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[[Image:.jpg|thumb|right|270px|"..."]]
 
  
 
== Introduction ==
 
== Introduction ==
  
== References ==
+
I am gona play an E8 gestalt game using tome material, UA and what the DM alows from our findings.
  
*Unearthed Arcana (Flaws)
+
I have selected to play a Fire Mage, i like the feel of it, with the most i can get of fire related feats. But stil be viable as a primary damage dealer.
 +
 
 +
Fire Genasi, Fire Mage, Fire Feats (Pyro, Fire, Flaming and such in the name)
 +
 
 +
As of the other half of the gestalt im free to choose, the others will be a rogue/xx and a cleric/paladin or so. They will use me as the team bomb, when everithing fails i do the horrible devastation ([http://lfgcomic.com/page/465 something like Richard from LFG]). I would like something that would enhance my capabilities, add to the flavour and posibly give me some mobility.
  
== Game Rule Components ==
 
  
 
=== Spells, Powers, Soulmelds, Stances, etc... ===
 
=== Spells, Powers, Soulmelds, Stances, etc... ===
Line 20: Line 22:
 
=== Progression ===
 
=== Progression ===
  
'''Starting Ability Scores (Before Racial Adjustments):'''  
+
'''Starting Ability Scores (Before Racial Adjustments):'''
  
 
'''Race (Templates):'''
 
'''Race (Templates):'''
  
[[Half-Lunars (3.5e Race)|Half-Lunar]]
+
[[Genasi,_Book_of_Elements_(3.5e_Race)#Fire_Genasi|Fire Genasi]]
  
[[Magic-Blooded]]
+
'''Flaws:'''
 +
 
 +
[[Publication:Unearthed Arcana/Poor Reflexes|Poor Reflexes]], [[Publication:Unearthed Arcana/Inattentive|Inattentive]]
  
  
Line 41: Line 45:
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
 
|-  
 
|-  
| 1st || || +1 || +2 || +0 || +0 ||  ||  ||
+
| 1st || [[Fire_Mage_(3.5e_Class)|Fire Mage]]/ [[Pyromaniac (3.5e Class)|Pyromaniac]] || +0 || +2 || +2 || +2 || [[Pyromaniac (3.5e Feat)|Pyromaniac]], [[Burn (3.5e Feat)|Burn]], [http://dnd.savannahsoft.eu/feat-2311-pyro.html Pyro] || [[#Fire Resistance|Fire Resistance]], [[#Fire Burst|Fire Burst]], [[#Fire Bolts|Fire Bolts]], [[#Impress Flames|Impress Flames]], [[#Fire Magic|Fire Magic]], Firebolt, Fire Focus, Fire Resistance, Ignitions (Least) || eldritch spear
|-
 
