Burn (3.5e Feat)

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Author: IGTN (talk)
Date Created: 9/7/09
Status: Complete
Editing: Mechanical changes on talk, please
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Burn [Elemental] Prerequisites: (Fire) SubtypeBenefit: Anything you hit with your natural weapons or unarmed strikes must make a Reflex save (DC 10 + 1/2 your hit dice + your Constitution modifier) or catch fire until it is put out, taking 1d6 damage per round, plus 1d6 damage per round per five hit dice you have. Your natural weapon attacks add the same amount of fire damage. Creatures hitting you with natural weapons suffer the same effect. Any creature grappling you, or that you grapple, is automatically on fire, and cannot be put out until it is no longer grappling you. Any creature that fails a saving throw against one of your abilities that does fire damage also catches fire.


  • Book of Elements release: Added sentence "Your natural weapon attacks add the same amount of fire damage." Raised to Rogue balance point (was Fighter).

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Facts about "Burn (3.5e Feat)"
Article BalanceHigh +
AuthorIGTN +
Identifier3.5e Feat +
Prerequisite(Fire) Subtype +
RatingUndiscussed +
SummaryYou're hot. You're on fire. You like to burn things. +
TitleBurn +
TypeElemental +