Difference between revisions of "User:Ghostwheel/5e Stat Skeleton"

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m (Surgo moved page User:Big fat hairy balls/5e Stat Skeleton to User:Ghostwheel/5e Stat Skeleton without leaving a redirect: more puerile spam to clean up)
 
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! Monster Level<br>(1 per party member) || AC || Attack || HP || DPR on hit || DCs (+att) || Saves (def) || Budget Cost
 
! Monster Level<br>(1 per party member) || AC || Attack || HP || DPR on hit || DCs (+att) || Saves (def) || Budget Cost
 
|-
 
|-
| 1/8 || 13 || +5 || 5 || 1.5 || 13 (+x) || +6/+2/-1 (x) || 1
+
| 1/8 || 13 || +5 || 7 || 1 || 13 (+x) || +6/+2/-1 (x) || 1
 
|-
 
|-
| 1/4 || 13 || +5 || 10 || 1.5 || 13 (+x) || +6/+2/-1 (x) || 2
+
| 1/4 || 13 || +5 || 7 || 2 || 13 (+x) || +6/+2/-1 (x) || 2
 
|-
 
|-
| 1/2 || 13 || +6 || 19 || 1.5 || 13 (+x) || +6/+2/-1 (x) || 5
+
| 1/2 || 13 || +6 || 14 || 2 || 13 (+x) || +6/+2/-1 (x) || 5
 
|-
 
|-
 
| 1 || 13 || +6 || 28 || 2 || 13 (+x) || +6/+2/-1 (x) || 10
 
| 1 || 13 || +6 || 28 || 2 || 13 (+x) || +6/+2/-1 (x) || 10
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*If an ability inflicts a debilitating effect, drop the DC by 2. If it instead inflicts a debilitating effect, drop the DC by 4
 
*If an ability inflicts a debilitating effect, drop the DC by 2. If it instead inflicts a debilitating effect, drop the DC by 4
 
*AoE abilities tend to do 2/3 to 3/4 of the damage, depending on size/shape/range
 
*AoE abilities tend to do 2/3 to 3/4 of the damage, depending on size/shape/range
 +
*Damage effects that require a save should do 20% less damage

Latest revision as of 23:41, 24 May 2022

Monster Stats by Level
Monster Level
(1 per party member)
AC Attack HP DPR on hit DCs (+att) Saves (def) Budget Cost
1/8 13 +5 7 1 13 (+x) +6/+2/-1 (x) 1
1/4 13 +5 7 2 13 (+x) +6/+2/-1 (x) 2
1/2 13 +6 14 2 13 (+x) +6/+2/-1 (x) 5
1 13 +6 28 2 13 (+x) +6/+2/-1 (x) 10
2 13 +7 29 5 13 (+x) +6/+2/-1 (x) 30
3 13 +7 38 7 13 (+x) +6/+2/-1 (x) 45
4 14 +8 40 8 14 (+x) +7/+3/+0 (x) 65
5 16 +9 53 10 14 (+x) +9/+5/+2 (x) 125
6 16 +10 53 11.5 14 (+x) +9/+5/+2 (x) 145
7 16 +10 62 13 15 (+x) +9/+5/+2 (x) 190
8 17 +10 64 14.5 15 (+x) +10/+6/+3 (x) 260
9 18 +10 73 16 15 (+x) +11/+7/+4 (x) 350
10 18 +10 73 18 15 (+x) +11/+7/+4 (x) 390
11 19 +11 86 19.5 15 (+x) +12/+8/+5 (x) 580
12 19 +11 87 23 15 (+x) +12/+8/+5 (x) 700
13 20 +11 95 25 15 (+x) +13/+9/+6 (x) 900
14 20 +11 96 27 15 (+x) +13/+9/+6 (x) 960
15 20 +11 105 28.5 15 (+x) +13/+9/+6 (x) 1120
16 20 +11 105 33.5 15 (+x) +13/+9/+6 (x) 1300
17 21 +12 114 35.5 16 (+x) +14/+10/+7 (x) 1780
18 22 +12 118 37.5 16 (+x) +15/+11/+8 (x) 2120
19 22 +12 127 43 16 (+x) +15/+11/+8 (x) 2600
20 22 +12 127 45 16 (+x) +15/+11/+8 (x) 2750


  • Minions have 1/4 the HP of what's listed on the table, and should do 2/5 (40%) the damage a normal monster would do to account for the fact that they die faster, and automatically have evasion and mettle. Minions don't use hindering, debilitating, or incapacitating effects.
  • Normals don't use debilitating or incapacitating effects.
  • Elites should do +40% extra damage of what a normal monster would do, and multiply the health of a normal by 1.4. Elites are immune to incapacitating effects. Elites don't use debilitating effects.
  • Solos should do x2 extra damage of what a normal monster does, and multiply the health of a normal by 2. Solos are immune to incapacitating and debilitating effects.
  • If an ability that requires a saving throw targets a secondary ability (Strength, Intelligence, Charisma), drop the DC by 2
  • If an ability inflicts a debilitating effect, drop the DC by 2. If it instead inflicts a debilitating effect, drop the DC by 4
  • AoE abilities tend to do 2/3 to 3/4 of the damage, depending on size/shape/range
  • Damage effects that require a save should do 20% less damage