| 2nd ||  || +2 || +3 || +0 || +0 ||  ||  ||
 
|-
 
| 3rd ||  || +3 || +3 || +1 || +1 ||  ||  ||
 
|-
 
| 4th ||  || +4 || +4 || +1 || +1 ||  ||  ||
 
|-
 
| 5th ||  || +5 || +4 || +1 || +1 ||  ||  ||
 
|-
 
| 6th ||  || +5 || +6 || +1 || +1 ||  ||  ||
 
|-
 
| 7th ||  || +6 || +6 || +1 || +3 ||  ||  ||
 
|-
 
| 8th ||  || +7 || +6 || +1 || +4 ||  ||  ||
 
|-
 
| 9th ||  || +8 || +7 || +2 || +4 ||  ||  ||
 
|-
 
| 10th ||  || +9 || +7 || +2 || +5 ||  ||  ||
 
|-
 
| 11th ||  || +10 || +7 || +2 || +5 ||  ||  ||
 
|-
 
| 12th ||  || +11 || +8 || +3 || +6 ||  ||  ||
 
|-
 
| 13th ||  || +12 || +10 || +3 || +6 ||  ||  ||
 
|-
 
| 14th ||  || +13 || +11 || +3 || +6 ||  ||  ||
 
|-
 
| 15th ||  || +14 || +11 || +4 || +7 ||  ||  ||
 
|-  
 
| 16th ||  || +15 || +12 || +4 || +7 ||  ||  ||
 
|-  
 
| 17th || || +16 || +12 || +4 || +7 ||  ||  ||
 
|-
 
| 18th ||  || +17 || +12 || +4 || +7 ||  ||  ||
 
|-
 
| 19th ||  || +18 || +13 || +5 || +8 || || ||
 
 
|-  
 
|-  
| 20th || || +19 || +13 || +5 || +8 ||  || ||
+
| 2nd || [[Fire_Mage_(3.5e_Class)|Fire Mage]]/ [[Pyromaniac (3.5e Class)|Pyromaniac]] || +1 || +3 || +3 || +3 ||  || [[#Ignite|Ignite]], Elemental Summoning || smoke blast
 
|-  
 
|-  
| 21th || || +19 || +13 || +5 || +8 || || ||
+
| 3rd || [[Fire_Mage_(3.5e_Class)|Fire Mage]]/ [[Pyromaniac (3.5e Class)|Pyromaniac]] || +2 || +3 || +3 || +3 || [[Point Blank Shot (3.5e Feat)|Point Blank Shot]] || [[#Piercing Flames|Piercing Flames]], [[#Hand of Fire|Hand of Fire]], Fast Movement +10 ft. || endure exposure
 
|-  
 
|-  
| 22th || || +19 || +13 || +5 || +8 ||  || ||
+
| 4th || [[Fire_Mage_(3.5e_Class)|Fire Mage]]/ [[Pyromaniac (3.5e Class)|Pyromaniac]] || +3 || +4 || +4 || +4 ||  || [[#Fire Immunity|Fire Immunity]], [[#Smokeless Flame|Smokeless Flame]], Burning Weapon (Flaming) ||
 
|-  
 
|-  
| 23th || || +19 || +13 || +5 || +8 ||  || ||
+
| 5th || [[Fire_Mage_(3.5e_Class)|Fire Mage]]/ [[Pyromaniac (3.5e Class)|Pyromaniac]] || +3 || +4 || +4 || +4 ||  || [[#Fireballs|Fireballs]], Searing Flame || eternal flame
 
|-  
 
|-  
| 24th || || +19 || +13 || +5 || +8 || || ||
+
| 6th || [[Fire_Mage_(3.5e_Class)|Fire Mage]]/ [[Pyromaniac (3.5e Class)|Pyromaniac]] || +4 || +5 || +5 || +5 || [[Sniper (3.5e Feat)|Sniper]] || [[#Mindfire|Mindfire]], Everything Burns, Fast Movement +20 ft. ||
 
|-  
 
|-  
| 25th || || +19 || +13 || +5 || +8 ||  || ||
+
| 7th || [[Fire_Mage_(3.5e_Class)|Fire Mage]]/ [[Pyromaniac (3.5e Class)|Pyromaniac]] || +5 || +5 || +5 || +5 ||  || [[#Visions of Flame|Visions of Flame]], Ignitions (Lesser) || fell flight
 
|-  
 
|-  
| 26th || || +19 || +13 || +5 || +8 ||  || ||
+
| 8th || [[Fire_Mage_(3.5e_Class)|Fire Mage]]/ [[Pyromaniac (3.5e Class)|Pyromaniac]] || +6 || +6 || +6 || +6 ||  || [[#Soul of Cinders|Soul of Cinders]], Burning Weapon (Flaming Burst) ||
 
