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=Classes=
 
=Classes=
  
==Base Classes==
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==Thematic Classes==
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=== Scholar ===
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Mages for a more enlightened era.
 +
 
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=== Soldier ===
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Fighters for a more advanced era.
 +
 
 +
=== Spy ===
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Rogues for a more cosmopolitan era.
 +
 
 +
=== Cultist ===
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 +
=== Criminal ===
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 +
=== Citizen ===
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 +
 
 +
==Standard Base Classes==
 
At this time, base class options for Tellurian characters are rather limited.  This may change, depending on how I sort out what is appropriate for a Lovecraftian campaign.
 
At this time, base class options for Tellurian characters are rather limited.  This may change, depending on how I sort out what is appropriate for a Lovecraftian campaign.
  
===[[Priest (3.5e Class)|Priest]]===
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=== Bard ===
Priests are the primary emissaries and servants of the spirit realm, those mortals who form pacts with alien entities in exchange for power.  The vast majority of priests serve the Great Old Ones, with each member of the clergy serving the interests of a particular patron, and select their domains from what that entity offers.  Unlike more typical clerics and paladins, a priest may be of any alignment, although he or she rarely opposes their patron on more than one alignment axis. As a secondary option, a priest can elect to instead form pacts with lesser spirit creatures, which only grant one-three domains each; these renegades are known as Heretics, and can expect persecution from members of the R'leahan faiths. There are some slight changes to two of the class abilities:
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* '''Divine Favor ([[SRD:Ex|Ex]]):''' At 5th level, 1/encounter, a priest may reroll one [[SRD:Saving Throw|saving throw]], using their charisma modifier in place of the usual ability modifier.  They must abide by the result of this roll, even if it is lower.  This replaces the Priest's The Faithful ability.
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=== Barbarian ===
* '''Dreamwalk {{Sp}}:''' From 8th level, a priest has a closer connection to their spirit patron, and by extension, the Dreamlands, than others could ever hope to have. They may spend 1 minute creating a [[SRD:Gate|''gate'']] effect between their home plane and the Dreamlands. The gate may only be used for transport, and has the same lack of precision as a [[SRD:Plane Shift|''plane shift'']] spell, so a specific location within the demesne can not be targeted. Obviously, this cannot be used on any plane except the priest's home plane and the Dreamlands. The caster level for this is equal to the priest's character level, and the effective spell level of this ability is 4th. This replaces the priest's Gate to the Heavens ability.
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=== Cleric ===
  
===[[Magician (3.5e Class)|Magician]]===
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=== Druid ===
Magicians, or as some call them, ritualists, are the arcane spellcasters of Tellur.  Like wizards on other worlds, their main goal is to compile and study magical lore.  A secondary goal of many magicians, though not all, is to fight the Great Old Ones, since their magic lies outside of the direct control of the Fremd.  As beings that cast spells independent of any patron, through mysterious rituals unknown to most, magicians represent a form of magic alien to most citizens of Tellur, and they are rarely trusted, even when they nominally serve the Great Old Ones.
 
  
===[[Pseudonaught (3.5e Class)|Pseudonaught]]===
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=== Fighter ===
Pseudonoughts are warriors who follow a simple philosophy: reality is malleable, and what appears to be real is merely a fiction of the senses and mind, and most have a nihilistic approach to life.  Regardless of the validity of their beliefs, Pseudonaughts are usually considered insane by the standards of most mortals, and many are favored champions of Great Old Ones, who seek to reshape the mortal realm into a form more pleasing to their alien mindset. Renegade Pseudonaughts do exist, but those of this path who do not have the support of a powerful patron rarely survive for long. These are the following changes to the Pseudonaught class:
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:'''Class Skills, [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]] Variant (6 per level, ×4 at 1st level):'''<br/>
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=== Monk ===
{{ToP Skills|Acrobatics, Athletics, Bluff, Intimidation, Jump, Perception, Psychology, Survival, Stealth}}
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=== Paladin ===
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=== Ranger ===
  
