Difference between revisions of "Bodkin Caltrops (3.5e Equipment)"
(Created page with " {{author |author_name=balmz |date_created=feb 4 2018 |status=tbc |editing= }} <onlyinclude> == Bodkin Caltrops == These caltrops are particularly sharp and narrow, ideal f...") |
|||
Line 11: | Line 11: | ||
[[These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet. | ]] | [[These caltrops are particularly sharp and narrow, ideal for enemies with tougher feet. | ]] | ||
− | Bodkin caltrops are like regular caltrops but with a few exceptions, these caltrops were made to ignore tough armor and feet. A bodkin caltrop when stepped on ignores up to 5 ac or damage reduction for creatures with footwear or that have thick soles naturally. If the bodkin caltrops succeed on the attack, the creature has stepped on one. The bodkin caltrop deals 2 | + | Bodkin caltrops are like regular caltrops but with a few exceptions, these caltrops were made to ignore tough armor and feet. A bodkin caltrop when stepped on ignores up to 5 ac or damage reduction for creatures with footwear or that have thick soles naturally. If the bodkin caltrops succeed on the attack, the creature has stepped on one. The bodkin caltrop deals 2 points of damage, and the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 36 hours, or until the creature is successfully treated with a DC 20 Heal check, or until it receives at least 2 points of magical curing. A charging or running creature must immediately stop if it steps on a bodkin caltrop. Any creature moving at half speed or slower can pick its way through a bed of bodkin caltrops with no trouble. |
Revision as of 23:24, 4 February 2018
| |||||||||
Rate this article Discuss this article |
Bodkin Caltrops
Bodkin caltrops are like regular caltrops but with a few exceptions, these caltrops were made to ignore tough armor and feet. A bodkin caltrop when stepped on ignores up to 5 ac or damage reduction for creatures with footwear or that have thick soles naturally. If the bodkin caltrops succeed on the attack, the creature has stepped on one. The bodkin caltrop deals 2 points of damage, and the creature’s speed is reduced by one-half because its foot is wounded. This movement penalty lasts for 36 hours, or until the creature is successfully treated with a DC 20 Heal check, or until it receives at least 2 points of magical curing. A charging or running creature must immediately stop if it steps on a bodkin caltrop. Any creature moving at half speed or slower can pick its way through a bed of bodkin caltrops with no trouble.
Back to Main Page → 3.5e Homebrew
Author | balmz + |
Identifier | 3.5e Equipment + |
Rating | Unrated + |
Title | Bodkin Caltrops + |