|-  
 
|-  
| 27th ||  || +19 || +13 || +5 || +8 ||  ||  ||
 
|-
 
| 28th ||  || +19 || +13 || +5 || +8 ||  ||  ||
 
|-
 
| 29th ||  || +19 || +13 || +5 || +8 ||  ||  ||
 
|-
 
| 30th ||  || +19 || +13 || +5 || +8 ||  ||  ||
 
 
|}
 
|}
  
At level 30:
+
[[Elemental Aura (3.5e Feat)|Elemental Aura]], Bonus Invocation ([[Salamander's Cloak (3.5e Invocation)|Salamander's Cloak]],[[Heat Wave (3.5e Invocation)|Heat Wave]] ), [[Rending Flames (3.5e Feat)|Rending Flames]], [[Primal Armor (3.5e Feat)|Primal Armor]], [http://dnd.savannahsoft.eu/feat-1356-healing-flames.html Healing Flames], [[Elusive Target (3.5e Feat)|Elusive Target]]
 
 
== Items of Note ==
 
  
== Highlights ==
+
- Ranged:
  
== Combat Tactics ==
+
1d6 '''Ignite''' (+8 Impress +1 Pyro +1 Pyromaniac) +1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = '''6d6 (21) + 44 = 65'''
 
 
== Further Optimization ==
 
  
=== Limitations ===
+
7d6 '''Firebolt''' (+8 Impress +7 Pyromaniac) +1d6 Burning Weapon (+8 Impress +1 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = '''13d6 (45.5) + 58 = 103'''
  
=== DM Counters ===
+
Firebolt: '''8d6 (28) + 24 = 52'''
  
=== Variants ===
+
7d6 '''Fireball''' (+8 Impress +7 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = '''12d6 (42) + 49 = 91'''
  
 +
Fireball: '''7d6 (24,5) + 15 = 39'''
  
=NPC=
+
- Melee option:
  
<noinclude>
+
1d3 Unarmed Strike + 1d6 Hand of Fire (+8 Impress +1 Pyromaniac) + 1d6 Burning Weapon (+8 Impress +1 Pyromaniac) + 2d6 Burn (+8 Impress +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = '''1d3 (2) + 11d6 (38.5) + 72 = 112'''
{{Author
 
|author_name= Sergejsvk
 
|contributors=
 
|date_created=
 
|status=
 
}}
 
  
{{quote
+
Direct: '''1d3 (2) + 6d6 (21) + 38 = 61'''
|...
 
|orig=Me
 
}}
 
</noinclude>
 
  
{{Stat Block 2
+
- ''Feats and Ignitions:''
|summary= Me! level 30 [[Psychic (3.5e Class)]])
 
|al=NG
 
|size=M
 
|type=Humanoid
 
|init=8
 
|listen=21  |spot=-
 
|ac=24 |touch=22 |flat=24 |othac= +4 dodge bonus against attacks of opportunity
 
(+4 Dex, +5 wis, +2 class, +2 armor, +1 deflection).
 
|hp=75 |hd=13d8
 
|fort=5 |ref=12 |will=9
 
|spd=65'
 
|melee1= +2 Cane Sword +19/+19/+19/+14/+9 (d8+8 - 15–20/x2) slashing or piercing.
 
|melee2= sheathed-Cane Sword +17/+12/+7 (d6+6 - x2) bludgeoning dmg.
 
|melee3= Cane punching dagger +17/+12/+7 (d4+4 - x3) piercing dmg.
 
|reach 5 ft
 
|bab=13 |grp=13
 
|atkop=
 
|sa=
 
|cg=
 
|str=10 |dex=18 |con=12 |int=8 |wis=20 |cha=13
 
|feats=
 
|skills=Balance+11(1r), Diplomacy+9(8r), Gather Information+8(7r), Heal+11(1r), Jump+13(1r),Listen+21(16r), Sense Motive+12(7r), Sleight of Hand+11(7r), Tumble+28(16r); (64 total ranks)
 
|favcls=[[Tenken (3.5e Class)]]
 
|cr=13
 
}}
 
<noinclude>
 
==Me! - the godlike gestalt==
 
  
==Features==
+
''[[Unarmed Combat (3.5e Feat)|Unarmed Combat]], [[Weapon Finesse (3.5e Feat)|Weapon Finesse]], [[Burning Knuckle (3.5e Invocation)|Burning Knuckle]] instead of Spear''
  
