Difference between revisions of "Talk:Bounty Hunter (3.5e Class)"

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(Created page with '== Balance == While there are a few abilities that are rogue-level (or potentially higher, such as permanent Freedom of Movement at level 13), this class doesn't really function…')
 
(Balance)
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While there are a few abilities that are rogue-level (or potentially higher, such as permanent Freedom of Movement at level 13), this class doesn't really function well in combat; it has no staying power, no way to deal damage, and no way to get enemies to target it or take the hits that might come at it. As it is, I think overall a better balance point for it to be at is Fighter. --[[User:Ghostwheel|Ghostwheel]] 13:30, January 8, 2010 (UTC)
 
While there are a few abilities that are rogue-level (or potentially higher, such as permanent Freedom of Movement at level 13), this class doesn't really function well in combat; it has no staying power, no way to deal damage, and no way to get enemies to target it or take the hits that might come at it. As it is, I think overall a better balance point for it to be at is Fighter. --[[User:Ghostwheel|Ghostwheel]] 13:30, January 8, 2010 (UTC)
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Hmm, well, 3 things; firstly, thank you very much for your input, I appreciate anyone from the Wikia's input with my work. I know that you and all of the other people here on the wikia are far more experienced D&D players than myself, and because of that, you all have different view points on the game, its mechanics and how those mechanics work, which Im always happen to take into account with my work.
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Secondly, Its my personal opinion, that not every class needs to have a quasi-compulsion ability that forces enemies to attack the character and only the character inorder to be a decent, or even good class or good fighter type class. Those things work especially well for tanks, yes, but unless the class is called "The Tank" than I dont think thats a 100% nessesity for a good class. The class needs to be able to fufill its purpose, usually upon which its named. A bounty hunters purpose? To find, and then apprehend criminals who are likely to want to flee and not be found. I feel that Ive done a fairly decent job at fufilling that purpose, even if I took a large chunk of the class abilities from a WoTC class that already had it right.
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Also, as far as not having staying power, again, the D10 hit die is the fighting level hit die and bab, and he has medium armor capabilities and doesnt lose class features from wearing medium armor, so being moderately well armored for his level, having a decent con, and having the D10 hit die I feel give him averagely decent staying power. Not every class needs to be over powered with damage reduction, and fast healing, and spell resistance, and a buttload of uber abilities. Sometimes its merely enough to be good.
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As far as not having a way to deal damage, I might agree that that part could be particularly weak, and I'd like this to be a rogue level balanced class, so I'd like to correct especially this short coming, but Im not sure what kind of ability that could be added to the class would suffice for raising the damage potential of the class, which brings me to my third point, in order to bring the class upto the listed balance, Id have to add more abilities, and the way I had been looking at it, was that I already had too many class abilities as it is (not nessesarily too many for for my taste, just for what I thought the standard of how many class abilities a class gets, as viewed by everyone else). So would it be proper or alright to add abilities on to the seemingly largish amount it already has to bring it up to Rogue balance, or would that just start being overkill? I'd greatly appreciate a reply and further input based on my statements above, thanks Ghostwheel!! [[User:The-Marksman|The-Marksman]] 14:25, January 8, 2010 (UTC)

Revision as of 14:25, 8 January 2010

Balance

While there are a few abilities that are rogue-level (or potentially higher, such as permanent Freedom of Movement at level 13), this class doesn't really function well in combat; it has no staying power, no way to deal damage, and no way to get enemies to target it or take the hits that might come at it. As it is, I think overall a better balance point for it to be at is Fighter. --Ghostwheel 13:30, January 8, 2010 (UTC)

Hmm, well, 3 things; firstly, thank you very much for your input, I appreciate anyone from the Wikia's input with my work. I know that you and all of the other people here on the wikia are far more experienced D&D players than myself, and because of that, you all have different view points on the game, its mechanics and how those mechanics work, which Im always happen to take into account with my work.

Secondly, Its my personal opinion, that not every class needs to have a quasi-compulsion ability that forces enemies to attack the character and only the character inorder to be a decent, or even good class or good fighter type class. Those things work especially well for tanks, yes, but unless the class is called "The Tank" than I dont think thats a 100% nessesity for a good class. The class needs to be able to fufill its purpose, usually upon which its named. A bounty hunters purpose? To find, and then apprehend criminals who are likely to want to flee and not be found. I feel that Ive done a fairly decent job at fufilling that purpose, even if I took a large chunk of the class abilities from a WoTC class that already had it right.

Also, as far as not having staying power, again, the D10 hit die is the fighting level hit die and bab, and he has medium armor capabilities and doesnt lose class features from wearing medium armor, so being moderately well armored for his level, having a decent con, and having the D10 hit die I feel give him averagely decent staying power. Not every class needs to be over powered with damage reduction, and fast healing, and spell resistance, and a buttload of uber abilities. Sometimes its merely enough to be good.

As far as not having a way to deal damage, I might agree that that part could be particularly weak, and I'd like this to be a rogue level balanced class, so I'd like to correct especially this short coming, but Im not sure what kind of ability that could be added to the class would suffice for raising the damage potential of the class, which brings me to my third point, in order to bring the class upto the listed balance, Id have to add more abilities, and the way I had been looking at it, was that I already had too many class abilities as it is (not nessesarily too many for for my taste, just for what I thought the standard of how many class abilities a class gets, as viewed by everyone else). So would it be proper or alright to add abilities on to the seemingly largish amount it already has to bring it up to Rogue balance, or would that just start being overkill? I'd greatly appreciate a reply and further input based on my statements above, thanks Ghostwheel!! The-Marksman 14:25, January 8, 2010 (UTC)

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