Difference between revisions of "Gailleann (3.5e Race)"

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|author_name=ErikOfWiki
 
|author_name=ErikOfWiki
 
|date_created=October 30, 2024
 
|date_created=October 30, 2024
|status=85%
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|status=Contemplative
 
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===Names===
 
===Names===
  
Gailleann children are given Auran names by their parents, and custom is usually that the child will pick a common name when they start interacting with races outside their commune. Their common names may come from any racial custom, but tend to have the forethought and maturity in their selection of an adolescent, and may seem more like super hero names than family names. This also means that children and their parents common names are rarely consistent. Auran names tend to sound like whistles and blowing.
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Gailleann children are given Auran names by their parents, and custom is usually that the child will pick a common name when they start interacting with races outside their commune. Their common names may come from any racial custom, but tend to have the forethought and maturity in their selection of an adolescent, and may seem more like super hero names than family names. This also means that children and their parent's common names are rarely consistent. Auran names tend to sound like whistles and blowing.
  
 
===Racial Traits===  
 
===Racial Traits===  
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|attrib4=Wisdom
 
|attrib4=Wisdom
  
|attribfluff=Gailleanns are very light and mobile, but they have a difficult time maintaining a coherent form which causes their
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|attribfluff=Gailleanns are very light and mobile, but they have a difficult time maintaining a coherent form which causes them to have difficulty with strenuous exertion. Their sensitivity to touch and the air around them gives them a constant awareness that lends itself to valuing insight.
  
 
|type=Humanoid
 
|type=Humanoid
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|vision=low-light
 
|vision=low-light
  
|specialtext1=Gailleanns lack internal organs and differentiated internal structures. And as such they are resistant to critical damage and energies due to their semi-gaseous bodies. They have 50% fortification versus precision damage and critical hits, and take 50% damage from energy damage (acid, cold, electricity, fire).
+
|specialtext1=Gailleanns lack internal organs and differentiated internal structures. And as such they are resistant to critical damage and energies due to their semi-gaseous bodies. They have 50% fortification versus precision damage and critical hits, and take 50% damage from energy damage (acid, cold, electricity, fire, sonic).
 
|special1=Semi-Amorphous Form
 
|special1=Semi-Amorphous Form
 
|specialtype1=Ex
 
|specialtype1=Ex
  
|specialtext2=Gailleans are vulnerable to arid environments, taking a -2 to environmental DCs for dry environments or desiccating spells such as ''[[SRD:Horrid_Wilting|horrid wilting]]'', and take 50% additional damage from desiccating spells as well. Gailleans also must consume twice as much water per day as a humanoid of their size to avoid dehydration.
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|specialtext2=Gailleanns are vulnerable to arid environments, taking a -2 to environmental DCs for dry environments or desiccating spells such as ''[[SRD:Horrid_Wilting|horrid wilting]]'', and take 50% additional damage from desiccating spells as well. Gailleanns also must consume twice as much water per day as a humanoid of their size to avoid dehydration.
 
|special2=Arid Vulnerability
 
|special2=Arid Vulnerability
 
|specialtype2=
 
|specialtype2=
  
|specialtext3=Gailleans are easily moved by winds and can walk on water. Strong winds and wind effects treat Gailleans as if they were 2 sizes smaller. Their low density does not allow flight, but it does allow them to gently fall as though under the effect of a continuous ''[[SRD:Feather_Fall|feather fall]]''. And they may walk upon water as though under the effect of a continuous ''[[SRD:Water_Walk|water walk]]''. A Gailleann may as a move action glide a horizontal distance equal to their move speed before they begin to fall thanks to their incredibly low density.
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|specialtext3=Gailleanns are easily moved by winds and can walk on water. Strong winds and wind effects treat Gailleanns as if they were 2 sizes smaller. If carrying a light load or less they may use their buoyancy as a benefit. While their low density does not allow flight, but it does allow them to gently fall as though under the effect of a continuous ''[[SRD:Feather_Fall|feather fall]]''. And they may walk upon water as though under the effect of a continuous ''[[SRD:Water_Walk|water walk]]''. A Gailleann may as a move action glide a horizontal distance equal to their move speed before they begin to fall thanks to their incredibly low density. If carrying a medium or heavier load they a Gailleann does not gain the beneficial effects of Buoyancy.
 