'''Magic-Blooded:''' (a humanoid or monstrous humanoid race that has been infused with arcane energy)
+
1d8 Unarmed Strike + 1d6 Burning Weapon Ench (+8 Impress +1 Pyromaniac) + 5d6 Burning Knuckle  (+8 Impress +5 Pyromaniac)+ 1d6 Hand of Fire (+8 Impress +1 Pyromaniac) + 1d6 Burning Weapon (+8 Impress +1 Pyromaniac) + 2d6 Burn (+8 Impress +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = '''1d8 (4.5) + 17d6 (59.5) + 94 = 158'''
(DR306 p64)
 
  
Look like their Ancestor Race, except for odd little things, like different colored eyes, or sparkles falling from their hair.
+
Direct: '''1d8 (4.5) + 12d6 (42) + 60 = 106'''
Strong tendency towards chaotic behavior.
 
  
Charisma +2, Wisdom –2
+
- Damage at close range/ When hit:
  
Low-Light Vision
+
4d6 Elemental Aura (+8 Impress +4 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac)
  
Gain the following spell-like abilities at Character level.
+
Direct: '''4d6 (14) + 12 = 26'''
- Detect Magic, 1/day.
 
- Nystul’s Magic Aura, 1/day.
 
- Nystul’s Undetectable Aura, 1/day.
 
- Read Magic, 1/day.
 
  
Favored class becomes ‘Sorcerer’.
+
1d6 +8 Fire Shield (+8 Impress +1 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac)
  
'''Flaw:'''  
+
Direct: '''1d6 (3.5) + 17 = 20'''
  
'''Gear:'''
+
== Items of Note ==
  
==Feats==
+
== Highlights ==
  
'''Blindsight, 5-ft radius:''' Using senses such as acute hearing and sensitivity to vibrations, he detects the location of opponents who are no more than 5 feet away from you. Invisibility and darkness are irrelevant, though he cannot discern incorporeal beings. (see [[SRD:Blindsight, 5-ft. Radius]])
+
== Combat Tactics ==
  
==Class Features==
+
Burns stuff to a crisp... A LOT!
  
 +
== Further Optimization ==
  
'''Alien Mind:'''
+
=== Limitations ===
  
<!--
+
=== DM Counters ===
Other NPC Information
 
  
This is pretty much free form information. It can contain motivations for this character, encounter scenarios, aim and goals, personality traits and quirks, animal companions, familiars, special mounts, fiendish companions, combat tactics, tactics for avoiding conflict, background information, relationships with PCs or other NPCs; anything you feel like providing really.
+
=== Variants ===
-->
 

Latest revision as of 19:10, 16 September 2011

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Author: Sergejsvk (talk)
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Introduction[edit]

I am gona play an E8 gestalt game using tome material, UA and what the DM alows from our findings.

I have selected to play a Fire Mage, i like the feel of it, with the most i can get of fire related feats. But stil be viable as a primary damage dealer.

Fire Genasi, Fire Mage, Fire Feats (Pyro, Fire, Flaming and such in the name)

As of the other half of the gestalt im free to choose, the others will be a rogue/xx and a cleric/paladin or so. They will use me as the team bomb, when everithing fails i do the horrible devastation (something like Richard from LFG). I would like something that would enhance my capabilities, add to the flavour and posibly give me some mobility.


