Difference between revisions of "User:Leziad/Awakened Witch"

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===Changes===
 
===Changes===
* ''Patron:'' In addition to having access to the normal list of patrons, a witch has access to the witching patron (see below).
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* '''Class Skill:''' A witch adds both Perception and Sense Motive to her list of class skills.
* ''Patron Spells:'' A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
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* '''Patron Spells:''' A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
* ''Cackle:'' The cackle hex becomes a class feature gained at 3rd level.
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* '''Cackle:''' The cackle hex becomes a class feature gained at 3rd level. It can be taken as an hex normally by classes other than the witch.
  
'''Witching Patron:''' Instead of relying on otherworldly beings, some witches gain their power through the teaching passed down by ancient witches. These witches do not gain a patron from a list of patron. Instead she chooses a single 1st level spell on the witch list to be her 1st level patron spell, repeating the process whenever she gain access to a new spell level. This prevents the witch from accessing spells outside of her spell list with her patron, but grants her more flexibility with her patron spells.
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===New Class Features===
 
===New & Revised Hexes===
 
  
====Bewitching Charm {{Su}}====
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'''Communal Hex {{Ex}}:''' At 7th level, an awakened witch may share the effect of hexes normally which only affect herself to another creature with a touch. The touched creature is affected by the hex, just as the witch for as long as they remain in contact.
''Prerequisites:'' Grand Hex
 
  
The witch may use this powerful hex to place a potent and everlasting a touched target. If the hex is delivered through a gentle gesture or kiss, accepted willingly, then they take a –2 penalty on their [[Will]] save to resist. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. If the target fails they fall under the effect behaving as the [[SRD:Charm Monster|''charm monster'']] spell, except for the following:
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===Witch's Hexes===
*  The hex is quite difficult to remove, requiring a [[SRD:Remove Curse|''remove curse'']] or [[SRD:Break Enchantment|''break enchantment'']] spell with a successful opposed caster level check to break.
 
* The effect of this hex does not automatically break if your allies threaten, but if you threaten the target or refuse to defend them they are allowed another [[Will]] save to end the effect.t
 
* The target also develops an extremely strong love and loyalty toward the witch, either in a platonic or romantic sense. They will seek to please the witch and gain their favor, often going above and beyond. As a result target is always helpful toward the witch, and takes a a –4 bonus on their opposed [[Charisma]] checks made to resist obeying an order. The restriction against obviously harmful or suicidal order remains.
 
* The target is also unable to willingly lie to the witch.
 
  
The loyalty and love manifested by this hex lingers even if it is removed, the target remains helpful toward the witch even after the spell is removed. Although the target is now able to change their mind, especially if the deception is pointed out to them.  
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A list of new and revised witch's hex can be found [[User:Leziad/Awakened Witch/Hex|here]].
  
====Deep Hypnotism {{Su}}====  
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===Witch's Patron===
''This is a revision of the [https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/combat-hypnosis-su/ combat hypnosis] hex.''
 
  
The witch can lull her enemies into a trance, even in the chaos of combat. This hex functions as [https://www.d20pfsrd.com/magic/all-spells/h/hypnotism/ ''hypnotism''], except it can affect only one creature at a time without a HD limit, and the target creature does not receive the usual +2 bonus on its saving throw while in combat. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day. At 5th level, a creature made fascinated by this hex only break of its fascination if directly harmed.
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: ''Flames:'' 2nd— [https://www.d20pfsrd.com/magic/all-spells/b/burning-disarm/ ''burning disarm'']; 4th— [https://www.d20pfsrd.com/magic/all-spells/s/scorching-ray/ ''scorching ray'']; 6th— [https://www.d20pfsrd.com/magic/all-spells/f/fireball/ ''fireball'']; 8th— [https://www.aonprd.com/SpellDisplay.aspx?ItemName=Wall%20of%20Fire ''wall of fire'']; 10— [https://www.d20pfsrd.com/magic/all-spells/f/flame-strike/ ''flame strike'']; 12th— [https://www.d20pfsrd.com/magic/all-spells/f/furious-fire-barrage/ ''furious fire barrage'']; 14th— [https://www.d20pfsrd.com/magic/all-spells/f/fire-storm ''fire storm'']; 16th— [https://www.d20pfsrd.com/magic/all-spells/i/incendiary-cloud/ ''incendiary cloud'']; 18th— [https://www.d20pfsrd.com/magic/all-spells/m/meteor-swarm/ ''meteor swarm'']
  