===Soldier===
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=== Rogue ===
  
===Rogue===
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=== Sorcerer ===
  
===Ranger===
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=== Wizard ===
  
===[[Assassin, Tome (3.5e Class)|Assassin]]===
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<!--
Assassins are the enforcers, agents and spies for the various cults, organizations, and governments on Tellur. Some are ruthless killers, while others prefer to specialize in infiltration and subterfuge. While independent assassins do exist, they are rare, since even other assassins see free agents as an unpredictable threat. These are the following changes to the Assassin class:
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*[[Priest (3.5e Class)|Priest]]
:'''Class Skills, [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]] Variant (6 per level, ×4 at 1st level):'''<br/>
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* [[Magician (3.5e Class)|Magician]]
{{ToP Skills|Acrobatics, Athletics, Bluff, Devices, Escape Artistry, Perception, Psychology, Stealth, Transformation}}
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* [[Pseudonaught (3.5e Class)|Pseudonaught]]
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* [[Shape Eater (3.5e Class)|Shape Eater]]
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* [[Fighter, Tome (3.5e Class)|Fighter (Tome)]]
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* [[Ranger, Tome (3.5e Class)|Ranger (Tome)]]
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* [[Assassin, Tome (3.5e Class)|Assassin]]
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* [[Barbarian, Tome (3.5e Class)|Berserker]]
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-->
  
 
==Prestige Classes==
 
==Prestige Classes==
===[[Divine Avatar (3.5e Prestige Class)|Divine Avatar]]===
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There are many different paths an character can walk in the service of the Great Old Ones, and the list below is merely a handful of the options.
Most priests adopt this prestige class, seeking to become more like their patrons.
 
  
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<!--
 
===[[Starspawn Host (3.5e Prestige Class)|Starspawn Host]]===
 
===[[Starspawn Host (3.5e Prestige Class)|Starspawn Host]]===
 
In most worlds, to be the host of a far realms horror is a thing of nightmare; to the devout of the Great Old Ones, it is a blessing.  Most starspawn hosts are powerful spellcasters, but anyone can fulfill the requirements with sufficient devotion, and those who enter this class are considered aristocracy. No one can enter this class unless they are willing to serve mind, body, and soul the Great Old Ones.
 
In most worlds, to be the host of a far realms horror is a thing of nightmare; to the devout of the Great Old Ones, it is a blessing.  Most starspawn hosts are powerful spellcasters, but anyone can fulfill the requirements with sufficient devotion, and those who enter this class are considered aristocracy. No one can enter this class unless they are willing to serve mind, body, and soul the Great Old Ones.
:Changed Requirements: 5 HD; must either possess Thaumaturgy or Arcana 5 ranks and successfully complete the Ritual of Acceptance, or possess the Blood of Insanity Feat.
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:Changed Requirements: 5 HD; Thaumaturgy or Arcana 5 ranks, favor of a Great Old One.
 
:'''Class Skills, [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]] Variant (6 per level, ×4 at 1st level):'''<br/>
 
:'''Class Skills, [[Tome of Prowess (3.5e Sourcebook)|Tome of Prowess]] Variant (6 per level, ×4 at 1st level):'''<br/>
 
{{ToP Skills|Affability, Arcana, Bluff, Concentration, Intimidation, Perception, Stealth, Thaumaturgy, Transformation}}
 
{{ToP Skills|Affability, Arcana, Bluff, Concentration, Intimidation, Perception, Stealth, Thaumaturgy, Transformation}}
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*  [[Starspawn Host (3.5e Prestige Class)#Starspawn Patron|Starspawn Patron]]: Priests must select their previous patron for this ability.  You must select [[Priest (3.5e Class)/Domains|domains]] from those provided for your patron, and even if you have class levels that grant domains, spells granted by your patron must be spell-like abilities.   
 