|special3=Buoyancy
 
|special3=Buoyancy
 
|specialtype3=Ex
 
|specialtype3=Ex
  
|specialtext4=Gailleans by their nature become easily proficient with weather and air magics. Treat their caster level as +1 higher for any [Air] spells and spells with "Weather" in their name.
+
|specialtext4=Gailleanns by their nature become easily proficient with weather and air magics. Treat their caster level as +1 higher for any [Air] spells and spells with "Weather" in their name.
 
|special4=Weather Affinity
 
|special4=Weather Affinity
 
|specialtype4=Su
 
|specialtype4=Su
  
|specialtext5=Gailleanns may manipulate the air around them so effectively creating temporary trinkets made of clouds and adjusting the humidity and small breezes within their arm's reach, drenching or drying touched creatures and objects, that they generate effects similar to a cloud-based ''[[SRD:Prestidigitation|prestidigitation]]'' as an Air subschool Universal spell-like ability usable at will.
+
|specialtext5=Gailleanns may manipulate the air around them with incredible control, creating temporary trinkets made of clouds, adjusting the humidity and small breezes within their arm's reach, drenching or drying touched creatures and objects, that they generate effects similar to a cloud-based ''[[SRD:Prestidigitation|prestidigitation]]'' as an Air subschool Universal spell-like ability usable at will.
 
|special5=Puffs
 
|special5=Puffs
 
|specialtype5=Sp
 
|specialtype5=Sp

Latest revision as of 17:48, 30 October 2024

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Author: ErikOfWiki (talk)
Date Created: October 30, 2024
Status: Contemplative
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Gailleann[edit]

An enigmatic race born of storm energies. They have formed humanoid bodies from stormstuff, and have a corporeal physical form, but it is their spirit that holds them together, rather than tendons and bone.

Personality[edit]

Gailleanns are an easy-going people, introspective and observant.

Physical Description[edit]

Gailleanns appear as androgynous humanoids with less distinct features, and their coloring tends to be grayscale with poor contrast. Generally they appear light gray, though they may darken when angry or stressed. When sleeping a Gailleann tends to relax and become somewhat fluffy. Their meals are saturated with water, preferring soups, teas, and watery fruits and vegetables. The easiest meal for them to ingest is the steam rising from a bowl or cup. They are solid enough to wear clothing, and dense enough that they walk on the ground. They have a difficult time swimming as they are so buoyant that they float atop the water unless carrying a decent load. Gailleanns procreate via sexual coupling, but have no sexes. Two forms comingle and one or both of them may choose to develop a blended embryo that gestates at roughly the same rate as a human.

Relations[edit]

Gailleanns get along fairly well with peaceful neighbors. They do not have a penchant for conquest or for creating large settlements. Most tend to live in commune villages of fellow Gailleanns, separating to form new communes when they get larger than a couple hundred population. Those that crave larger towns and cities will join the settlements of other races. Their relaxed society makes them easy to get along with, though some races resent them for their perceived laziness.

Alignment[edit]

Gailleanns tend towards Neutral as a society, but as individuals they are as varied as any race.

Lands[edit]

Gailleanns prefer to live in wet regions and along coasts as they benefit from the humidity. Deserts and arid planes are not desirable at all.

Religion[edit]

Religions of the Gailleann peoples tend to focus on weather deities. And their metaphors frequently have an atmospheric bias. May the wind be ever at your back. Their creation myths vary. Some say they descended from air elementals, others say they descended from humans who were blessed by a storm god. The truth is lost to history.

Language[edit]

Gailleanns speak Common and Auran. Though not elementals themselves, Gailleanns find the language of air elementals easy to use and have gravitated towards its use amongst each other. However, as it is a rare language for other material plane dwellers, they most often speak in Common. Most Gailleanns find that it is a delight to meet another person who can converse in Auran with them.

