Difference between revisions of "User:Paleomancer/Emerald Sun (3.5e Campaign Setting)/Classes"
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=Classes= | =Classes= | ||
− | ==Base Classes== | + | ==Thematic Classes== |
+ | |||
+ | === Scholar === | ||
+ | Mages for a more enlightened era. | ||
+ | |||
+ | === Soldier === | ||
+ | Fighters for a more advanced era. | ||
+ | |||
+ | === Spy === | ||
+ | Rogues for a more cosmopolitan era. | ||
+ | |||
+ | === Cultist === | ||
+ | |||
+ | === Criminal === | ||
+ | |||
+ | === Citizen === | ||
+ | |||
+ | |||
+ | ==Standard Base Classes== | ||
At this time, base class options for Tellurian characters are rather limited. This may change, depending on how I sort out what is appropriate for a Lovecraftian campaign. | At this time, base class options for Tellurian characters are rather limited. This may change, depending on how I sort out what is appropriate for a Lovecraftian campaign. | ||
− | === | + | === Bard === |
− | + | ||
− | + | === Barbarian === | |
− | + | ||
+ | === Cleric === | ||
− | === | + | === Druid === |
− | |||
− | === | + | === Fighter === |
− | + | ||
− | + | === Monk === | |
− | + | ||
+ | === Paladin === | ||
+ | |||
+ | === Ranger === | ||
− | === | + | === Rogue === |
− | === | + | === Sorcerer === |
− | === | + | === Wizard === |
− | + | <!-- | |
− | + | *[[Priest (3.5e Class)|Priest]] | |
− | + | * [[Magician (3.5e Class)|Magician]] | |
− | + | * [[Pseudonaught (3.5e Class)|Pseudonaught]] | |
+ | * [[Shape Eater (3.5e Class)|Shape Eater]] | ||
+ | * [[Fighter, Tome (3.5e Class)|Fighter (Tome)]] | ||
+ | * [[Ranger, Tome (3.5e Class)|Ranger (Tome)]] | ||
+ | * [[Assassin, Tome (3.5e Class)|Assassin]] | ||
+ | * [[Barbarian, Tome (3.5e Class)|Berserker]] | ||
+ | --> | ||
==Prestige Classes== | ==Prestige Classes== | ||
− | + | There are many different paths an character can walk in the service of the Great Old Ones, and the list below is merely a handful of the options. | |
− | |||
+ | <!-- | ||
===[[Starspawn Host (3.5e Prestige Class)|Starspawn Host]]=== | ===[[Starspawn Host (3.5e Prestige Class)|Starspawn Host]]=== | ||
In most worlds, to be the host of a far realms horror is a thing of nightmare; to the devout of the Great Old Ones, it is a blessing. Most starspawn hosts are powerful spellcasters, but anyone can fulfill the requirements with sufficient devotion, and those who enter this class are considered aristocracy. No one can enter this class unless they are willing to serve mind, body, and soul the Great Old Ones. | In most worlds, to be the host of a far realms horror is a thing of nightmare; to the devout of the Great Old Ones, it is a blessing. Most starspawn hosts are powerful spellcasters, but anyone can fulfill the requirements with sufficient devotion, and those who enter this class are considered aristocracy. No one can enter this class unless they are willing to serve mind, body, and soul the Great Old Ones. | ||
− | :Changed Requirements: 5 HD; | + | :Changed Requirements: 5 HD; Thaumaturgy or Arcana 5 ranks, favor of a Great Old One. |
:'''Class Skills, [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]] Variant (6 per level, ×4 at 1st level):'''<br/> | :'''Class Skills, [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]] Variant (6 per level, ×4 at 1st level):'''<br/> | ||
{{ToP Skills|Affability, Arcana, Bluff, Concentration, Intimidation, Perception, Stealth, Thaumaturgy, Transformation}} | {{ToP Skills|Affability, Arcana, Bluff, Concentration, Intimidation, Perception, Stealth, Thaumaturgy, Transformation}} | ||
Line 40: | Line 67: | ||