*  [[Starspawn Host (3.5e Prestige Class)#Starspawn Patron|Starspawn Patron]]: Priests must select their previous patron for this ability.  You must select [[Priest (3.5e Class)/Domains|domains]] from those provided for your patron, and even if you have class levels that grant domains, spells granted by your patron must be spell-like abilities.   
 
* [[Starspawn Host (3.5e Prestige Class)#Pseudonatural Form|Pseudonatural Form]]: In addition to the normal benefits of this ability, you also qualify for feats with the [[Fiend (3.5e Feat Type)|Fiend]] or [[Monstrous (3.5e Feat Type)|Monstrous]] tags as if you are of the appropriate type, although you must meet all prerequisites.  Feats gained in this way that grant new attacks or change size do not function unless you are in your alien form.
 
* [[Starspawn Host (3.5e Prestige Class)#Pseudonatural Form|Pseudonatural Form]]: In addition to the normal benefits of this ability, you also qualify for feats with the [[Fiend (3.5e Feat Type)|Fiend]] or [[Monstrous (3.5e Feat Type)|Monstrous]] tags as if you are of the appropriate type, although you must meet all prerequisites.  Feats gained in this way that grant new attacks or change size do not function unless you are in your alien form.
* [[Starspawn Host (3.5e Prestige Class)#Corruption|Corruption]]: Each corruption gained inflicts a -1 penalty to Affability checks.
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* [[Starspawn Host (3.5e Prestige Class)#Corruption|Corruption]]: Each corruption gained inflicts a -1 penalty to Affability and Creature Handling checks.
* [[Starspawn Host (3.5e Prestige Class)#Unspeakable Existance|Unspeakable Existence]]: [[Priest (3.5e class)|Priests]] of the same patron as yourself take no wisdom damage when raising you from the dead.  You instead gain the following benefits for hearing your name spoken: first time alerts you to the name, race, and patron (if any) of your namer; second time allows you to pin-point their location and general idea of terrain; third time, and if you have the ability, you may teleport as a swift action adjacent to the speaker (although you do not have to if you don't want to).
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* [[Starspawn Host (3.5e Prestige Class)#Unspeakable Existance|Unspeakable Existence]]: [[Priest (3.5e Class)|Priests]] of the same patron as yourself take no wisdom damage when raising you from the dead.  You instead gain the following benefits for hearing your name spoken three times within the space of a minute: first time alerts you to the name, race, and patron (if any) of your namer; second time allows you to pin-point their location and general idea of the surrounding terrain; third time, you may teleport as a swift action adjacent to the speaker, provided you possess the ability (although you do not have to if you don't want to).
* [[Starspawn Host (3.5e Prestige Class)#Apothesis|Apothesis]]: Your default form is now your Pseudonatural form, and your original form is now a disguise.
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===[[Body Sprouter (3.5e Class)|Body Sprouter]]===
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Bizarre individuals who exploit the powers of the Dreamlands to impose their form upon others. Generally of nongood alignment, although exceptions are known.
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===[[Dream Lord (3.5e Prestige Class)|Dream Lord]]===
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Spellcasters who seek to master the power of the dreamlands.
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-->

Latest revision as of 05:11, 14 August 2018

Classes[edit]

Thematic Classes[edit]

Scholar[edit]

Mages for a more enlightened era.

Soldier[edit]

Fighters for a more advanced era.

Spy[edit]

Rogues for a more cosmopolitan era.

Cultist[edit]

Criminal[edit]

Citizen[edit]

Standard Base Classes[edit]

At this time, base class options for Tellurian characters are rather limited. This may change, depending on how I sort out what is appropriate for a Lovecraftian campaign.

Bard[edit]

Barbarian[edit]

Cleric[edit]

Druid[edit]

Fighter[edit]

Monk[edit]

Paladin[edit]

Ranger[edit]

Rogue[edit]

Sorcerer[edit]

Wizard[edit]

Prestige Classes[edit]

There are many different paths an character can walk in the service of the Great Old Ones, and the list below is merely a handful of the options.