Difference between revisions of "User:Leziad/Raider"
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|will=Good | |will=Good | ||
− | |special1=[[#Combat Flexibility|Combat Flexibility]], [[#Raiding Talent|Raiding Talent]], [[#Skirmish Strike|Skirmish Strike]] +1d6 | + | |special1=[[#Combat Flexibility|Combat Flexibility]], [[#Fast Movement|Fast Movement]], [[#Raiding Talent|Raiding Talent]], [[#Skirmish Strike|Skirmish Strike]] +1d6 |
|special2=[[#Raiding Talent|Raiding Talent]], [[#Uncanny Dodge|Uncanny Dodge]], | |special2=[[#Raiding Talent|Raiding Talent]], [[#Uncanny Dodge|Uncanny Dodge]], | ||
− | |special3=[[#Aggressive Stealth|Aggressive Stealth]], [[#Skirmish Strike|Skirmish Strike]] +2d6 | + | |special3=[[#Aggressive Stealth|Aggressive Stealth]], [[#Skirmish Strike|Skirmish Strike]] +2d6, [[#Tough Endurance|Tough Endurance]] |
|special4=[[#Combat Precision|Combat Precision]] +1, [[#Raiding Talent|Raiding Talent]] | |special4=[[#Combat Precision|Combat Precision]] +1, [[#Raiding Talent|Raiding Talent]] | ||
|special5=[[#Decisive Blow|Decisive Blow]], [[#Improved Uncanny Dodge|Improved Uncanny Dodge]], [[#Skirmish Strike|Skirmish Strike]] +3d6 | |special5=[[#Decisive Blow|Decisive Blow]], [[#Improved Uncanny Dodge|Improved Uncanny Dodge]], [[#Skirmish Strike|Skirmish Strike]] +3d6 | ||
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|special7=[[#Skirmish Strike|Skirmish Strike]] +4d6 | |special7=[[#Skirmish Strike|Skirmish Strike]] +4d6 | ||
|special8=[[#Combat Precision|Combat Precision]] +2, [[#Raiding Talent|Raiding Talent]] | |special8=[[#Combat Precision|Combat Precision]] +2, [[#Raiding Talent|Raiding Talent]] | ||
− | |special9=[[#Skirmish Strike|Skirmish Strike]] +5d6 | + | |special9=[[#Mobile Assault|Mobile Assault]], [[#Skirmish Strike|Skirmish Strike]] +5d6 |
|special10=[[#Raiding Talent|Raiding Talent]] | |special10=[[#Raiding Talent|Raiding Talent]] | ||
|special11=[[#Skirmish Strike|Skirmish Strike]] +6d6 | |special11=[[#Skirmish Strike|Skirmish Strike]] +6d6 | ||
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'''Weapon and Armor Proficiency:''' A Raider is proficient with all simple and martial weapon, as well as the [[SRD:Bolas|Bolas]], [[Hunting Knife (3.5e Equipment)|Hunting Knife]] and [[SRD:Net|Net]]. She is proficient with light and medium armor, one light exotic armor and all shields (except tower shields). | '''Weapon and Armor Proficiency:''' A Raider is proficient with all simple and martial weapon, as well as the [[SRD:Bolas|Bolas]], [[Hunting Knife (3.5e Equipment)|Hunting Knife]] and [[SRD:Net|Net]]. She is proficient with light and medium armor, one light exotic armor and all shields (except tower shields). | ||
− | '''{{Anchor|Combat Flexibility | + | '''{{Anchor|Combat Flexibility}}:''' A raider must know how to hand both melee and ranged combat, she gain either [[SRD:Weapon Finesse|Weapon Finesse]] and [[Sharpshooter (3.5e Feat)|Sharpshooter]] or [[Brutal Shooter (3.5e Feat)|Brutal Shooter]] and [[SRD:Power Attack|Power Attack]] as bonus feats, even if she does not meet the prerequisites. She also gain [[SRD:Weapon Focus|Weapon Focus]] in a single melee and a single ranged weapon she is proficient with. |
− | + | This ability count a Ranger's Combat Style for the purpose of prerequisites. | |
− | '''{{Anchor| | + | '''{{Anchor|Fast Movement}} {{Ex}}''': A raider gain a +10 increase to her land speed while wearing light, medium or no armor and carrying a light load or less. Additionally sheis not slowed down when wearing medium armor or carrying a medium load. |
− | ' | + | '''{{Anchor|Skirmish Strike}} {{Ex}}:''' A Raider rely on quick and decisive attack to win victories against her foes. At 1st level when a Raider attack a flat-footed opponent and/or moved at least 10 feet during the same round before her attack, she deal an extra 1d6 precision damage on her attack. This damage increase by 1d6 at 3rd level and each odd level thereafter. A Trial Champion is limited to 30 feet when making skirmish strike ranged attack. This ability count as Sneak Attack for the purpose of prerequisites and benefits it receive from feat and such which improve or modify sneak attack. |
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− | + | '''{{Anchor|Raider Talent}}:''' At 1st level, 2nd level and each even level thereafter a Raider learn a single Learned Talent. A talent may only be selected once unless specified otherwise. A Raider select her talents from the list here: [[User:Leziad/Raider/Raider Tricks|LIST]] | |