Spells, Powers, Soulmelds, Stances, etc...[edit]

Progression[edit]

Starting Ability Scores (Before Racial Adjustments):

Race (Templates):

Fire Genasi

Flaws:

Poor Reflexes, Inattentive


ECL Class/HD/LA Base
Attack Bonus
Saving Throws Feats Class
Features
Special
Fort Ref Will
1st Fire Mage/ Pyromaniac +0 +2 +2 +2 Pyromaniac, Burn, Pyro Fire Resistance, Fire Burst, Fire Bolts, Impress Flames, Fire Magic, Firebolt, Fire Focus, Fire Resistance, Ignitions (Least) eldritch spear
2nd Fire Mage/ Pyromaniac +1 +3 +3 +3 Ignite, Elemental Summoning smoke blast
3rd Fire Mage/ Pyromaniac +2 +3 +3 +3 Point Blank Shot Piercing Flames, Hand of Fire, Fast Movement +10 ft. endure exposure
4th Fire Mage/ Pyromaniac +3 +4 +4 +4 Fire Immunity, Smokeless Flame, Burning Weapon (Flaming)
5th Fire Mage/ Pyromaniac +3 +4 +4 +4 Fireballs, Searing Flame eternal flame
6th Fire Mage/ Pyromaniac +4 +5 +5 +5 Sniper Mindfire, Everything Burns, Fast Movement +20 ft.
7th Fire Mage/ Pyromaniac +5 +5 +5 +5 Visions of Flame, Ignitions (Lesser) fell flight
8th Fire Mage/ Pyromaniac +6 +6 +6 +6 Soul of Cinders, Burning Weapon (Flaming Burst)

Elemental Aura, Bonus Invocation (Salamander's Cloak,Heat Wave ), Rending Flames, Primal Armor, Healing Flames, Elusive Target

- Ranged:

1d6 Ignite (+8 Impress +1 Pyro +1 Pyromaniac) +1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = 6d6 (21) + 44 = 65

7d6 Firebolt (+8 Impress +7 Pyromaniac) +1d6 Burning Weapon (+8 Impress +1 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = 13d6 (45.5) + 58 = 103

Firebolt: 8d6 (28) + 24 = 52

7d6 Fireball (+8 Impress +7 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = 12d6 (42) + 49 = 91

Fireball: 7d6 (24,5) + 15 = 39

- Melee option:

1d3 Unarmed Strike + 1d6 Hand of Fire (+8 Impress +1 Pyromaniac) + 1d6 Burning Weapon (+8 Impress +1 Pyromaniac) + 2d6 Burn (+8 Impress +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = 1d3 (2) + 11d6 (38.5) + 72 = 112

Direct: 1d3 (2) + 6d6 (21) + 38 = 61

- Feats and Ignitions:

Unarmed Combat, Weapon Finesse, Burning Knuckle instead of Spear

1d8 Unarmed Strike + 1d6 Burning Weapon Ench (+8 Impress +1 Pyromaniac) + 5d6 Burning Knuckle (+8 Impress +5 Pyromaniac)+ 1d6 Hand of Fire (+8 Impress +1 Pyromaniac) + 1d6 Burning Weapon (+8 Impress +1 Pyromaniac) + 2d6 Burn (+8 Impress +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac) = 1d8 (4.5) + 17d6 (59.5) + 94 = 158

Direct: 1d8 (4.5) + 12d6 (42) + 60 = 106

- Damage at close range/ When hit:

4d6 Elemental Aura (+8 Impress +4 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac)

Direct: 4d6 (14) + 12 = 26

1d6 +8 Fire Shield (+8 Impress +1 Pyromaniac) *+1d6 Everything Burns (+8 Impress +1 Pyro +1 Pyromaniac) +2d6 Burn (+8 Impress +2 Pyro +2 Pyromaniac) +2d6 Rending Flames (+8 Impress +2 Pyro +2 Pyromaniac)

Direct: 1d6 (3.5) + 17 = 20

Items of Note[edit]

Highlights[edit]

Combat Tactics[edit]

Burns stuff to a crisp... A LOT!

Further Optimization[edit]

Limitations[edit]

DM Counters[edit]

Variants[edit]