* [[Starspawn Host (3.5e Prestige Class)#Starspawn Patron|Starspawn Patron]]: Priests must select their previous patron for this ability. You must select [[Priest (3.5e Class)/Domains|domains]] from those provided for your patron, and even if you have class levels that grant domains, spells granted by your patron must be spell-like abilities. | * [[Starspawn Host (3.5e Prestige Class)#Starspawn Patron|Starspawn Patron]]: Priests must select their previous patron for this ability. You must select [[Priest (3.5e Class)/Domains|domains]] from those provided for your patron, and even if you have class levels that grant domains, spells granted by your patron must be spell-like abilities. | ||
* [[Starspawn Host (3.5e Prestige Class)#Pseudonatural Form|Pseudonatural Form]]: In addition to the normal benefits of this ability, you also qualify for feats with the [[Fiend (3.5e Feat Type)|Fiend]] or [[Monstrous (3.5e Feat Type)|Monstrous]] tags as if you are of the appropriate type, although you must meet all prerequisites. Feats gained in this way that grant new attacks or change size do not function unless you are in your alien form. | * [[Starspawn Host (3.5e Prestige Class)#Pseudonatural Form|Pseudonatural Form]]: In addition to the normal benefits of this ability, you also qualify for feats with the [[Fiend (3.5e Feat Type)|Fiend]] or [[Monstrous (3.5e Feat Type)|Monstrous]] tags as if you are of the appropriate type, although you must meet all prerequisites. Feats gained in this way that grant new attacks or change size do not function unless you are in your alien form. | ||
− | * [[Starspawn Host (3.5e Prestige Class)#Corruption|Corruption]]: Each corruption gained inflicts a -1 penalty to Affability checks. | + | * [[Starspawn Host (3.5e Prestige Class)#Corruption|Corruption]]: Each corruption gained inflicts a -1 penalty to Affability and Creature Handling checks. |
− | * [[Starspawn Host (3.5e Prestige Class)#Unspeakable Existance|Unspeakable Existence]]: [[Priest (3.5e | + | * [[Starspawn Host (3.5e Prestige Class)#Unspeakable Existance|Unspeakable Existence]]: [[Priest (3.5e Class)|Priests]] of the same patron as yourself take no wisdom damage when raising you from the dead. You instead gain the following benefits for hearing your name spoken three times within the space of a minute: first time alerts you to the name, race, and patron (if any) of your namer; second time allows you to pin-point their location and general idea of the surrounding terrain; third time, you may teleport as a swift action adjacent to the speaker, provided you possess the ability (although you do not have to if you don't want to). |
− | + | ||
+ | ===[[Body Sprouter (3.5e Class)|Body Sprouter]]=== | ||
+ | Bizarre individuals who exploit the powers of the Dreamlands to impose their form upon others. Generally of nongood alignment, although exceptions are known. | ||
+ | |||
+ | ===[[Dream Lord (3.5e Prestige Class)|Dream Lord]]=== | ||
+ | Spellcasters who seek to master the power of the dreamlands. | ||
+ | |||
+ | --> |
Latest revision as of 05:11, 14 August 2018
Contents
Classes[edit]
Thematic Classes[edit]
Scholar[edit]
Mages for a more enlightened era.
Soldier[edit]
Fighters for a more advanced era.
Spy[edit]
Rogues for a more cosmopolitan era.
Cultist[edit]
Criminal[edit]
Citizen[edit]
Standard Base Classes[edit]
At this time, base class options for Tellurian characters are rather limited. This may change, depending on how I sort out what is appropriate for a Lovecraftian campaign.
Bard[edit]
Barbarian[edit]
Cleric[edit]
Druid[edit]
Fighter[edit]
Monk[edit]
Paladin[edit]
Ranger[edit]
Rogue[edit]
Sorcerer[edit]
Wizard[edit]
Prestige Classes[edit]
There are many different paths an character can walk in the service of the Great Old Ones, and the list below is merely a handful of the options.