex): A Cheerful Chime constantly makes pleasant sounds as it moves. All creatures that can hear the Cheerful Chime (other than the Cheerful Chime itself) take a −1 morale penalty on attack rolls, as it's hard for them to muster up enough aggression to fight, but gain a +1 morale bonus to saving throws, as the pleasant melody encourages them to power through adverse conditions. The constant racket also imposes a −4 penalty to Listen checks (this does affect the Cheerful Chime). Soothing Melody stops working on any round in which the Cheerful Chime does not take at least a 5-foot step. Soothing Melody is a [Sonic] effect.
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