====Disguise {{Su}}====
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: ''Twilight:'' 2nd— [https://www.d20pfsrd.com/magic/3rd-party-spells/ascension-games/shadow-stream/ ''shadow stream'']; 4th— [https://www.d20pfsrd.com/magic/all-spells/d/dust-of-twilight ''dust of twilight'']; 6th— [https://www.d20pfsrd.com/magic/all-spells/g/gloomblind-bolts/ ''gloomblind bolt'']; 8th— [https://www.d20pfsrd.com/magic/all-spells/d/dimension-door/ ''dimension door'']; 10— [https://libraryofmetzofitz.fandom.com/wiki/Void_Prison ''void prison'']; 12th— [https://www.d20pfsrd.com/magic/all-spells/s/shadow-walk ''shadow walk'']; 14th— [https://www.d20pfsrd.com/magic/all-spells/u/umbral-strike/ ''umbral strike'']; 16th— [[Void Ray (3.5e Spell)|''void ray'']]; 18th— [https://www.d20pfsrd.com/magic/all-spells/p/polar-midnight/ ''polar midnight'']
''This is a revision of the [https://www.d20pfsrd.com/classes/base-classes/witch/hexes/hexes/common-hexes/hex-disguise-su/ disguise] hex.''
 
 
 
A witch with this hex gain [[SRD:Disguise Skill|disguise]] as a class skills. Additionally she can change her appearance for a number of hours per day equal to her class level, as if using [https://www.d20pfsrd.com/magic/all-spells/d/disguise-self/ disguise self]. These hours do not need to be consecutive, but they must be spent in 1-hour increments. Unlike the spell, this disguises touch and sound, and it doesn’t allow a saving throw to disbelieve). If the witch consume a minor portion of the body of a creature (such as blood or an hair) while using this hex, she gain a +8 on [[SRD:Bluff Skill|Bluff]] check to impersonate that creature for as long as the hex is maintained.
 
 
 
At 5th level, while under the effect of this hex, the witch is under a constant [https://www.d20pfsrd.com/magic/all-spells/n/nondetection/ ''nondetection''] effect.
 
 
 
====Green Thumb {{Su}}====
 
As a standard action, a witch may affect a single plants she can touch with either [[SRD:Plant Growth|''plant growth'']] spell or the [[SRD:Diminish Plants|''diminish plant'']]. At 5th level she adds both [[SRD:Plant Growth|''plant growth'']] and [[SRD:Diminish Plants|''diminish plant'']] to her list of patron spells.
 
 
 
===New Feat: Schooled Witch===
 
 
 
{{3.5e Feat
 
|name=Schooled Witch
 
|types=
 
|summary=Irrelevant
 
|prereqs=[[SRD:Spell Focus|Spell Focus]], witching patron class feature
 
|fluff=You have a better understanding of arcane magic than many of your peers.
 
|benefit=When choosing spells for your witching patron, you may select spells from the sorcerer/wizard list whose school match a school you chosen with [[SRD:Spell Focus|Spell Focus]], in addition to the witch list.  
 
|example=<!-- If your feat has a complicated mechanic, give an example of how it works. -->
 
|normal=
 
|special=
 
}}
 

Latest revision as of 21:02, 19 December 2024

Awakened Witch[edit]

The witch is largely a powerful class thanks to its access to powerful hexes. However the hex list leave somewhat to be desired, with only a few hexes ever being worth it. The awakened witch makes little changes to the witch itself, instead focusing on changing some hexes.

Changes[edit]

  • Class Skill: A witch adds both Perception and Sense Motive to her list of class skills.
  • Patron Spells: A witch no longer gain access to her patron spells at a set level, instead she always counts as knowing any patron spells of any levels she can cast. She may convert prepared spell into her a patron spell of an equal level or lower spontaneously. If a witch becomes a spontaneous caster, she merely adds her patron spells to her list of spell known whenever she gain access to a new spell level.
  • Cackle: The cackle hex becomes a class feature gained at 3rd level. It can be taken as an hex normally by classes other than the witch.

New Class Features[edit]

Communal Hex (Ex): At 7th level, an awakened witch may share the effect of hexes normally which only affect herself to another creature with a touch. The touched creature is affected by the hex, just as the witch for as long as they remain in contact.

Witch's Hexes[edit]

A list of new and revised witch's hex can be found here.

Witch's Patron[edit]

Flames: 2nd— burning disarm; 4th— scorching ray; 6th— fireball; 8th— wall of fire; 10— flame strike; 12th— furious fire barrage; 14th— fire storm; 16th— incendiary cloud; 18th— meteor swarm
Twilight: 2nd— shadow stream; 4th— dust of twilight; 6th— gloomblind bolt; 8th— dimension door; 10— void prison; 12th— shadow walk; 14th— umbral strike; 16th— void ray; 18th— polar midnight