'''{{Anchor|Uncanny Dodge}} {{Ex}}:''' At 2nd level, a raider retains her [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if she is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, she still loses his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized. If a raider already has uncanny dodge from a different [[SRD:Class|class]], she automatically gains improved uncanny dodge (see below) instead. | '''{{Anchor|Uncanny Dodge}} {{Ex}}:''' At 2nd level, a raider retains her [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] (if any) even if she is caught [[SRD:Flat-Footed|flat-footed]] or struck by an [[SRD:Invisible|invisible]] attacker. However, she still loses his [[SRD:Dexterity|Dexterity]] bonus to [[SRD:AC|AC]] if immobilized. If a raider already has uncanny dodge from a different [[SRD:Class|class]], she automatically gains improved uncanny dodge (see below) instead. | ||
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'''{{Anchor|Aggressive Stealth}} {{Ex}}''': A 3rd level raider no longer take any penalty on [[SRD:Move Silently|move silently]] for moving at full speed and she quarter the penalty for running (from -20 to -5). | '''{{Anchor|Aggressive Stealth}} {{Ex}}''': A 3rd level raider no longer take any penalty on [[SRD:Move Silently|move silently]] for moving at full speed and she quarter the penalty for running (from -20 to -5). | ||
− | '''{{Anchor| | + | '''{{Anchor|Tough Endurance}} {{Ex}}:''' A raider who attained 3rd level is capable of incredible feats of endurance, she gain the [[SRD:Endurance|Endurance]] feat as well as DR 5/lethal. She count each minute she is swimming, running or performing strenuous activities as a round for the purpose of having to make [[Constitution]] check, allowing her to last much longer than most. |
'''{{Anchor|Combat Precision}} {{Ex}}''': At 4th level, a Raider gain a +1 competence bonus to attack roll when making an attack after moving at least 10 feet in a round. She also gain this bonus if she took a move action to aim at a target and that target, lasting for 1 round. | '''{{Anchor|Combat Precision}} {{Ex}}''': At 4th level, a Raider gain a +1 competence bonus to attack roll when making an attack after moving at least 10 feet in a round. She also gain this bonus if she took a move action to aim at a target and that target, lasting for 1 round. | ||
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'''{{Anchor|Stuntman}} {{Ex}}:''' At 6th level a raider is capable of parkour and stunts simply as part of normal movement. As such they ignore the first 5 ft of difficult terrain, and they automatically can move a minimum of 5 ft any movement based check (Climb, Jump, or Swim usually) regardless if it succeeds or fails. If the nature of the failure would result in dangerous consequences, such as falling off a rope, these consequences are delayed for 1 round and they make no progress instead. If they succeed on their next check they proceed as normal, otherwise they take the consequences of the failed check normally. | '''{{Anchor|Stuntman}} {{Ex}}:''' At 6th level a raider is capable of parkour and stunts simply as part of normal movement. As such they ignore the first 5 ft of difficult terrain, and they automatically can move a minimum of 5 ft any movement based check (Climb, Jump, or Swim usually) regardless if it succeeds or fails. If the nature of the failure would result in dangerous consequences, such as falling off a rope, these consequences are delayed for 1 round and they make no progress instead. If they succeed on their next check they proceed as normal, otherwise they take the consequences of the failed check normally. | ||
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+ | '''{{Anchor|Camouflage}} {{Ex}}''': A 7th level raider is capable of hiding without concealment or cover as long as she attempt to do so in natural terrain. This only function against creatures at least 10 feet away from her. | ||
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+ | '''{{Anchor|Mobile Assault}} {{Ex}}''': A 9th level raider is capable of incredible speed and precision in battle, she gain [[Mobile Assault (3.5e Feat)|Mobile Assault]] as a bonus feat. She may even perform a standard action in the middle of a [[SRD:Run|Run]] action. | ||
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+ | If she already had the feat she gain a [Fighter] bonus feat she meet the prerequisite of. | ||
'''{{Anchor|Extraordinary Class Feature}} {{Ex}}''': | '''{{Anchor|Extraordinary Class Feature}} {{Ex}}''': | ||
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'''{{Anchor|Class Feature}}''': | '''{{Anchor|Class Feature}}''': |
Revision as of 19:18, 17 November 2018
Making a Raider
<-Strong points and weak points, and effectiveness with party members.->
Abilities: <-Description of most important attributes for this class.->
Races: <-Description of relative likelihood of various races to join this class.->
Alignment: <-Alignments allowed for this class, or write "Any"->.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This is calculated by multiplying the number of die rolls by the die size plus one and multiplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: <-Select "Simple" or "As rogue", "Moderate" or "As fighter", or "Complex" or "As wizard", to let players know which starting age category to use for 1st-level characters->.