Names[edit]

Gailleann children are given Auran names by their parents, and custom is usually that the child will pick a common name when they start interacting with races outside their commune. Their common names may come from any racial custom, but tend to have the forethought and maturity in their selection of an adolescent, and may seem more like super hero names than family names. This also means that children and their parent's common names are rarely consistent. Auran names tend to sound like whistles and blowing.

Racial Traits[edit]

  • -2 Strength, +2 Dexterity, -2 Constitution, +2 Wisdom: Gailleanns are very light and mobile, but they have a difficult time maintaining a coherent form which causes them to have difficulty with strenuous exertion. Their sensitivity to touch and the air around them gives them a constant awareness that lends itself to valuing insight.
  • Humanoid (Air) 
  • Medium: As a Medium creature, a gailleann has no special bonuses or penalties due to its size.
  • Gailleann base land speed is 20 feet.  
  • Low-Light Vision: A gailleann can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. 
  • Semi-Amorphous Form (Ex): Gailleanns lack internal organs and differentiated internal structures. And as such they are resistant to critical damage and energies due to their semi-gaseous bodies. They have 50% fortification versus precision damage and critical hits, and take 50% damage from energy damage (acid, cold, electricity, fire, sonic). 
  • Arid Vulnerability: Gailleanns are vulnerable to arid environments, taking a -2 to environmental DCs for dry environments or desiccating spells such as horrid wilting, and take 50% additional damage from desiccating spells as well. Gailleanns also must consume twice as much water per day as a humanoid of their size to avoid dehydration. 
  • Buoyancy (Ex): Gailleanns are easily moved by winds and can walk on water. Strong winds and wind effects treat Gailleanns as if they were 2 sizes smaller. If carrying a light load or less they may use their buoyancy as a benefit. While their low density does not allow flight, but it does allow them to gently fall as though under the effect of a continuous feather fall. And they may walk upon water as though under the effect of a continuous water walk. A Gailleann may as a move action glide a horizontal distance equal to their move speed before they begin to fall thanks to their incredibly low density. If carrying a medium or heavier load they a Gailleann does not gain the beneficial effects of Buoyancy. 
  • Weather Affinity (Su): Gailleanns by their nature become easily proficient with weather and air magics. Treat their caster level as +1 higher for any [Air] spells and spells with "Weather" in their name. 
  • Puffs (Sp): Gailleanns may manipulate the air around them with incredible control, creating temporary trinkets made of clouds, adjusting the humidity and small breezes within their arm's reach, drenching or drying touched creatures and objects, that they generate effects similar to a cloud-based prestidigitation as an Air subschool Universal spell-like ability usable at will.
  • Automatic Languages: Common, Auran
  • Bonus Languages: Any
  • Favored Class: Any
  • Level Adjustment: +0
  • Effective Character Level: 1


Vital Statistics[edit]

Table: Gailleann Random Starting Ages
Adulthood Simple Moderate Complex
15 years +1d4 +1d6 +2d6
Table: Gailleann Aging Effects
Middle Age1 Old2 Venerable3 Maximum Age
35 years 53 years 70 years +2d20 years
  1. At middle age, −1 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  2. At old age, −2 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
  3. At venerable age, −3 to Str, Dex, and Con; +1 to Int, Wis, and Cha.
Table: Gailleann Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4' 8" +2d12 3 lb. × (1d3) lb.
Female 4' 8" +2d12 3 lb. × (1d3) lb.



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Facts about "Gailleann (3.5e Race)"
AuthorErikOfWiki +
Effective Character Level1 +
Favored ClassAny +
Identifier3.5e Race +
Level Adjustment0 +
Racial Ability Adjustments-2 Strength +, +2 Dexterity +, -2 Constitution + and +2 Wisdom +
RatingUndiscussed +
SizeMedium +
SubtypeAir +
TitleGailleann +
TypeHumanoid +