Class Features
All of the following are class features of the Raider.
Weapon and Armor Proficiency: A Raider is proficient with all simple and martial weapon, as well as the Bolas, Hunting Knife and Net. She is proficient with light and medium armor, one light exotic armor and all shields (except tower shields).
Combat Flexibility: A raider must know how to hand both melee and ranged combat, she gain either Weapon Finesse and Sharpshooter or Brutal Shooter and Power Attack as bonus feats, even if she does not meet the prerequisites. She also gain Weapon Focus in a single melee and a single ranged weapon she is proficient with.
This ability count a Ranger's Combat Style for the purpose of prerequisites.
Fast Movement (Ex): A raider gain a +10 increase to her land speed while wearing light, medium or no armor and carrying a light load or less. Additionally sheis not slowed down when wearing medium armor or carrying a medium load.
Skirmish Strike (Ex): A Raider rely on quick and decisive attack to win victories against her foes. At 1st level when a Raider attack a flat-footed opponent and/or moved at least 10 feet during the same round before her attack, she deal an extra 1d6 precision damage on her attack. This damage increase by 1d6 at 3rd level and each odd level thereafter. A Trial Champion is limited to 30 feet when making skirmish strike ranged attack. This ability count as Sneak Attack for the purpose of prerequisites and benefits it receive from feat and such which improve or modify sneak attack.
Raider Talent: At 1st level, 2nd level and each even level thereafter a Raider learn a single Learned Talent. A talent may only be selected once unless specified otherwise. A Raider select her talents from the list here: LIST
Uncanny Dodge (Ex): At 2nd level, a raider retains her Dexterity bonus to AC (if any) even if she is caught flat-footed or struck by an invisible attacker. However, she still loses his Dexterity bonus to AC if immobilized. If a raider already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.
Aggressive Stealth (Ex): A 3rd level raider no longer take any penalty on move silently for moving at full speed and she quarter the penalty for running (from -20 to -5).
Tough Endurance (Ex): A raider who attained 3rd level is capable of incredible feats of endurance, she gain the Endurance feat as well as DR 5/lethal. She count each minute she is swimming, running or performing strenuous activities as a round for the purpose of having to make Constitution check, allowing her to last much longer than most.
Combat Precision (Ex): At 4th level, a Raider gain a +1 competence bonus to attack roll when making an attack after moving at least 10 feet in a round. She also gain this bonus if she took a move action to aim at a target and that target, lasting for 1 round.
At 8th level and each 4 levels thereafter, the competence bonus increase by 1.
Decisive Blow (Ex): As a standard action, a 5th level raider may make a single attack at her highest attack bonus. If the attack hit and deal Skirmishing Strike it deal an extra +2 damage per dice. Once Decisive Blow is used it cannot be used again for 1d4 rounds.
Improved Uncanny Dodge (Ex): At 5th level and higher, a raider can no longer be flanked. This defense denies a rogue the ability to sneak attack the barbarian by flanking her, unless the attacker has at least four more rogue levels than the target has raiderlevels. If a character already has uncanny dodge (see above) from a second class, the character automatically gains improved uncanny dodge instead, and the levels from the classes that grant uncanny dodge stack to determine the minimum level a rogue must be to flank the character.
Stuntman (Ex): At 6th level a raider is capable of parkour and stunts simply as part of normal movement. As such they ignore the first 5 ft of difficult terrain, and they automatically can move a minimum of 5 ft any movement based check (Climb, Jump, or Swim usually) regardless if it succeeds or fails. If the nature of the failure would result in dangerous consequences, such as falling off a rope, these consequences are delayed for 1 round and they make no progress instead. If they succeed on their next check they proceed as normal, otherwise they take the consequences of the failed check normally.
Camouflage (Ex): A 7th level raider is capable of hiding without concealment or cover as long as she attempt to do so in natural terrain. This only function against creatures at least 10 feet away from her.
Mobile Assault (Ex): A 9th level raider is capable of incredible speed and precision in battle, she gain Mobile Assault as a bonus feat. She may even perform a standard action in the middle of a Run action.
If she already had the feat she gain a [Fighter] bonus feat she meet the prerequisite of.
Extraordinary Class Feature (Ex): Class Feature: